Semiregular tilings | Hyperbolic tilings | Quasiregular polyhedra | Isogonal tilings | Isotoxal tilings
In geometry, the trioctagonal tiling is a semiregular tiling of the hyperbolic plane, representing a rectified Order-3 octagonal tiling. There are two triangles and two octagons alternating on each vertex. It has Schläfli symbol of r{8,3}. (Wikipedia).
(5,3,2) triangle tiling: http://shpws.me/NW2E (7,3,2) triangle tiling (small): http://shpws.me/NW3A (6,3,2) triangle tiling: http://shpws.me/NW3H (4,3,2) triangle tiling: http://shpws.me/NW3K (3,3,2) triangle tiling: http://shpws.me/NW3J (4,4,2) triangle tiling: http://shpws.me/NW3M
From playlist 3D printing
In this mini-lecture, we explore tilings found in everyday life and give the mathematical definition of a tiling. In particular, we think about: (i) traditional Islamic tilings; (ii) floor, wallpaper, pavement, and architectural tilings; (iii) the three regular tilings using either equilat
From playlist Maths
This shows a 3d print of a mathematical sculpture I produced using shapeways.com. This model is available at http://shpws.me/q0PF.
From playlist 3D printing
Domino tilings of squares | MegaFavNumbers
This video is part of the #MegaFavNumbers project. Domino tiling is a tessellation of the region in the Euclidean plane by dominos (2x1 rectangles). In this video we consider square tilings. Sequence, where each element is equal to the number of tilings of an NxN square, is growing reall
From playlist MegaFavNumbers
Using a set of points determine if the figure is a parallelogram using the midpoint formula
👉 Learn how to determine the figure given four points. A quadrilateral is a polygon with four sides. Some of the types of quadrilaterals are: parallelogram, square, rectangle, rhombus, kite, trapezoid, etc. Each of the types of quadrilateral has its properties. Given four points that repr
From playlist Quadrilaterals on a Coordinate Plane
There is more than one way to tile the plane. In this video we'll explore hexagonal tiling. Hexagonal tiling can be used to make many cool effects. Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode PayPal Donation
From playlist Tools
Polygonal Numbers - Geometric Approach & Fermat's Polygonal Number Theorem
I created this video with the YouTube Video Editor (http://www.youtube.com/editor)
From playlist ℕumber Theory
This shows a 3d printed mobile produced using shapeways.com. This is joint work with Marco Mahler. This is available at http://shpws.me/nPha.
From playlist 3D printing
Nathalie Priebe Frank : Introduction to hierarchical tiling dynamical systems
Abstract: These lectures introduce the dynamical systems approach to tilings of Euclidean space, especially quasicrystalline tilings that have been constructed using a 'supertile method'. Because tiling dynamics parallels one-dimensional symbolic dynamics, we discuss this case as well, hig
From playlist Dynamical Systems and Ordinary Differential Equations
Wolfram Physics Project: Working Session Tuesday, Aug. 3, 2021 [Tilings]
This is a Wolfram Physics Project working session about tiling in the Wolfram Model. Originally livestreamed at: https://twitch.tv/stephen_wolfram Stay up-to-date on this project by visiting our website: http://wolfr.am/physics Check out the announcement post: http://wolfr.am/physics-ann
From playlist Wolfram Physics Project Livestream Archive
The ARCTIC CIRCLE THEOREM or Why do physicists play dominoes?
I only stumbled across the amazing arctic circle theorem a couple of months ago while preparing the video on Euler's pentagonal theorem. A perfect topic for a Christmas video. Before I forget, the winner of the lucky draw announced in my last video is Zachary Kaplan. He wins a copy of m
From playlist Recent videos
2048 FROM SCRATCH, PART 2! - CS50 Live, EP. 61
Join CS50's Colton Ogden for a second part of implementing the famous web game, 2048, from scratch in LÖVE and Lua. In this episode, we'll look at refactoring our existing code, as well as getting number merging and coloring working properly, with eventually a score and loss condition bein
From playlist CS50 on Twitch
Coding Challenge 171: Wave Function Collapse
Straight out of quantum mechanics, Wave Function Collapse is an algorithm for procedural generation of images. https://thecodingtrain.com/challenges/171-wave-function-collapse In this video (recorded over 3 live streams) I attempt the tiled model and explore a variety of solutions to the
From playlist Coding Challenges
Unity Tutorial | How To Create A City Builder Game In Unity | Session 09 | #unity | #gamedev
Don’t forget to subscribe! In this Unity tutorial, you will learn to create a city builder game in Unity. City Builder games are one of the most popular games in the mobile market, so it is definitely an important Unity game to have in your portfolio. In this tutorial, we’ll be creating
From playlist Create A City Builder Game In Unity
Tiling problems [2/2] | Dynamic Programming
A generalization of how to solve tiling problems using dynamic programming Previous video: https://youtu.be/gQszF5qdZ-0 Tiling problems: https://projecteuler.net/problem=114 https://projecteuler.net/problem=115 https://projecteuler.net/problem=116 https://projecteuler.net/problem=117 Al
From playlist Dynamic Programming
2048 FROM SCRATCH! CS50 Live, EP 60
From playlist CS50 on Twitch
Determining if a set of points makes a parallelogram or not
👉 Learn how to determine the figure given four points. A quadrilateral is a polygon with four sides. Some of the types of quadrilaterals are: parallelogram, square, rectangle, rhombus, kite, trapezoid, etc. Each of the types of quadrilateral has its properties. Given four points that repr
From playlist Quadrilaterals on a Coordinate Plane
This is Lecture 13 of the CSE547 (Discrete Mathematics) taught by Professor Steven Skiena [http://www.cs.sunysb.edu/~skiena/] at Stony Brook University in 1999. The lecture slides are available at: http://www.cs.sunysb.edu/~algorith/math-video/slides/Lecture%2013.pdf More information may
From playlist CSE547 - Discrete Mathematics - 1999 SBU