Data synchronization

Windows Live Mesh

Windows Live Mesh (formerly known as Windows Live FolderShare, Live Mesh, and Windows Live Sync) is a discontinued free-to-use Internet-based file synchronization application by Microsoft designed to allow files and folders between two or more computers to be in sync with each other on Windows (Vista and later) and Mac OS X (v. 10.5 Leopard and later, Intel processors only) computers or the Web via SkyDrive. Windows Live Mesh also enabled remote desktop access via the Internet. Windows Live Mesh was part of the Windows Live Essentials 2011 suite of software. However this application was replaced by SkyDrive for Windows application in Windows Essentials 2012 and later OneDrive in Windows 8/8.1/10. Microsoft announced on December 13, 2012 that Windows Live Mesh would be discontinued on February 13, 2013. (Wikipedia).

Windows Live Mesh
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Rasa Livecoding: Deploying to Rasa X

Please note that the Community Edition (free version) of ‘Rasa X’ is no longer supported by Rasa. You can learn more here: https://rasa.com/blog/rasa-x-community-edition-changes/ It's tiiiime! We're finally ready to deploy our assistant to Rasa X so that we can write tests, share it with

From playlist Live Coding

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Rasa Livecoding: Sharing a Chatbot Using Rasa X

Please note that the Community Edition (free version) of ‘Rasa X’ is no longer supported by Rasa. You can learn more here: https://rasa.com/blog/rasa-x-community-edition-changes/ Today we'll pick back up with our question answering assistant and work on sharing it using Rasa X. What's l

From playlist Live Coding

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CITRIX: Streaming Profile for a custom install of Firefox.

More videos like this on http://www.theurbanpenguin.com : In this video we extend upon the standard Citrix Training to show the benefits of using the "Advanced Install" in the Streaming Profile editor. If we run just the Quick Install we can preform a silent install of Firefox but you wi

From playlist Citrix

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Lenses(HD)

Watch more videos on http://www.brightstorm.com/science/physics SUBSCRIBE FOR All OUR VIDEOS! https://www.youtube.com/subscription_center?add_user=brightstorm2 VISIT BRIGHTSTORM.com FOR TONS OF VIDEO TUTORIALS AND OTHER FEATURES! http://www.brightstorm.com/ LET'S CONNECT! Facebook ► htt

From playlist Physics

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Physics Lenses

Watch more videos on http://www.brightstorm.com/science/physics SUBSCRIBE FOR All OUR VIDEOS! https://www.youtube.com/subscription_center?add_user=brightstorm2 VISIT BRIGHTSTORM.com FOR TONS OF VIDEO TUTORIALS AND OTHER FEATURES! http://www.brightstorm.com/ LET'S CONNECT! Facebook ► htt

From playlist Physics

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Live Stream #16: setTimeout(), setInterval()

I do live streams at least once per week. . here is one about setTimeout and setInterval Help us caption & translate this video! http://amara.org/v/Qbtd/ 📄 Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct

From playlist Live Stream Archive

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Rasa Livecoding: Setting up an action server on Rasa X

Please note that the Community Edition (free version) of ‘Rasa X’ is no longer supported by Rasa. You can learn more here: https://rasa.com/blog/rasa-x-community-edition-changes/ Today we'll be adding an action server to our Rasa X instance and then trying to figure out our "always gettin

From playlist Live Coding

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Nature of Code with Rust - example 1.8 velocity with acceleration

We got a ball moving with acceleration and velocity from example 1.8 from Nature of Code. I'm using Rust and GGEZ. Links Code - https://github.com/brooks-builds/nature_of_code_in_rust Book - https://natureofcode.com/ Twitter - https://www.twitter.com/Brooks_Patton -- Watch live at https

From playlist Nature of Code

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Nature of Code Introduction - Random number distribution

