A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. Often, such games have simple rules and match procedures, such as Tic-tac-toe and Dots and Boxes. Generally, mathematical games need not be conceptually intricate to involve deeper computational underpinnings. For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or mathematical aspects. Some mathematical games are of deep interest in the field of recreational mathematics. When studying a game's core mathematics, arithmetic theory is generally of higher utility than actively playing or observing the game itself. To analyze a game numerically, it is particularly useful to study the rules of the game insofar as they can yield equations or relevant formulas. This is frequently done to determine winning strategies or to distinguish if the game has a solution. (Wikipedia).
First lesson with mathematical play - Cards
These cards can be used to teach co-ordinates, and parabola shape. They could also be used to teach the equation of a parabola through peer based learning.
From playlist Mathematical Play
My Powtoons Just Because I wanted to PLAY.
Quick and easy - you could get good at this quite quickly. There is very little for free though.
From playlist Mathematical Play
First Lesson Playing with math cards: Mathematical Play
Just starting to use these cards and the possibilities are exciting.
From playlist Mathematical Play
Jules Hedges - compositional game theory - part I
Compositional game theory is an approach to game theory that is designed to have better mathematical (loosely “algebraic” and “geometric”) properties, while also being intended as a practical setting for microeconomic modelling. It gives a graphical representation of games in which the flo
From playlist compositional game theory
Square It: A Math Game for Remote Players
Make a copy: https://docs.google.com/presentation/d/1tFNZdUAHHw2ha74eQQQiyGiy0RQxs1zf6SLsuxu4c7A/copy This is a great math game students can play remotely when they need something new to do.
From playlist Games and puzzles
Maths for Programmers: Introduction (What Is Discrete Mathematics?)
Transcript: In this video, I will be explaining what Discrete Mathematics is, and why it's important for the field of Computer Science and Programming. Discrete Mathematics is a branch of mathematics that deals with discrete or finite sets of elements rather than continuous or infinite s
From playlist Maths for Programmers
In this video, I have fun composing the digits of the square root of 2 into a song
From playlist Math Play
The Mathematics of Roulette I Understanding Casino Games
For thousands of years, games and puzzles have been an enjoyable and rewarding aspect of human civilization. They tease our brains. They challenge our memories. They strengthen our competitive skills. And whether it's chess, poker, or Sudoku, most games have this in common: Everything you
From playlist Math and Statistics
Content Driven Mathematical Play
https://sites.google.com/view/2019math/home The big idea is to introduce PLAY based learning into the secondary school mathematics classroom.
From playlist Mathematical Play
From the "Interactive Media & Games Seminar Series": A Stanford mathematician & Co-founder/Executive Director of the H-STAR Institute, Keith Devlin addresses insights of creating mathematics based learning video games gleaned from his work with the educational technology company BrainQuake
From playlist Interactive Media & Games Seminar Series
Lisa Rougetet - The Role of Mathematical Recreations in the 17th and 19th Centuries - CoM Apr 2021
The aim of this talk is to retrace the history of mathematical recreations since the first books entirely dedicated to them at the beginning of the 17th century and at the end of the 19th century, especially in Europe. I will explain what mathematical recreations were exactly when they fir
From playlist Celebration of Mind 2021
Table ronde : mathématiques vivantes dans le monde
Find this video and other talks given by worldwide mathematicians on CIRM's Audiovisual Mathematics Library: http://library.cirm-math.fr. And discover all its functionalities: - Chapter markers and keywords to watch the parts of your choice in the video - Videos enriched with abstracts, b
From playlist Forum mathématiques vivantes
Wuzzit? Digital Math Games in Elementary Classrooms
From the Interactive Media & Games Seminar Series; Holly Pope from the Stanford Graduate School of Education examines the results of a pilot study in which third graders who played the digital math game Wuzzit Trouble showed increased mathematical thinking compared to those who did not pla
From playlist Interactive Media & Games Seminars SPRING 2016
Mathematics For Programming | How Much Math Is Needed For Programming For Beginners | Simplilearn
This video on mathematics for programming will give you an idea of how mathematics in programming is helping for the invention of new and creative technologies. The video will also give you an idea about how much math is needed for programming for beginners and make you understand the role
David McAllester - Dependent Type Theory from the Perspective of Mathematics, Physics, and (...)
Dependent type theory imposes a type system on Zemelo-Fraenkel set theory (ZFC). From a mathematics and physics perspective dependent type theory naturally generalizes the Bourbaki notion of structure and provides a universal notion of isomorphism and symmetry. This comes with a universal
From playlist Mikefest: A conference in honor of Michael Douglas' 60th birthday
John Milnor - The Abel Prize interview 2011
02:33 Beginnings, Aptitude, "socially maladjusted" 03:40 Putnam, Math. as problem-solving 04:10 First paper (at 18 yo) 06:10 John Nash, Princeton 07:45 games: Kriegspiel, Go, Nash 09:25 game theory 10:35 knot theory, Papakyriakopoulos 15:45 manifolds 17:55 dim. 7 manifolds 20:35 collaborat
From playlist The Abel Prize Interviews
ICM Public Lecture: Geordie Williamson
Geordie Williamson (University of Sydney Mathematical Research Institute) gives a lecture on Machine Learning as a Tool for the Mathematician, as part of the ICM 2022 Public Lecture Series, hosted by the London Mathematical Society.
From playlist ICM 2022 Public Lectures
History of Science and Technology Q&A (December 15, 2021)
Stephen Wolfram hosts a live and unscripted Ask Me Anything about the history of science and technology for all ages. Find the playlist of Q&A's here: https://wolfr.am/youtube-sw-qa Originally livestreamed at: https://twitch.tv/stephen_wolfram 0:00 Start stream 1:47 SW begins talking
From playlist Stephen Wolfram Ask Me Anything About Science & Technology
History of Mathematics Project: Learning Journeys for Kids and Others
New Learning Journeys created exclusively for the History of Mathematics Project (www.history-of-mathematics.org) connect and explore mathematical ideas across cultures and time. These journeys also help clarify meanings to some key developments in mathematics. The extensive computational
From playlist Wolfram Technology Conference 2021
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From playlist Science Unplugged: Mathematics