Anti-aliasing algorithms

Morphological antialiasing

Morphological antialiasing (MLAA) is a technique for minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution. Contrary to multisample anti-aliasing (MSAA), which does not work for deferred rendering, MLAA is a post-process filtering which detects borders in the resulting image and then finds specific patterns in these. Anti-aliasing is achieved by blending pixels in these borders, according to the pattern they belong to and their position within the pattern. Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA developed by Universidad de Zaragoza and Crytek. (Wikipedia).

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Calculus 5.1a - Antiderivatives

An introduction to antiderivatives.

From playlist Calculus Chapter 5 (selected videos)

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From playlist Calculus 1

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The antiderivate.

From playlist Integration

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From playlist Calculus

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In this video, we discuss definitions, notation, and rules for antiderivatives.

From playlist Calculus

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OpenStax Calculuc Volume 1

From playlist Calculus 1

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No, I did not make it 256 colors, but I did try out as an experiment how Half-Life 2 would look like at 320x240, a very low resolution by today's standard but once rather standard for gaming. There is no point to this video except to show how it looks like at 320x240. One may immediately n

From playlist Recommended picks

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Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a

From playlist Computer Science

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GTAC 2015: Large-Scale Automated Visual Testing

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From playlist GTAC 2015

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This video illustrates the importance of antialiasing in 3D content. This video has the same 14-second scene rendered 4 times with different settings each time. Pay attention to the annotations. It is rendered with POV-Ray, but the technique is similar to mipmapping / anisotropic filte

From playlist Misc. productions

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This video explains how to find an antiderivative of a polynomial function.

From playlist The Antiderivative

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From playlist Calculus II

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Technology demo. Rendered at 3702x240 (12 samples per pixel), upscaled to 3702x2304 for aspect ratio reasons. Also it was rendered at some 60..61 FPS, downscaled to 30 FPS with temporal antialiasing. This results in some unfortunate motion blur. I did not use Blargg's nes_ntsc nor an

From playlist Misc. video game videos

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From playlist Celebrating subscriber milestones

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From playlist AI and Deep Learning - Two Minute Papers

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From playlist AI and Deep Learning - Two Minute Papers

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Please Subscribe here, thank you!!! https://goo.gl/JQ8Nys Integration with u-substitution the Antiderivative of (1/x^2)sin(1/x)

From playlist Calculus

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From playlist Fluid, Cloth and Hair Simulations (Two Minute Papers)

Related pages

Aliasing | Fast approximate anti-aliasing | Spatial anti-aliasing | Temporal anti-aliasing | Multisample anti-aliasing