Morphological antialiasing (MLAA) is a technique for minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution. Contrary to multisample anti-aliasing (MSAA), which does not work for deferred rendering, MLAA is a post-process filtering which detects borders in the resulting image and then finds specific patterns in these. Anti-aliasing is achieved by blending pixels in these borders, according to the pattern they belong to and their position within the pattern. Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA developed by Universidad de Zaragoza and Crytek. (Wikipedia).
Calculus 5.1a - Antiderivatives
An introduction to antiderivatives.
From playlist Calculus Chapter 5 (selected videos)
[Calculus] Antiderivatives || Lecture 41
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From playlist Calculus 1
What is an antiderivative for e^(-x^2)? - Week 10 - Lecture 8 - Mooculus
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From playlist Ohio State: Jim Fowler's Calculus One Lectures | CosmoLearning Mathematics
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From playlist Calculus
In this video, we discuss definitions, notation, and rules for antiderivatives.
From playlist Calculus
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No, I did not make it 256 colors, but I did try out as an experiment how Half-Life 2 would look like at 320x240, a very low resolution by today's standard but once rather standard for gaming. There is no point to this video except to show how it looks like at 320x240. One may immediately n
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From playlist Computer Science
GTAC 2015: Large-Scale Automated Visual Testing
http://g.co/gtac Slides: https://docs.google.com/presentation/d/1TslcNggA6xx_GQbYu4QYU9vozdHhZ2pQE1Kj52ch1VQ/pub Adam Carmi (Applitools) Automated visual testing is a major emerging trend in the dev / test community. In this talk you will learn what visual testing is and why it should be
From playlist GTAC 2015
This video illustrates the importance of antialiasing in 3D content. This video has the same 14-second scene rendered 4 times with different settings each time. Pay attention to the annotations. It is rendered with POV-Ray, but the technique is similar to mipmapping / anisotropic filte
From playlist Misc. productions
The General Antiderivative of a Polynomial Function
This video explains how to find an antiderivative of a polynomial function.
From playlist The Antiderivative
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From playlist CS50 Seminars 2012
Castlevania II revisited -- My NTSC filter
Technology demo. Rendered at 3702x240 (12 samples per pixel), upscaled to 3702x2304 for aspect ratio reasons. Also it was rendered at some 60..61 FPS, downscaled to 30 FPS with temporal antialiasing. This results in some unfortunate motion blur. I did not use Blargg's nes_ntsc nor an
From playlist Misc. video game videos
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From playlist Celebrating subscriber milestones
Google’s New AI: Flying Through Virtual Worlds! 🕊️
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From playlist AI and Deep Learning - Two Minute Papers
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From playlist AI and Deep Learning - Two Minute Papers
Integration with u-substitution the Antiderivative of (1/x^2)sin(1/x)
Please Subscribe here, thank you!!! https://goo.gl/JQ8Nys Integration with u-substitution the Antiderivative of (1/x^2)sin(1/x)
From playlist Calculus
From Mesh To Yarn... In Real Time! 🧶
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