Anti-aliasing algorithms

Fast approximate anti-aliasing

Fast approximate anti-aliasing (FXAA) is a screen-space anti-aliasing algorithm created by at Nvidia. FXAA 3 is released under a public domain license. A later version, FXAA 3.11, is released under a 3-clause BSD license. (Wikipedia).

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Convergence of Newton's Method | Lecture 17 | Numerical Methods for Engineers

Calculation of the order of convergence of Newton's method. Join me on Coursera: https://www.coursera.org/learn/numerical-methods-engineers Lecture notes at http://www.math.ust.hk/~machas/numerical-methods-for-engineers.pdf Subscribe to my channel: http://www.youtube.com/user/jchasnov?s

From playlist Numerical Methods for Engineers

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Determine when a particle's speed is increasing from a graph

Keywords 👉 Learn how to solve particle motion problems. Particle motion problems are usually modeled using functions. Now, when the function modeling the position of the particle is given with respect to the time, we find the speed function of the particle by differentiating the function

From playlist Determine Increasing or Decreasing Function From a Table

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Marc Levoy - Lectures on Digital Photography - Lecture 7 (11apr16).mp4

This is one of 18 videos representing lectures on digital photography, from a version of my Stanford course CS 178 that was recorded at Google in Spring 2016. A web site that includes all 18 videos, my slides, and the course schedule, applets, and assignments is http://sites.google.com/sit

From playlist Stanford: Digital Photography with Marc Levoy | CosmoLearning Computer Science

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Learn how to determine the greatest speed from a velocity graph

Keywords 👉 Learn how to solve particle motion problems. Particle motion problems are usually modeled using functions. Now, when the function modeling the position of the particle is given with respect to the time, we find the speed function of the particle by differentiating the function

From playlist Particle Motion Problems

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Order of Convergence |Lecture 16 | Numerical Methods for Engineers

Definition of the order of convergence of a root-finding method. Join me on Coursera: https://www.coursera.org/learn/numerical-methods-engineers Lecture notes at http://www.math.ust.hk/~machas/numerical-methods-for-engineers.pdf Subscribe to my channel: http://www.youtube.com/user/jchas

From playlist Numerical Methods for Engineers

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(ML 14.9) Backward algorithm

The Backward algorithm for hidden Markov models (HMMs).

From playlist Machine Learning

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How to find the acceleration at a given time from the velocity graph

Keywords 👉 Learn how to solve particle motion problems. Particle motion problems are usually modeled using functions. Now, when the function modeling the position of the particle is given with respect to the time, we find the speed function of the particle by differentiating the function

From playlist Particle Motion Problems

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OpenGL - Multisample Anti-Aliasing

Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your o

From playlist OpenGL

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8 ways to intercept drones

Have you heard of anti-drone systems? They are systems built with the purpose of tracking and destroying rogue drones. They bring together science, technology, and engineering to create counter-drone and drone defense measures. These include everything from nets to birds of prey. In th

From playlist Radical Innovations

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Oversampling Example

http://AllSignalProcessing.com for more great signal processing content, including concept/screenshot files, quizzes, MATLAB and data files. Illustration of the benefits of oversampling signals when using practical analog anti-aliasing and anti-imaging filters.

From playlist Sampling and Reconstruction of Signals

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Introduction to Linear and Angular Speed

Please Subscribe here, thank you!!! https://goo.gl/JQ8Nys Introduction to Linear and Angular Speed

From playlist Trigonometry

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Deep Learned Super-Sampling (DLSS) - Computerphile

Can deep learning improve your gaming experience? We have no idea but we know how it works. Dr Mike Pound on Deep Learned Super Sampling EXTRA BITS: https://youtu.be/4ZkrLfEIJXI https://www.facebook.com/computerphile https://twitter.com/computer_phile This video was filmed and edited b

From playlist Computer Vision: Filters (Blur, Edge Detection etc)

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Lec 25 | MIT 18.085 Computational Science and Engineering I

Filters in the time and frequency domain A more recent version of this course is available at: http://ocw.mit.edu/18-085f08 License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu

From playlist MIT 18.085 Computational Science & Engineering I, Fall 2007

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Accelerated motion and oscillation!

In this video i demonstrate accelerated motion with interface. I show the graphs of simple accelerating motion and simple harmonic motion with force and motion sensor!

From playlist MECHANICS

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21. Sampling

MIT MIT 6.003 Signals and Systems, Fall 2011 View the complete course: http://ocw.mit.edu/6-003F11 Instructor: Dennis Freeman License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu

From playlist MIT 6.003 Signals and Systems, Fall 2011

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Marc Levoy - Lectures on Digital Photography - Lecture 8 (13apr16).mp4

This is one of 18 videos representing lectures on digital photography, from a version of my Stanford course CS 178 that was recorded at Google in Spring 2016. A web site that includes all 18 videos, my slides, and the course schedule, applets, and assignments is http://sites.google.com/sit

From playlist Stanford: Digital Photography with Marc Levoy | CosmoLearning Computer Science

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Lecture 18, Discrete-Time Processing of Continuous-Time Signals | MIT RES.6.007 Signals and Systems

Lecture 18, Discrete-Time Processing of Continuous-Time Signals Instructor: Alan V. Oppenheim View the complete course: http://ocw.mit.edu/RES-6.007S11 License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu

From playlist MIT RES.6.007 Signals and Systems, 1987

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Lecture 16: Fast Convolution, Low Pass Filter Approximations, Integral Images (US 6,457,032)

MIT 6.801 Machine Vision, Fall 2020 Instructor: Berthold Horn View the complete course: https://ocw.mit.edu/6-801F20 YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63pfpS1gV5P9tDxxL_e4W8O In this lecture, Prof. Horn discusses sampling and aliasing, integral images, Fou

From playlist MIT 6.801 Machine Vision, Fall 2020

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This is the Kuwahara Filter

30 years ago a man attempted to denoise medical imagery and unknowingly set off a chain reaction of research developments leading to a modern day post processing effect that transforms images into paintings, but how did he do it? Download my GShade shader pack! https://github.com/GarrettG

From playlist Post Processing

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Implementing Shortest Distance - Intro to Algorithms

This video is part of an online course, Intro to Algorithms. Check out the course here: https://www.udacity.com/course/cs215.

From playlist Introduction to Algorithms

Related pages

Morphological antialiasing | Spatial anti-aliasing | Temporal anti-aliasing | Multisample anti-aliasing | Pixel | Deep learning anti-aliasing