Cellular automaton rules

Highlife (cellular automaton)

Highlife is a cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the "Life family" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors. Because the rules of HighLife and Conway's Life (rule B3/S23) are similar, many simple patterns in Conway's Life function identically in HighLife. More complicated engineered patterns for one rule, though, typically do not work in the other rule. (Wikipedia).

Highlife (cellular automaton)
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Coding "Conway's Game of Life" Cellular Automaton in C++/ SFML

Coways Game of life is a very famous cellula automaton, created by John Conway. In this video, I implement it in C++ and SFML. ========= DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/tag/v1.1 SOURCE CODE: https://github.com/Hopson97/CellularAutomaton ========= RESOUR

From playlist Creating Cellular Automaton

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OLT#8 Imaging Autotrophs

Year 11 Biology Organisation of Living Things Imaging Autotrophs

From playlist Y11 Bio Mod 2 Organisation of Living Things

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7.1: Cellular Automata - The Nature of Code

This video introduces the concepts and algorithms behind Cellular Automata. (If I reference a link or project and it's not included in this description, please let me know!) Read along: http://natureofcode.com/book/chapter-7-cellular-automata/ http://en.wikipedia.org/wiki/Cellular_autom

From playlist The Nature of Code: Simulating Natural Systems

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What are Cellular Automata?

Cellular Automata are a fantastic demonstration of how a simple set of rules can elicit a complex emergent behaviour. In this video I show John Conway's Game Of Life implemented in quick and simple C++ at the command line. Github: https://github.com/OneLoneCoder/Javidx9/blob/master/Consol

From playlist Interesting Programming

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Coding Wireworld Cellular Automaton in C++/SFML

Hello everybody! This time, I will be creating Wire World, which is little bit different than some of the other cellular automatons i have made, but still quite cool none the less :) Hope you enjoy! ========= DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/ SOURCE CODE:

From playlist Creating Cellular Automaton

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Game of Life generalization - SmoothLifeW

with smooth time-stepping.

From playlist SmoothLife

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SUPERPOWERS YOU DIDN'T KNOW YOU HAD!!

Humans have super abilities! Find out how you can lift a car, regenerate damaged body parts and maybe even fire lasers........ Follow Us! https://twitter.com/LifeNoggin https://facebook.com/LifeNoggin https://www.tiktok.com/@lifenoggin Life Noggin is a weekly animated educational series.

From playlist Popular Uploads | Life Noggin

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What We've Learned from NKS Chapter 11: The Notion of Computation

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From playlist Science and Research Livestreams

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What We've Learned from NKS Chapter 6: Starting from Randomness

In this episode of "What We've Learned from NKS", Stephen Wolfram is counting down to the 20th anniversary of A New Kind of Science with [another] chapter retrospective. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or th

From playlist Science and Research Livestreams

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The Curtis-Hedlund-Lyndon Theorem | Nathan Dalaklis | math academic talks

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From playlist Academic Talks

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What We've Learned from NKS Chapter 3: The World of Simple Programs

In this episode of "What We've Learned from NKS", Stephen Wolfram is counting down to the 20th anniversary of A New Kind of Science with [another] chapter retrospective. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or th

From playlist Science and Research Livestreams

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What We've Learned from NKS Chapter 2: The Crucial Experiment

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From playlist Science and Research Livestreams

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Ville Salo: Nilpotent endomorphisms of expansive group actions

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From playlist Dynamical Systems and Ordinary Differential Equations

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Coding "Predator And Prey" Cellular Automaton in C++/ SFML

Thanks "Nimmy" from my discord server for the idea! Wanted to try something a bit different for a change, and here it is: A cellular automaton. ========= DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/ SOURCE CODE: https://github.com/Hopson97/CellularAutomaton =======

From playlist Creating Cellular Automaton

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Searching for a 3D Cellular Automaton - Live from the Wolfram Summer School

Stephen goes on a hunt in the computational universe for interesting cellular automata live at the Wolfram Summer School. For upcoming live streams by Stephen Wolfram, please visit: http://www.stephenwolfram.com/livestreams/

From playlist Stephen Wolfram Livestreams

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What We've Learned from NKS Chapter 10: Processes of Perception and Analysis

In this episode of "What We've Learned from NKS", Stephen Wolfram is counting down to the 20th anniversary of A New Kind of Science with [another] chapter retrospective. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or th

From playlist Science and Research Livestreams

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7.2: Wolfram Elementary Cellular Automata - The Nature of Code

This video covers the basics of Wolfram's elementary 1D cellular automaton. (If I reference a link or project and it's not included in this description, please let me know!) Read along: http://natureofcode.com/book/chapter-7-cellular-automata/#chapter07_section2 A New Kind of Science: h

From playlist The Nature of Code: Simulating Natural Systems

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Game of Life generalization - SmoothLifeX

with smooth time-stepping.

From playlist SmoothLife

Related pages

Life-like cellular automaton | Rule 90 | Conway's Game of Life | Replicator (cellular automaton) | Cellular automaton | Gun (cellular automaton) | Spaceship (cellular automaton)