Mechanism design

Mechanism design

Mechanism design is a field in economics and game theory that takes an objectives-first approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory. It has broad applications, from economics and politics in such fields as market design, auction theory and social choice theory to networked-systems (internet interdomain routing, sponsored search auctions). Mechanism design studies solution concepts for a class of private-information games. Leonid Hurwicz explains that 'in a design problem, the goal function is the main "given", while themechanism is the unknown. Therefore, the design problem is the "inverse" of traditional economic theory, which is typically devoted to the analysis of the performance of a given mechanism.' So, two distinguishing features of these games are: * that a game "designer" chooses the game structure rather than inheriting one * that the designer is interested in the game's outcome The 2007 Nobel Memorial Prize in Economic Sciences was awarded to Leonid Hurwicz, Eric Maskin, and Roger Myerson "for having laid the foundations of mechanism design theory". (Wikipedia).

Mechanism design
Video thumbnail

Spring toggle mechanism 9

Spring toggle mechanism enables to reach end positions of a lever quickly and holds it there firmly. The pink double crank represents action from outside.

From playlist Mechanisms

Video thumbnail

Hand piston pump 1

Spring ball valves are operated automatically thanks to fluid pressure. The arrows show fluid flows. The cylinder and the piston are cut off half for easy understanding.

From playlist Mechanisms

Video thumbnail

Ratchet mechanism 6

This mechanism directly converts the continuous rotary motion of a drive shaft into the intermittent linear motion of a rack. STEP files of this video: http://www.mediafire.com/file/1c0iaa3teed88el/RatchetMechanism6STEP.zip Inventor files: http://www.mediafire.com/file/ujcw5wcp8nabb65/Ratc

From playlist Mechanisms

Video thumbnail

Simple Machines (1 of 7) Pulleys; Defining Forces, Distances and MA

For the pulley simple machine this video defines the terms input and output force, input and output distance and mechanical advantage. A simple machine is a mechanical device that changes the direction and the magnitude of a force. In general, they can be defined as the simplest mechanis

From playlist Mechanics

Video thumbnail

Swinging cylinder

A way to connect fluid to a swinging cylinder. Fluid enters and leaves the swinging cylinder through its stationary pivot so flexible pipes are not needed. All pink parts are stationary. The arrows show fluid flows.

From playlist Mechanisms

Video thumbnail

Intermittent Planetary Mechanism

This mechanism produces a reciprocating movement, with the forward always longer than the backward. It uses a planetary mechanism with two inputs, the sun and the ring. The output is the arm. The inputs are provided by an intermittent mechanism, with one gear moving two others, one at a ti

From playlist Planetary Mechanisms

Video thumbnail

Instrument for drafting spiral 1

The orange nut-wheel, by revolving about the fixed central point, describes a spiral by moving along the screw threaded axle either way, and transmits the same to drawing paper on which transfer paper is laid with colored side downward. The obtained spiral is not an Archimedean one.

From playlist Mechanisms

Video thumbnail

Device for milling Archimedean spiral groove 1

Combination of bevel gear satellite drive and nut-screw one.

From playlist Mechanisms

Video thumbnail

Geneva Wheel for Precise Indexing

A modified type of Geneva wheel that was developed to obtain precise intermittent indexing movements. This special mechanism was designed to eliminate any backlash or over-running action of the driven member at the end or beginning of each indexing movement. It uses a double locking, with

From playlist Geneva Mechanisms

Video thumbnail

Stanford Seminar - Design Tools for Fabrication

Wil Li Adobe Research This seminar series features dynamic professionals sharing their industry experience and cutting edge research within the human-computer interaction (HCI) field. Each week, a unique collection of technologists, artists, designers, and activists will discuss a wide ra

From playlist Stanford Seminars

Video thumbnail

The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Quest - Extra Credits

Good character design should successfully capture the fantasy of *being* a particular character. Even with mechanical constraints on gameplay possibilities, compelling characters are still achievable via techniques like ludonarrative resonance. Shoutout to Paige from Demiurge Studios for h

