Category: Triangulation (geometry)

Greedy triangulation
The Greedy Triangulation is a method to compute a polygon triangulation or a Point set triangulation using a greedy schema, which adds edges one by one to the solution in strict increasing order by le
Apollonian network
In combinatorial mathematics, an Apollonian network is an undirected graph formed by a process of recursively subdividing a triangle into three smaller triangles. Apollonian networks may equivalently
Point-set triangulation
A triangulation of a set of points in the Euclidean space is a simplicial complex that covers the convex hull of , and whose vertices belong to . In the plane (when is a set of points in ), triangulat
Fan triangulation
In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon. Not every polygon can be tri
Constrained Delaunay triangulation
In computational geometry, a constrained Delaunay triangulation is a generalization of the Delaunay triangulation that forces certain required segments into the triangulation as edges, unlike the Dela
Barycentric subdivision
In mathematics, the barycentric subdivision is a standard way to subdivide a given simplex into smaller ones. Its extension on simplicial complexes is a canonical method to refine them. Therefore, the
Quasi-triangulation
A quasi-triangulation is a subdivision of a geometric object into simplices, where vertices are not points but arbitrary sloped line segments. This division is not a triangulation in the geometric sen
Bowyer–Watson algorithm
In computational geometry, the Bowyer–Watson algorithm is a method for computing the Delaunay triangulation of a finite set of points in any number of dimensions. The algorithm can be also used to obt
Sperner's lemma
In mathematics, Sperner's lemma is a combinatorial result on colorings of triangulations, analogous to the Brouwer fixed point theorem, which is equivalent to it. It states that every Sperner coloring
Pseudotriangle
In Euclidean plane geometry, a pseudotriangle (pseudo-triangle) is the simply connected subset of the plane that lies between any three mutually tangent convex sets. A pseudotriangulation (pseudo-tria
Delaunay triangulation
In mathematics and computational geometry, a Delaunay triangulation (also known as a Delone triangulation) for a given set P of discrete points in a general position is a triangulation DT(P) such that
Triangle mesh
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or vertices. Many graphics sof
Triangulation (geometry)
In geometry, a triangulation is a subdivision of a planar object into triangles, and by extension the subdivision of a higher-dimension geometric object into simplices. Triangulations of a three-dimen
Mesh generation
Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells.Often these cells form a simplicial complex.Usually the
Delaunay refinement
In mesh generation, Delaunay refinement are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay t
Kinetic triangulation
A kinetic triangulation data structure is a kinetic data structure that maintains a triangulation of a set of moving points. Maintaining a kinetic triangulation is important for applications that invo
Principles of grid generation
No description available.
Rotation distance
In discrete mathematics and theoretical computer science, the rotation distance between two binary trees with the same number of nodes is the minimum number of tree rotations needed to reconfigure one
Pitteway triangulation
In computational geometry, a Pitteway triangulation is a point set triangulation in which the nearest neighbor of any point p within the triangulation is one of the vertices of the triangle containing
Minimum-weight triangulation
In computational geometry and computer science, the minimum-weight triangulation problem is the problem of finding a triangulation of minimal total edge length. That is, an input polygon or the convex
Triangulation (topology)
In mathematics, triangulation describes the replacement of topological spaces by piecewise linear spaces, i.e. the choice of a homeomorphism in a suitable simplicial complex. Spaces being homeomorphic
Nonobtuse mesh
In computer graphics, a nonobtuse triangle mesh is a polygon mesh composed of a set of triangles in which no angle is obtuse, i.e. greater than 90°. If each (triangle) face angle is strictly less than
Triangulated irregular network
In computer graphics, a triangulated irregular network (TIN) is a representation of a continuous surface consisting entirely of triangular facets (a triangle mesh), used mainly as Discrete Global Grid
Jump-and-Walk algorithm
Jump-and-Walk is an algorithm for point location in triangulations (though most of the theoretical analysis were performed in 2D and 3D random Delaunay triangulations). Surprisingly, the algorithm doe
Simplicial complex
In mathematics, a simplicial complex is a set composed of points, line segments, triangles, and their n-dimensional counterparts (see illustration). Simplicial complexes should not be confused with th
Antiprism
In geometry, an n-gonal antiprism or n-antiprism is a polyhedron composed of two parallel direct copies (not mirror images) of an n-sided polygon, connected by an alternating band of 2n triangles. The
Polygon triangulation
In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interi