Semiregular tilings | Quasiregular polyhedra | Isogonal tilings | Isotoxal tilings | Euclidean tilings

Trihexagonal tiling

In geometry, the trihexagonal tiling is one of 11 uniform tilings of the Euclidean plane by regular polygons. It consists of equilateral triangles and regular hexagons, arranged so that each hexagon is surrounded by triangles and vice versa. The name derives from the fact that it combines a regular hexagonal tiling and a regular triangular tiling. Two hexagons and two triangles alternate around each vertex, and its edges form an infinite arrangement of lines. Its dual is the rhombille tiling. This pattern, and its place in the classification of uniform tilings, was already known to Johannes Kepler in his 1619 book Harmonices Mundi. The pattern has long been used in Japanese basketry, where it is called kagome. The Japanese term for this pattern has been taken up in physics, where it is called a Kagome lattice. It occurs also in the crystal structures of certain minerals. Conway calls it a hexadeltille, combining alternate elements from a hexagonal tiling (hextille) and triangular tiling (deltille). (Wikipedia).

Trihexagonal tiling
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Trigonometry 4 The Area of a Triangle

Various ways of using trigonometry to determine the area of a triangle.

From playlist Trigonometry

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Hexagonal Tiling Explained!

There is more than one way to tile the plane. In this video we'll explore hexagonal tiling. Hexagonal tiling can be used to make many cool effects. Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode PayPal Donation

From playlist Tools

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Use pythagorean identities to verify an identity

👉 Learn how to verify Pythagoras trigonometric identities. A Pythagoras trigonometric identity is a trigonometric identity of the form sin^2 (x) + cos^2 (x) or any of its derivations. To verify trigonometric expression means to verify that the term(s) on the left-hand side of the equality

From playlist Verify Trigonometric Identities

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Verify an identity using the pythagorean identities

👉 Learn how to verify Pythagoras trigonometric identities. A Pythagoras trigonometric identity is a trigonometric identity of the form sin^2 (x) + cos^2 (x) or any of its derivations. To verify trigonometric expression means to verify that the term(s) on the left-hand side of the equality

From playlist Verify Trigonometric Identities

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Images in Math - Polygon Triangulations

This video is about triangulations of polygons.

From playlist Images in Math

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Verify an identity by multiplying by the conjugate

👉 Learn how to verify Pythagoras trigonometric identities. A Pythagoras trigonometric identity is a trigonometric identity of the form sin^2 (x) + cos^2 (x) or any of its derivations. To verify trigonometric expression means to verify that the term(s) on the left-hand side of the equality

From playlist Verify Trigonometric Identities

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Cindy Lawrence - Play Truchet: Truchet Tiling to Engage the Public with Mathematics - G4G13 Apr 2018

In 1704, Sébastien Truchet considered all possible patterns formed by tilings of a square tile split along the diagonal into two triangles. This original tiling was modified to create a single tile consisting of two circular arcs centered at opposite corners of a square, resulting in an ae

From playlist G4G13 Videos

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Using the Pythagorean identity to verify an identity

👉 Learn how to verify Pythagoras trigonometric identities. A Pythagoras trigonometric identity is a trigonometric identity of the form sin^2 (x) + cos^2 (x) or any of its derivations. To verify trigonometric expression means to verify that the term(s) on the left-hand side of the equality

From playlist Verify Trigonometric Identities

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Introduction to Tiling Theory

In this mini-lecture, we explore tilings found in everyday life and give the mathematical definition of a tiling. In particular, we think about: (i) traditional Islamic tilings; (ii) floor, wallpaper, pavement, and architectural tilings; (iii) the three regular tilings using either equilat

From playlist Maths

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Nathalie Priebe Frank : Introduction to hierarchical tiling dynamical systems

Abstract: These lectures introduce the dynamical systems approach to tilings of Euclidean space, especially quasicrystalline tilings that have been constructed using a 'supertile method'. Because tiling dynamics parallels one-dimensional symbolic dynamics, we discuss this case as well, hig

From playlist Dynamical Systems and Ordinary Differential Equations

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Wolfram Physics Project: Working Session Tuesday, Aug. 3, 2021 [Tilings]

This is a Wolfram Physics Project working session about tiling in the Wolfram Model. Originally livestreamed at: https://twitch.tv/stephen_wolfram Stay up-to-date on this project by visiting our website: http://wolfr.am/physics Check out the announcement post: http://wolfr.am/physics-ann

From playlist Wolfram Physics Project Livestream Archive

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The ARCTIC CIRCLE THEOREM or Why do physicists play dominoes?

I only stumbled across the amazing arctic circle theorem a couple of months ago while preparing the video on Euler's pentagonal theorem. A perfect topic for a Christmas video. Before I forget, the winner of the lucky draw announced in my last video is Zachary Kaplan. He wins a copy of m

From playlist Recent videos

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2048 FROM SCRATCH, PART 2! - CS50 Live, EP. 61

Join CS50's Colton Ogden for a second part of implementing the famous web game, 2048, from scratch in LÖVE and Lua. In this episode, we'll look at refactoring our existing code, as well as getting number merging and coloring working properly, with eventually a score and loss condition bein

From playlist CS50 on Twitch

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Coding Challenge 171: Wave Function Collapse

Straight out of quantum mechanics, Wave Function Collapse is an algorithm for procedural generation of images. https://thecodingtrain.com/challenges/171-wave-function-collapse In this video (recorded over 3 live streams) I attempt the tiled model and explore a variety of solutions to the

From playlist Coding Challenges

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Unity Tutorial | How To Create A City Builder Game In Unity | Session 09 | #unity | #gamedev

Don’t forget to subscribe! In this Unity tutorial, you will learn to create a city builder game in Unity. City Builder games are one of the most popular games in the mobile market, so it is definitely an important Unity game to have in your portfolio. In this tutorial, we’ll be creating

From playlist Create A City Builder Game In Unity

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Tiling problems [2/2] | Dynamic Programming

A generalization of how to solve tiling problems using dynamic programming Previous video: https://youtu.be/gQszF5qdZ-0 Tiling problems: https://projecteuler.net/problem=114 https://projecteuler.net/problem=115 https://projecteuler.net/problem=116 https://projecteuler.net/problem=117 Al

From playlist Dynamic Programming

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Lecture 13 - Basic Maneuvers

This is Lecture 13 of the CSE547 (Discrete Mathematics) taught by Professor Steven Skiena [http://www.cs.sunysb.edu/~skiena/] at Stony Brook University in 1999. The lecture slides are available at: http://www.cs.sunysb.edu/~algorith/math-video/slides/Lecture%2013.pdf More information may

From playlist CSE547 - Discrete Mathematics - 1999 SBU

Related pages

Kissing number | Vertex configuration | Lattice (group) | Symmetry | Harmonices Mundi | Percolation threshold | Uniform coloring | Vertex figure | John Horton Conway | Wythoff construction | Circle packing | Schläfli symbol | Vertex (geometry) | Equilateral triangle | Orbifold notation | Quarter cubic honeycomb | Cyclotruncated simplectic honeycomb | Kôdi Husimi | Uniform tiling | Wythoff symbol | Rectification (geometry) | Wallpaper group | Euclidean plane | Hexagonal tiling | List of planar symmetry groups | Triangular tiling | Rhombille tiling | Fundamental domain | Geometry | Regular polygon | Arrangement of lines