Game theory

Information set (game theory)

In game theory, an information set is a set that, for a particular player, given what that player has observed shows the decision vertices available to the player which are undistinguishable to them at the current point in the game. For a better idea on decision vertices, refer to Figure 1. If the game has perfect information, every information set contains only one member, namely the point actually reached at that stage of the game, since each player knows the exact mix of chance moves and player strategies up to the current point in the game. Otherwise, it is the case that some players cannot be sure exactly what has taken place so far in the game and what their position is. Information sets are used in extensive form games and are often depicted in game trees. Game trees show the path from the start of a game and the subsequent paths that can be made depending on each player's next move. Information sets can be easily depicted in game trees to display each player's possible moves typically using dotted lines, circles or even by just labelling the vertices which shows a particular player's options at the current stage of the game as shown in Figure 1. More specifically, in the extensive form, an information set is a set of decision nodes such that: 1. * Every node in the set belongs to one player. 2. * When the game reaches the information set, the player with the move cannot differentiate between nodes within the information set, i.e. if the information set contains more than one node, the player to whom that set belongs does not know which node in the set has been reached. Games in extensive form often involve each player being able to play multiple moves which results in the formation of multiple information sets as well. A player is to make choices at each of these vertices based on the options in the information set. This is known as the player's strategy and can provide the player's path from the start of the game, to the end which is also known as the play of the game. From the play of the game, the outcome will always be known based on the strategy of each player unless chance moves are involved, then there will not always be a singular outcome. Not all games play's are strategy based as they can also involve chance moves. When chance moves are involved, a vector of strategies can result in the probability distribution of the multiple outcomes of the games that could occur. Multiple outcomes of games can be created when chance is involved as the moves are likely to be different each time. However, based on the strength of the strategy, some outcomes could have higher probabilities than others. The notion of information set was introduced by John von Neumann, motivated by studying the game of Poker. (Wikipedia).

Information set (game theory)
Video thumbnail

(IC 1.6) A different notion of "information"

An informal discussion of the distinctions between our everyday usage of the word "information" and the information-theoretic notion of "information". A playlist of these videos is available at: http://www.youtube.com/playlist?list=PLE125425EC837021F Attribution for image of TV static:

From playlist Information theory and Coding

Video thumbnail

Set Theory (Part 1): Notation and Operations

Please feel free to leave comments/questions on the video and practice problems below! In this video series, we'll explore the basics of set theory. I assume no experience with set theory in the video series and anyone who's "been around town" in math should understand the videos. To make

From playlist Set Theory by Mathoma

Video thumbnail

Introduction to sets || Set theory Overview - Part 2

A set is the mathematical model for a collection of different things; a set contains elements or members, which can be mathematical objects of any kind: numbers, symbols, points in space, lines, other geometrical shapes, variables, or even other #sets. The #set with no element is the empty

From playlist Set Theory

Video thumbnail

Introduction to Set Theory (Discrete Mathematics)

Introduction to Set Theory (Discrete Mathematics) This is a basic introduction to set theory starting from the very beginning. This is typically found near the beginning of a discrete mathematics course in college or at the beginning of other advanced mathematics courses. ***************

From playlist Set Theory

Video thumbnail

(IC 1.1) Information theory and Coding - Outline of topics

A playlist of these videos is available at: http://www.youtube.com/playlist?list=PLE125425EC837021F Overview of central topics in Information theory and Coding. Compression (source coding) theory: Source coding theorem, Kraft-McMillan inequality, Rate-distortion theorem Error-correctio

From playlist Information theory and Coding

Video thumbnail

Set Game

SET is an awesome game that really gets your brain working. Play it! Read more about SET here: http://theothermath.com/index.php/2020/03/27/set/

From playlist Games and puzzles

Video thumbnail

Set Theory (Part 2): ZFC Axioms

Please feel free to leave comments/questions on the video and practice problems below! In this video, I introduce some common axioms in set theory using the Zermelo-Fraenkel w/ choice (ZFC) system. Five out of nine ZFC axioms are covered and the remaining four will be introduced in their

From playlist Set Theory by Mathoma

Video thumbnail

Introduction to sets || Set theory Overview - Part 1

A set is the mathematical model for a collection of different things; a set contains elements or members, which can be mathematical objects of any kind: numbers, symbols, points in space, lines, other geometrical shapes, variables, or even other #sets. The #set with no element is the empty

From playlist Set Theory

Video thumbnail

Introduction to Sets and Set Notation

This video defines a set, special sets, and set notation.

