Cellular automaton patterns

Spark (cellular automaton)

In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern such as a spaceship or oscillator, then quickly dies off. Sparks are commonly separated by some distance from the main body of the pattern -- the analogy is to an object "throwing off sparks" -- but the minimum requirement is a set of cells on the pattern boundary that are alive in one phase but dead in a later phase, and that are unaffected by other parts of the pattern (they would die in the same way if the rest of the pattern were removed). The converse is not necessarily true: for example, removing the spark in the accompanying illustration would destabilize the fumarole. (Many spark-producing oscillators have this property.) Sparks are an important way for components of a larger pattern to interact with each other; for instance, Niemiec describes the use of sparks formed by colliding gliders as part of the synthesis of other life objects. Bell writes that lightweight, mediumweight, and heavyweight spaceships in Life are especially useful because they all have small sparks which may be used to perturb nearby puffer trains and stationary patterns as the spaceships pass by them. (Wikipedia).

Spark (cellular automaton)
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From playlist Age of Robots

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The Spark-O-Phone

High voltage sparks generate music (ish..). More info at http://www.electricstuff.co.uk/sparkophone.html

From playlist Projects & Installations

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Coding Wireworld Cellular Automaton in C++/SFML

Hello everybody! This time, I will be creating Wire World, which is little bit different than some of the other cellular automatons i have made, but still quite cool none the less :) Hope you enjoy! ========= DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/ SOURCE CODE:

From playlist Creating Cellular Automaton

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From playlist The Greatest Ever

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From playlist Documentaries To Fall Asleep To

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7.1: Cellular Automata - The Nature of Code

This video introduces the concepts and algorithms behind Cellular Automata. (If I reference a link or project and it's not included in this description, please let me know!) Read along: http://natureofcode.com/book/chapter-7-cellular-automata/ http://en.wikipedia.org/wiki/Cellular_autom

From playlist The Nature of Code: Simulating Natural Systems

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Frank Buss' Hexagonal Cellular Automaton

Frank Buss' Hex Cellular Automaton, initialized with a glider gun and a rake. http://www.frank-buss.de/automaton/hexautomaton.html Generated with Ready: http://code.google.com/p/reaction-diffusion/

From playlist Ready

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Fast paced head-spinning, and informative, Greatest Ever is a top ten count down of the marvels of modern technology. You may not agree, but you'll be grabbed and not let go as our picks are put through their paces in front of our cameras. -- Subscribe to Spark for more amazing science, te

From playlist The Greatest Ever

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What We've Learned from NKS Chapter 7: Mechanisms in Programs and Nature

In this episode of "What We've Learned from NKS", Stephen Wolfram is counting down to the 20th anniversary of A New Kind of Science with [another] chapter retrospective. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or th

From playlist Science and Research Livestreams

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Coding "Conway's Game of Life" Cellular Automaton in C++/ SFML

Coways Game of life is a very famous cellula automaton, created by John Conway. In this video, I implement it in C++ and SFML. ========= DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/tag/v1.1 SOURCE CODE: https://github.com/Hopson97/CellularAutomaton ========= RESOUR

From playlist Creating Cellular Automaton

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From playlist Stephen Wolfram Ask Me Anything About Science & Technology

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From playlist Science and Research Livestreams

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From playlist Science and Research Livestreams

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From playlist Science and Research Livestreams

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What We've Learned from NKS Chapter 2: The Crucial Experiment

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From playlist Science and Research Livestreams

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Ville Salo: Nilpotent endomorphisms of expansive group actions

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From playlist Spark Top Docs

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Searching for a 3D Cellular Automaton - Live from the Wolfram Summer School

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From playlist Stephen Wolfram Livestreams

Related pages

Oscillator (cellular automaton) | Life-like cellular automaton | Conway's Game of Life | Glider (Conway's Life) | Spaceship (cellular automaton)