Mathematical games

SOS (game)

SOS is paper and pencil game for two or more players. It is similar to tic-tac-toe and dots and boxes, but has greater complexity. SOS is a combinatorial game when played with two players. In terms of game theory, it is a zero-sum, sequential game with perfect information. (Wikipedia).

SOS (game)
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By Their Powers Combined: Sudoku and LSAT // Logic Games [#20] [LSAT Analytical Reasoning]

When I teach LSAT games, one of the ways I introduce them is that they are like sudoku puzzles if you had to build your own grid every time and didn't have enough information to solve the puzzle. So I was pretty delighted when I worked the closest-to-actual-sudoku LSAT game I've ever seen.

From playlist LSAT Games

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The SOS (aka Sum-of-Squares) System Series Raghu Meka (1) and Avi Wigderson (2)

Raghu Meka (1) and Avi Wigderson (2) DIMACS (1) and Professor, School of Mathematics, IAS (2) December 18, 2012 We will give an overview of this system, which has been at the center of recent algorithmic and proof complexity developments. We will give the definitions of the system (as a pr

From playlist Mathematics

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Easiest Game of All Time? PrepTest 2 Game 1 // Logic Games [#05] [LSAT Analytical Reasoning]

This is the first game from the October 1991 LSAT, and it completely flouts are typical understanding of an LSAT game. Usually, you can think of an LSAT game like a sudoku puzzle on steroids, with not nearly enough givens to complete a scenario. The questions then fill out the possibilitie

From playlist LSAT Games

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Sokobond - review - GAMES IN EDUCATION (Chemistry)

Hello and welcome to What Da Math. This is a short video review of an excellent chemistry video game called Sokobond, available for PC/Mac and mobile platforms. The game combines chemistry with an excellent outside of the box puzzle and teaching you the idea of chemical bonds along with

From playlist Educational Games Review

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IFS Gen - Another Demo

This is too much fun to play with. Need to stop myself sometimes, so I can get some actual progress on the code. Support Coding Math: http://patreon.com/codingmath

From playlist Fractals

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the Internet (part 2)

An intro to the core protocols of the Internet, including IPv4, TCP, UDP, and HTTP. Part of a larger series teaching programming. See codeschool.org

From playlist The Internet

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Set Game

SET is an awesome game that really gets your brain working. Play it! Read more about SET here: http://theothermath.com/index.php/2020/03/27/set/

From playlist Games and puzzles

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Square It: A Math Game for Remote Players

Make a copy: https://docs.google.com/presentation/d/1tFNZdUAHHw2ha74eQQQiyGiy0RQxs1zf6SLsuxu4c7A/copy This is a great math game students can play remotely when they need something new to do.

From playlist Games and puzzles

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Definition of an Injective Function and Sample Proof

We define what it means for a function to be injective and do a simple proof where we show a specific function is injective. Injective functions are also called one-to-one functions. Useful Math Supplies https://amzn.to/3Y5TGcv My Recording Gear https://amzn.to/3BFvcxp (these are my affil

From playlist Injective, Surjective, and Bijective Functions

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Queerness and Video Games: Identity, Community & Design

From the Interactive Media & Games Seminar Series; Bonnie Ruberg, Provost's Postdoctoral Scholar in the Interactive Media and Games Division at the University of Southern California addresses how for decades LGBTQ people have been underrepresented in mainstream video games. Queerness in vi

From playlist Interactive Media & Games Seminars WINTER 2016

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Stanford Seminar - How to Design Addictive Games

EE380: Computer Systems Colloquium Seminar How to Design Addictive Games Speaker: Chuck Clanton, Aratar A great game seduces its player into flow state. Since we know a lot about what flow state is and what it requires, you might imagine that game's design to be a lot of work, but not mys

From playlist Stanford EE380-Colloquium on Computer Systems - Seminar Series

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O'Reilly Webcast: Mobile Gaming - Are We Casual Enough Yet?

Designing for the casual gaming market With the rise of mobile gaming we are seeing a shift from Triple-A companies back to small groups or single developers making games. Designing for the casual market is harder than you may think. In this webcast talk by Jesse Freeman, author of Buildi

From playlist O'Reilly Webcasts 2

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Artificial Intelligence for General Game Playing

From the Interactive Media & Games Seminar Series; Michael Genesereth, Associate Professor of Computer Science at Stanford University, examines the challenges of general game playing and techniques for meeting those challenges. He also describes the annual GGP competition; and talks about

From playlist Interactive Media & Games Seminars FALL 2015

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Mod-05 Lec-37 Backward Induction

Game Theory and Economics by Dr. Debarshi Das, Department of Humanities and Social Sciences, IIT Guwahati. For more details on NPTEL visit http://nptel.iitm.ac.in

From playlist IIT Guwahati: Game Theory and Economics | CosmoLearning.org Economics

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O'Reilly Webcast: Game Jamming with HTML5

Game Jams are a lot of fun and are an important tool for creating new and unique game ideas. In this webcast talk Jesse Freeman author of Introducing HTML5 Game Development will cover some techniques to help you succeed in game jams with HTML5. We'll cover building project templates, reusa

From playlist O'Reilly Webcasts 2

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Unity Tutorial | How To Create Zombie Mobile VR Game In Unity3D | Session 06 | #unity3d | #gamedev

Don’t forget to subscribe! In this Unity tutorial, you will learn to create a zombie mobile VR game in Unity3D. This project is for any beginner, intermediate or expert developer in ( VR )Virtual Reality. The project will cover everything that is required to build and test a complete Zom

From playlist Create Zombie Mobile VR Game In Unity3D

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01 - Introduction to Serious Games

Introduction to Serious Games, History, High-level Overview of Game Design Frameworks

From playlist 2021 - IMT4307 - Serious Games

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11 - Psychological Effects of Serious Games

Student Lecture on Psychological Effects of Serious Games

From playlist 2021 - IMT4307 - Serious Games

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Intro to Game Development with JavaScript - Full Tutorial

An introduction to game development tutorial using vanilla JavaScript and HTML5 canvas. Build a complete brick-breaker game while learning the fundamentals of game development. 💻 Code / Completed Project: https://codesandbox.io/s/z2pqr9620m ⭐️ Course Contents ⭐️ ⌨️ (00:00) Introduction

From playlist JavaScript Tutorials

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IFS Gen - early demo

A very early demo of a project I'm working on. This is an extension of the code in Episode 50, IFS Fractals. It will allow you to create rule sets consisting of 2d transforms, change all the parameters and weight, and see the results in real time. All HTML5 Canvas and JavaScript. Still a

From playlist Fractals

Related pages

Tic-tac-toe | Game theory | Combinatorial game theory | Perfect information | PostScript | Sequential game