Today we continue working on the random number distribution and get to see pretty rectangles marching up the screen! Links Code - https://github.com/brooks-builds/nature_of_code_in_rust Book - https://natureofcode.com/ Twitter - https://www.twitter.com/Brooks_Patton -- Watch live at http

From playlist Nature of Code

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Exploring Performance with Rust+GGEZ part 1

Before my next project I want to experiment with performance and how we can increase it. We learned from the Asteroids project that the update functions, even when not optimized are extremely fast. However the draw loop can get very slow. In this series we are going to experiment with how

From playlist Exploring draw performance in Rust + GGEZ

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Rasa Livecoding: Setting Up a New Rasa X Server

Please note that the Community Edition (free version) of ‘Rasa X’ is no longer supported by Rasa. You can learn more here: https://rasa.com/blog/rasa-x-community-edition-changes/ Now that our action server is up and running on Rasa-X it's time to figure out what the bug is that's keeping

From playlist Live Coding

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Nature of Code with Rust Chapter 2 part 1

We create some balls with mass and apply wind and gravity force to them! Links Code - https://github.com/brooks-builds/nature_of_code_in_rust Book - https://natureofcode.com/ Twitter - https://www.twitter.com/Brooks_Patton -- Watch live at https://www.twitch.tv/brookzerker

From playlist Nature of Code

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Nature of Code with Rust - Chapter 1 ecosystem project

We have finished chapter 1, so we are going to work on the ecosystem project. My idea is to create an arena where circles will act in ways that we have learned in the book. There will be food that they can eat which will grow the circle. Eating other circles will also be possible. Links

From playlist Nature of Code

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Platform game template 1 - how many draws can we get on a Raspberry Pi 4 2GB?

Brooks is leveling up his gamedev and programming skills by creating a platform template using tricks from the Game Programming Patterns book. * * * Game Programming Patterns Book - [http://gameprogrammingpatterns.com/](http://gameprogrammingpatterns.com/) Code - [https://github.com

From playlist platform game template

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How To Create A Clone Of Overwatch Game | Session 01 | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to create a clone of the Overwatch game. In this project, we are gonna build a game like "Overwatch" using: Unreal Engine 4, Maya, UV Layout, Photoshop, Quixel, Substance Painter 2, Substance Designer. This is going t

From playlist Create A Clone Of Overwatch Game

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Asteroids part 1 - Getting set up

It's time to create another project using the BBECS crate! We'll be making the arcade game of asteroids! links * Code - [https://github.com/brooks-builds/](https://github.com/brooks-builds/) * BBECS - [https://crates.io/crates/bbecs](https://crates.io/crates/bbecs) *

From playlist asteroids

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Rasa Livecoding: Weighing deployment options

Today we'll be talking through some options for deploying the Rasa assistant we've been building. Code for this project: https://github.com/rctatman/personal_website_bot Learn more about Rasa: https://rasa.com​ Rasa documentation: http://rasa.com/docs​ Join the Rasa Community: https://fo

From playlist Live Coding

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Game Programming Patterns part 22.2 - (Rust, GGEZ) Spatial Partition

We begin implementing the Spatial Partition chapter into Rust and GGEZ. In this video we get a grid and the units set up. Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - https://twitter.com/brooks_patton book - http://gameprogrammingpatterns.com --

From playlist Game Programming Patterns Book

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Rasa Livecoding: Setting Up a New Rasa X Server

Please note that the Community Edition (free version) of ‘Rasa X’ is no longer supported by Rasa. You can learn more here: https://rasa.com/blog/rasa-x-community-edition-changes/ Today we'll be working on setting up a fresh Rasa-X server that includes an action server. (If all goes to pl

From playlist Live Coding

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Game Programming Patterns part 24.3 - (Rust, GGEZ) Creating the grid

We create the grid and get it displaying on the screen. Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - https://twitter.com/brooks_patton book - http://gameprogrammingpatterns.com -- Watch live at https://www.twitch.tv/brookzerker

From playlist Game Programming Patterns Book

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