From playlist Extra Credits: Game Design

Video thumbnail

Best Practices With Mechanics & 2D Level Design | Session 01 | #gamedev

Don’t forget to subscribe! Best Practices with Mechanics & 2D level design. In this project series, you will learn how to use a combination of simple design mechanics to dramatically improve your levels. In this introductory series to 2D game design, we will explore the principles of ga

From playlist Best Practices With Mechanics & 2D Level Design

Video thumbnail

What is Mechanical Engineering? | College Majors | College Degrees | Study Hall

What can you do with a mechanical engineering major? In Mechanical Engineering you can expect to study calculus, algebra, statistics, physics, chemistry and so much more. Basically, Mechanical Engineering is the study of machines and systems that involve motion! If you enjoy problem-solv

From playlist Fast Guides: To Electives and Majors

Video thumbnail

Seatbelt | How does it work?

Everybody knows what happens in an accident if you don’t wear a seatbelt. What you see in this accident looks really painful in slow motion. Modern seatbelts are not just mechanisms which arrest your motion; rather. they cleverly allow enough movement to minimise internal injuries and help

From playlist Automobile Engineering

Video thumbnail

Best Practices With Mechanics & 2D Level Design | Session 02 | #gamedev

Don’t forget to subscribe! Best Practices with Mechanics & 2D level design. In this project series, you will learn how to use a combination of simple design mechanics to dramatically improve your levels. In this introductory series to 2D game design, we will explore the principles of ga

From playlist Best Practices With Mechanics & 2D Level Design

Video thumbnail

Civil Vs Mechanical Engineering - How to Pick the Right Major

STEMerch Store: https://stemerch.com/Support the Channel: https://www.patreon.com/zachstar PayPal(one time donation): https://www.paypal.me/ZachStarYT Versión en español de este video: https://www.youtube.com/watch?v=5_busAXIIms What is Civil Engineering - https://www.youtube.com/watch?v

From playlist Mechanical Engineering

Video thumbnail

Mechanical Engineering Subfields and Senior Project Examples (Part 2)

STEMerch Store: https://stemerch.com/Support the Channel: https://www.patreon.com/zachstar PayPal(one time donation): https://www.paypal.me/ZachStarYT Part 1: https://www.youtube.com/watch?v=h7LBKpksyS8 Follow me on Instagram: https://www.instagram.com/zachstar/ Twitter: https://twitter.

From playlist Mechanical Engineering

Video thumbnail

Best Practices With Mechanics & 2D Level Design | Introduction | #gamedev

Don’t forget to subscribe! Best Practices with Mechanics & 2D level design. In this project series, you will learn how to use a combination of simple design mechanics to dramatically improve your levels. In this introductory series to 2D game design, we will explore the principles of ga

From playlist Best Practices With Mechanics & 2D Level Design

Video thumbnail

Simple Machines (4 of 7) Pulleys; Calculating the Amount of Work Done

For the pulley simple machine shows how to calculate the amount of work done when raising an object and why simple machines do not make your work easier! A simple machine is a mechanical device that changes the direction and the magnitude of a force. In general, they can be defined as th

From playlist Mechanics

Video thumbnail

Stanford Seminar - Designing a New American Dream: Thoughts on Inclusion, Durability, and Play

August de los Reyes Varo November 8, 2019 Inclusive Design is becoming commonplace in 21st century design product design approaches. This talk illustrates how one design experienced a life-changing accident, and how this event brought inclusive design into the design agenda of one on the

From playlist Stanford Seminars

Related pages

Envelope theorem | Solution concept | Fundamental theorems of welfare economics | Tragedy of the commons | Econometrica | Cumulative distribution function | Implementation theory | Bayesian Nash equilibrium | Arrow's impossibility theorem | Marginal rate of substitution | Incentive compatibility | Smart market | Market design | Price of stability | Contract theory | Algorithmic mechanism design | Assignment problem | Social choice theory | Bayesian game | Single-crossing condition | Price of anarchy | Mechanism design | Auction theory | Revelation principle