Self-reference occurs in natural or formal languages when a sentence, idea or formula refers to itself. The reference may be expressed either directly—through some intermediate sentence or formula—or by means of some encoding. In philosophy, it also refers to the ability of a subject to speak of or refer to itself, that is, to have the kind of thought expressed by the first person nominative singular pronoun "I" in English. Self-reference is studied and has applications in mathematics, philosophy, computer programming, second-order cybernetics, and linguistics, as well as in humor. Self-referential statements are sometimes paradoxical, and can also be considered recursive. (Wikipedia).
Learning to find the reference angle by using coterminal angle
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
How to determine the reference angle of an angle in degrees
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
Finding the reference angle of an angle in quadrant two
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
How to find the reference angle of an angle larger than 2pi
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
Evaluate for sine cosine and tangent using reference angles
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
Evaluate for sine cosine and tangent using reference angles
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
Learn how to determine the reference angle of an angle in terms of pi
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
Learn to find the reference angle of a negative angle in terms of pi
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
Find the reference angle of a angle larger than 2pi
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
Writing an OS in Rust - Part 12b - Async/Await
This is my version of Philipp Oppermann's "BlogOS". It's a baremetal operating system that can boot off of a USB stick on any BIOS-compatible machine, which is pretty amazing. I'm going to be following the whole blog, one video at a time, and running the OS using QEMU instead of booting a
From playlist Rust OS
The Why, What, and How of Pinning in Rust
With the Future trait stabilized and async/await coming soon, many more people are being exposed to the Pin type and its sibling trait Unpin. In this video, we dive deep into what these types are, why they are needed, how they work, and how to use them. We also dig into the connection to F
From playlist Advanced topics in Rust
Crust of Rust: Lifetime Annotations
In the 2019 Rust Survey, a lot of people were asking for video content covering intermediate Rust content. So in this first video (possibly of many), we're going to investigate a case where you need multiple explicit lifetime annotations. We explore why they are needed, and why we need mor
From playlist Crust of Rust
Crust of Rust: Functions, Closures, and Their Traits
In this episode, we go over the differences between function items, function pointers, and closures, as well as how they interact with the Fn* traits. We also touch upon dynamically dispatched Fns and experimental const Fn bounds. I've spliced out some audio issues that occurred on the li
From playlist Crust of Rust
RefCell - The Rust Book (part 56) chapter 14
I'm streaming every weekday morning on Twitch at https://www.twitch.tv/brookzerker. Please feel free to stop by and say hi! Links Rust book: https://doc.rust-lang.org/book/second-edition/ My code: https://github.com/BrooksPatton/learning-rust The Learning Wiki: https://github.com/BrooksP
From playlist Rust Book
Game Programming Patterns part 5.2 - (Rust) Command
We continue to work on implementing the Command pattern into the Rust infinite runner Links code - [https://github.com/brooks-builds/learning_game_design_patterns](https://github.com/brooks-builds/learning_game_design_patterns) twitter - [https://twitter.com/brooks_patton](https:/
From playlist Game Programming Patterns Book
Game programming patterns part 5.1 - (Rust) Command
I begin implementing the Command pattern into the Rust infinite runner Links code - [https://github.com/brooks-builds/learning_game_design_patterns](https://github.com/brooks-builds/learning_game_design_patterns) twitter - [https://twitter.com/brooks_patton](https://twitter.com/br
From playlist Game Programming Patterns Book
Game Programming Patterns 7.5 - (Rust) Observer Pattern
We try to implement the observer pattern into the Rust infinite runner. However we run into a bunch of problems mainly involving how to store references to the structs, or callbacks as an observer. Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - http
From playlist Game Programming Patterns Book
Game Programming Patterns part 10.5 - (Rust + GGEZ) State Pattern
I begin refactoring the Rust + GGEZ infinite runner to use the state pattern, however we run into problems where we need to make a lot of changes to make the compiler happy. Not much progress on the pattern today. Links code - https://github.com/brooks-builds/learning_game_design_pattern
From playlist Game Programming Patterns Book
Find the reference angle of a negative angle
👉 Learn how to find the reference angle of a given angle. The reference angle is the acute angle formed by the terminal side of an angle and the x-axis. To find the reference angle, we determine the quadrant on which the given angle lies and use the reference angle formula for the quadrant
From playlist Find the Reference Angle
Game Programming Patterns part 16.2 - (Rust) Component Pattern
In this live stream I turned the example code in the Component Pattern chapter of the Game Programming Patterns book into working Rust code. Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - https://twitter.com/brooks_patton book - http://gameprogrammi
From playlist Game Programming Patterns Book