From playlist Sets (Discrete Math)

Video thumbnail

Introducing Game Theory

Game theory was originally proposed to model the economic behavior of rational agents. Besides the introduction of influential concepts in economics and finance, it provided useful tools in other human-related fields such as sociology, politics and military strategy. The framework appeared

From playlist Wolfram Technology Conference 2021

Video thumbnail

Jules Hedges - compositional game theory - part I

Compositional game theory is an approach to game theory that is designed to have better mathematical (loosely “algebraic” and “geometric”) properties, while also being intended as a practical setting for microeconomic modelling. It gives a graphical representation of games in which the flo

From playlist compositional game theory

Video thumbnail

David McAllester - Dependent Type Theory from the Perspective of Mathematics, Physics, and (...)

Dependent type theory imposes a type system on Zemelo-Fraenkel set theory (ZFC). From a mathematics and physics perspective dependent type theory naturally generalizes the Bourbaki notion of structure and provides a universal notion of isomorphism and symmetry. This comes with a universal

From playlist Mikefest: A conference in honor of Michael Douglas' 60th birthday

Video thumbnail

Introduction to game theory by Matteo Marsili

Winter School on Quantitative Systems Biology DATE: 04 December 2017 to 22 December 2017 VENUE: Ramanujan Lecture Hall, ICTS, Bengaluru The International Centre for Theoretical Sciences (ICTS) and the Abdus Salam International Centre for Theoretical Physics (ICTP), are organizing a Wint

From playlist Winter School on Quantitative Systems Biology

Video thumbnail

Peter E. Caines: Graphon Mean Field Games and the GMFG Equations

Very large networks linking dynamical agents are now ubiquitous and there is significant interest in their analysis, design and control. The emergence of the graphon theory of large networks and their infinite limits has recently enabled the formulation of a theory of the centralized contr

From playlist Probability and Statistics

Video thumbnail

GORUCO 2015: Nadia Odunayo: Keynote Playing games in the clouds

@nodunayo What does haggling at a garage sale have to do with load balancing in distributed systems? How does bidding in an art auction relate to cloud service orchestration? Familiarity with the ideas and technologies involved in cloud computing is becoming ever more important for develop

From playlist GORUCO 2015

Video thumbnail

Nexus Trimester - Amin Aminzadeh Gohari (Sharif University of Technology)

High Probability Guarantees in Repeated Games: Theory and Applications in Information Theory Amin Aminzadeh Gohari (Sharif University of Technology) February 05, 2016 Abstract: We introduce a “high probability” framework for repeated games with incomplete information. In our non-equilibri

From playlist Nexus Trimester - 2016 - Distributed Computation and Communication Theme

Video thumbnail

Discussion Session

Program Summer Research Program on Dynamics of Complex Systems ORGANIZERS: Amit Apte, Soumitro Banerjee, Pranay Goel, Partha Guha, Neelima Gupte, Govindan Rangarajan and Somdatta Sinha DATE : 15 May 2019 to 12 July 2019 VENUE : Madhava hall for Summer School & Ramanujan hall f

From playlist Summer Research Program On Dynamics Of Complex Systems 2019

Video thumbnail

mod-05 Lec-33 Extensive Games: Introduction

Game Theory and Economics by Dr. Debarshi Das, Department of Humanities and Social Sciences, IIT Guwahati. For more details on NPTEL visit http://nptel.iitm.ac.in

From playlist IIT Guwahati: Game Theory and Economics | CosmoLearning.org Economics

Video thumbnail

How to Identify the Elements of a Set | Set Theory

Sets contain elements, and sometimes those elements are sets, intervals, ordered pairs or sequences, or a slew of other objects! When a set is written in roster form, its elements are separated by commas, but some elements may have commas of their own, making it a little difficult at times

From playlist Set Theory

Related pages

Nash equilibrium | Self-confirming equilibrium | Simultaneous game | Subgame perfect equilibrium | Game theory | Game tree | Perfect information | Extensive-form game | Strategy (game theory) | Battle of the sexes (game theory) | John von Neumann | Normal-form game