Books about game theory

Games People Play (book)

Games People Play: The Psychology of Human Relationships is a bestselling 1964 book by psychiatrist Eric Berne. Since its publication it has sold more than five million copies. The book describes both functional and dysfunctional social interactions. (Wikipedia).

Games People Play (book)
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My Powtoons Just Because I wanted to PLAY.

Quick and easy - you could get good at this quite quickly. There is very little for free though.

From playlist Mathematical Play

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LoneStarRuby 2015 - Shall We Play A Game? by Randy Coulman

Teaching computers to play games has been a pursuit and passion for many programmers. Game playing has led to many advances in computing over the years, and the best computerized game players have gained a lot of attention from the general public (think Deep Blue and Watson). Using the Ri

From playlist LoneStarRuby 2015

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IMT4007 2015, Week 5

Serious Games: game taxonomies

From playlist Archive - Serious Games

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What is a Game?: Crash Course Games #1

Welcome to Crash Course Games! In this series our host Andre Meadows is going to discuss the history and science of games. We’re going to talk about video games of course, but also board games, role playing games, card games, even sports! But before we get ahead of ourselves we are going t

From playlist Games

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How Do You Actually Read Math Books

In this video I talk about how to actually read math books. There are a few ways to do this and in this video I discuss both ways. Please leave any comments or questions in the comment section below. If you enjoyed this video please consider liking, sharing, and subscribing. You can al

From playlist Inspiration and Advice

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RubyConf 2015 - Shall We Play A Game? by Randy Coulman

Shall We Play A Game? by Randy Coulman Teaching computers to play games has been a pursuit and passion for many programmers. Game playing has led to many advances in computing over the years, and the best computerized game players have gained a lot of attention from the general public (th

From playlist RubyConf 2015

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IMT4007 Serious Games, Lecture 7

Serious Games, Lecture 7.

From playlist Archive - Serious Games

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The Mathematics of Roulette I Understanding Casino Games

For thousands of years, games and puzzles have been an enjoyable and rewarding aspect of human civilization. They tease our brains. They challenge our memories. They strengthen our competitive skills. And whether it's chess, poker, or Sudoku, most games have this in common: Everything you

From playlist Math and Statistics

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RubyConf 2018 - The Games Developers Play by Andy Croll

RubyConf 2018 - The Games Developers Play by Andy Croll We all play games. Not video games, but the “games” of communication and power between humans. Even the most rational of us may be unaware of the drivers of our behaviour and the impact it has on our ability to work well with others

From playlist RubyConf 2018

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Books in Browsers 2012: Simon Fox, "The Written World"

Books in Browsers 2012: Simon Fox, "The Written World"

From playlist Books in Browsers 2012

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How Games Move Us: Emotion by Design

From the Interactive Media & Games Seminar Series; Katherine Isbister, Professor of Computational Media, and core faculty in the Center for Games and Playable Media at the University of California, Santa Cruz shares insights from her new book aimed at bridging this gap, toward raising the

From playlist Interactive Media & Games Seminars SPRING 2016

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1-1: Introduction, Overview, and Syllabus for Game Design

MIT CMS.608 Game Design, Spring 2014 Instructor: Philip Tan, MIT Students View the complete course: https://ocw.mit.edu/CMS-608S14 YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63YWzCDORR965yCmHiCKF9Z In part 1 of the first class meeting the instructors introduce the

From playlist MIT CMS.608 Game Design, Spring 2014

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How Halo Changed the Game | Big Think

How Halo Changed the Game Watch the newest video from Big Think: https://bigth.ink/NewVideo Join Big Think Edge for exclusive videos: https://bigth.ink/Edge ---------------------------------------------------------------------------------- Microsoft needed a guardian angel when it decided

From playlist Best Videos | Big Think

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Daryl Baxter - The Making of Tomb Raider

Daryl Baxter, Features Editor at iMore, tells us about the process of writing his book "The Making of Tomb Raider". His early experiences with games included Sonic 3 on Sega Mega Drive and Tomb Raider on PS1.

From playlist TechTalks

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How Games Teach

Games are already amazing at teaching all sorts of things, if you'd like to learn about a few masterful examples - this is the talk for you. Outline by Jameson Charles Intro: (0:00) Twilight Struggle: a board game with complicated rules that that are hard to learn: (4:15) Diplomacy: le

From playlist Game Dev

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The Strange Case of the Noob Who Didn't Buy: Big Data and Pricing

5th Annual Wolfram Data Summit 2014 William Grosso, Scientific Revenue, CEO In this talk, we use examples from gaming to briefly outline some of the challenges involved in rethinking pricing theory and practice to reflect the new realities of digital commerce. For the latest information

From playlist Wolfram Data Summit 2014

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Games Move Us - An Exploration of Design Innovations that Lead to Player Emotions

From the Interactive Media & Games Seminar Series; Katherine Isbister examines the new techniques that game designers and developers have added to the pantheon of media strategies for influencing how we feel while playing games. http://mediax.stanford.edu/themes/interactive-media-games

From playlist Interactive Media & Games Seminar Series

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Stanford Seminar - How to Design Addictive Games

EE380: Computer Systems Colloquium Seminar How to Design Addictive Games Speaker: Chuck Clanton, Aratar A great game seduces its player into flow state. Since we know a lot about what flow state is and what it requires, you might imagine that game's design to be a lot of work, but not mys

From playlist Stanford EE380-Colloquium on Computer Systems - Seminar Series

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21. Social Play

MIT CMS.608 Game Design, Spring 2014 Instructor: Philip Tan, MIT Students View the complete course: https://ocw.mit.edu/CMS-608S14 YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP63YWzCDORR965yCmHiCKF9Z The social context of games and play. License: Creative Commons BY

From playlist MIT CMS.608 Game Design, Spring 2014

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IMT4007: Serious Games

Serious games and Technology.

From playlist Archive - Serious Games

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