Digital rights management standards
The MPEG-21 standard, from the Moving Picture Experts Group, aims at defining an open framework for multimedia applications. MPEG-21 is ratified in the standards ISO/IEC 21000 - Multimedia framework (MPEG-21). MPEG-21 is based on two essential concepts: * definition of a Digital Item (a fundamental unit of distribution and transaction) * users interacting with Digital Items Digital Items can be considered the kernel of the Multimedia Framework and the users can be considered as who interacts with them inside the Multimedia Framework. At its most basic level, MPEG-21 provides a framework in which one user interacts with another one, and the object of that interaction is a Digital Item. Due to that, we could say that the main objective of the MPEG-21 is to define the technology needed to support users to exchange, access, consume, trade or manipulate Digital Items in an efficient and transparent way. MPEG-21 Part 9: File Format defined the storage of an MPEG-21 Digital Item in a file format based on the ISO base media file format, with some or all of Digital Item's ancillary data (such as movies, images or other non-XML data) within the same file. It uses filename extensions .m21 or .mp21 and MIME type application/mp21. (Wikipedia).
The Computer Chronicles - DVD 101 (1999)
Special thanks to archive.org for hosting these episodes. Downloads of all these episodes and more can be found at: http://archive.org/details/computerchronicles
From playlist The Computer Chronicles 1999 Episodes
如何用虚幻引擎创建单路MOBA游戏 | Session 08 | #gamedev
Don’t forget to subscribe! In this project series, you will learn how to create a single-player MOBA game using UE4. 创建类似英雄联盟等MOBA游戏,并且大幅度改进! 可以近距离看清英雄角色;高度沉浸与代入感; 推塔、杀敌;技能、大招、回血; 加速跑超级跳等应有尽有! 课程大纲: https://www.youtube.com/watch?v=-KeUrkuyA5Q&list=PLQbzkJk10-f5wJvB0dLMPR2hbqek64F7
From playlist 如何用虚幻引擎创建单路MOBA游戏
Meet the Packets: How audio travels into your browser - Sara Fecadu - JSConf US 2019
It's 2019, audio packets from streaming services are swirling all around us. Yet, as JavaScript enthusiasts, we are often so focused on the application layer that we miss out on all the quirks that exist in the layers below. Let's journey from the browser down to the physical layer (and b
From playlist JSConf US 2019
The Computer Chronicles - Smart TVs (1995)
Special thanks to archive.org for hosting these episodes. Downloads of all these episodes and more can be found at: http://archive.org/details/computerchronicles
From playlist The Computer Chronicles 1995 Episodes
(IC 1.5) Examples of source-encoder-channel pipelines
Informal examples to illustrate the steps in the source-channel coding process. A playlist of these videos is available at: http://www.youtube.com/playlist?list=PLE125425EC837021F
From playlist Information theory and Coding
23C3: DVB-T - From Pixeldata to COFDM Transmission
Speaker: Thomas Kleffel, Christian Daniel How to build a complete FPGA-based DVB-T transmitter As DVB-T is the key technology for terrestrial broadcasting for the next decades, this lecture tries to explain how it works: It covers the way of raw pixel data over MPEG2 video and audio enc
From playlist 23C3: Who can you trust
YouTube video resolution and format test - MPEG-4 1920x1080P Sharpen
*** Note - I think this is the best format and resolution for me according to my eye test viewing the videos. The sharpen filter should compensate for YouTube "dulling" during their processing. *** I'm testing video resolution and format for my YouTube videos. I also test the movement of
From playlist YouTube Camera and Video Rendering
(IC 1.2) Applications of Compression codes
Applications of Information theory and Coding. Compression algorithms: Huffman codes, Arithmetic coding, Lempel-Ziv Error-correction algorithms: Hamming codes, Reed-Solomon codes, Turbo codes, Gallager (LDPC) codes Attribution for images: Hummingbird http://en.wikipedia.org/wiki/File
From playlist Information theory and Coding
YouTube video resolution and format test - MPEG-4 1280x720P
I'm testing video resolution and format for my YouTube videos. I also test the movement of my DIY camera boom / jib / crane. I test the macro zoom feature of my Sony HDR-CX130 Handycam / Camcorder Source video: AVCHD 1920x1080P 50 fps Rendered to (in separate uploads): * 25 fps, 1280x720
From playlist YouTube Camera and Video Rendering
YouTube video resolution and format test - MPEG-4 1920x1080P
I'm testing video resolution and format for my YouTube videos. I also test the movement of my DIY camera boom / jib / crane. I test the macro zoom feature of my Sony HDR-CX130 Handycam / Camcorder Source video: AVCHD 1920x1080P 50 fps Rendered to (in separate uploads): * 25 fps, 1280x720
From playlist YouTube Camera and Video Rendering
如何用虚幻引擎创建单路MOBA游戏 | Session 07 | #gamedev
Don’t forget to subscribe! In this project series, you will learn how to create a single-player MOBA game using UE4. 创建类似英雄联盟等MOBA游戏,并且大幅度改进! 可以近距离看清英雄角色;高度沉浸与代入感; 推塔、杀敌;技能、大招、回血; 加速跑超级跳等应有尽有! 课程大纲: https://www.youtube.com/watch?v=-KeUrkuyA5Q&list=PLQbzkJk10-f5wJvB0dLMPR2hbqek64F7
From playlist 如何用虚幻引擎创建单路MOBA游戏
如何用虚幻引擎创建单路MOBA游戏 | Session 04 | #gamedev
Don’t forget to subscribe! In this project series, you will learn how to create a single-player MOBA game using UE4. 创建类似英雄联盟等MOBA游戏,并且大幅度改进! 可以近距离看清英雄角色;高度沉浸与代入感; 推塔、杀敌;技能、大招、回血; 加速跑超级跳等应有尽有! 课程大纲: https://www.youtube.com/watch?v=-KeUrkuyA5Q&list=PLQbzkJk10-f5wJvB0dLMPR2hbqek64F7
From playlist 如何用虚幻引擎创建单路MOBA游戏
如何用虚幻引擎创建单路MOBA游戏 | Session 02 | #gamedev
Don’t forget to subscribe! In this project series, you will learn how to create a single-player MOBA game using UE4. 创建类似英雄联盟等MOBA游戏,并且大幅度改进! 可以近距离看清英雄角色;高度沉浸与代入感; 推塔、杀敌;技能、大招、回血; 加速跑超级跳等应有尽有! 课程大纲: https://www.youtube.com/watch?v=-KeUrkuyA5Q&list=PLQbzkJk10-f5wJvB0dLMPR2hbqek64F7
From playlist 如何用虚幻引擎创建单路MOBA游戏
Hardcode Subtitles with VLC Player 3.0.4 (Latest Version)
Hey all. In my last video on how to hardcode subtitles with VLC media player, a few people said that they were using a different version of VLC, a few others said there were sound issues after converting, etc. This video we will get around all of those issues by changing a few settings on
From playlist Video editing