Geometric algorithms

Velocity obstacle

In robotics and motion planning, a velocity obstacle, commonly abbreviated VO, is the set of all velocities of a robot that will result in a collision with another robot at some moment in time, assuming that the other robot maintains its current velocity. If the robot chooses a velocity inside the velocity obstacle then the two robots will eventually collide, if it chooses a velocity outside the velocity obstacle, such a collision is guaranteed not to occur. This algorithm for robot collision avoidance has been repeatedly rediscovered and published under different names:in 1989 as a maneuvering board approach, in 1993 it was first introduced as the "velocity obstacle",in 1998 as collision cones, and in 2009 as forbidden velocity maps.The same algorithm has been used in maritime port navigation since at least 1903. The velocity obstacle for a robot induced by a robot may be formally written as where has position and radius , and has position , radius , and velocity . The notation represents a disc with center and radius . Variations include common velocity obstacles (CVO), finite-time-interval velocity obstacles (FVO), generalized velocity obstacles (GVO), hybrid reciprocal velocity obstacles (HRVO), nonlinear velocity obstacles (NLVO), reciprocal velocity obstacles (RVO), and recursive probabilistic velocity obstacles (PVO). (Wikipedia).

Velocity obstacle
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Learn how to determine the greatest speed from a velocity graph

Keywords 👉 Learn how to solve particle motion problems. Particle motion problems are usually modeled using functions. Now, when the function modeling the position of the particle is given with respect to the time, we find the speed function of the particle by differentiating the function

From playlist Particle Motion Problems

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What is the velocity of the particle at a given time from graph

Keywords 👉 Learn how to solve particle motion problems. Particle motion problems are usually modeled using functions. Now, when the function modeling the position of the particle is given with respect to the time, we find the speed function of the particle by differentiating the function

From playlist Particle Motion Problems

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Acceleration, An Explanation

Describes what acceleration is in physics, how to calculate acceleration and how to determine if an object is speeding up, slowing down or moving at a constant velocity based on the direction of it velocity and acceleration vectors You can see a listing of all my videos at my website, http

From playlist Motion Graphs; Position and Velocity vs. Time

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Physics - E&M: Ch 40.1 Current & Resistance Understood (2 of 17) What is a Drift Velocity?

Visit http://ilectureonline.com for more math and science lectures! In this video I will define and explain what is drift velocity. It is the average velocity of the charges moving along a conductor current. A positive charge will travel in a conductor with the electric field in a rather

From playlist THE "WHAT IS" PLAYLIST

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Projectile Motion in Physics

A video about projectile motion in Physics. Thanks to 'Jacob Bowman' for making this video for use on PatrickJMT's channel!

From playlist Physics

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How to find the acceleration at a given time from the velocity graph

Keywords 👉 Learn how to solve particle motion problems. Particle motion problems are usually modeled using functions. Now, when the function modeling the position of the particle is given with respect to the time, we find the speed function of the particle by differentiating the function

From playlist Particle Motion Problems

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Physics - Mechanics: Gravity (20 of 20) What is Escape Velocity?

Visit http://ilectureonline.com for more math and science lectures! In this video I will show you how to calculate the the escape velocity for a rocket on Earth.

From playlist PHYSICS 18 GRAVITY

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Game Programming Patterns part 12.2 - (JavaScript + P5.js) Update Method

We convert the player and the obstacles into entities so that we can run the update method on them. The code is greatly simplified and will make it easier to add features to the game in the future. Links code - [https://github.com/brooks-builds/learning_game_design_patterns](https://

From playlist Game Programming Patterns Book

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game programming patterns part 1 - creating the infinite runner

I created an infinite runner in P5.js in preparation for learning proper game programming design patterns. Code: [https://github.com/brooks-builds/learning_game_design_patterns](https://github.com/brooks-builds/learning_game_design_patterns) Game Design book: [http://gameprogrammingp

From playlist Game Programming Patterns Book

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Game Programming Patterns part 4.5 - (Rust) Obstacles

We begin creating obstacles that the player will have to jump over. Links code - https://github.com/brooks-builds/learning_game_design_patterns twitter - https://twitter.com/brooks_patton -- Watch live at https://www.twitch.tv/brookzerker

From playlist Game Programming Patterns Book

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Lecture 10 | Introduction to Robotics

Lecture by Professor Oussama Khatib for Introduction to Robotics (CS223A) in the Stanford Computer Science Department. Guest lecturer Krasimir Kolarov (co-writer of the lecture notes along with Professor Khatib) presents Trajectory Generation. CS223A is an introduction to robotics which

From playlist Lecture Collection | Introduction to Robotics

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Code-It-Yourself! Flappy Bird (Quick and Simple C++)

This video shows an implementation of, sigh, Flappy Bird in C++ at the command prompt. Source: https://github.com/OneLoneCoder/Javidx9/blob/master/ConsoleGameEngine/SmallerProjects/OneLoneCoder_FlappyBird.cpp Blog: http://www.onelonecoder.com Twitter: @javidx9 Twitch: javidx9

From playlist Code-It-Yourself!

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Projectile Mechanics MADE EASY!!!

How To Solve PROJECTILE Motion Problems In Physics And Engineering!! #Physics #Mechanics #College #HighSchool #NicholasGKK #Shorts

From playlist General Mechanics

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Mobile Robotics, Part 4: Designing Obstacle Detection Algorithms

Learn how to design obstacle detection algorithms for a mobile robot. Enter the MATLAB and Simulink Primary and Secondary School Competitions Hub: https://bit.ly/2JBr3jf Download Example Files: https://bit.ly/2XNktPt -----------------------------------------------------------------------

From playlist MATLAB and Simulink Mobile Robotics

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Escape velocity (physics)

Find and solve the differential equation for the escape velocity of a mass shot from the surface of the Earth. This is a problem in classical physics. Join me on Coursera: Matrix Algebra for Engineers: https://www.coursera.org/learn/matrix-algebra-engineers Differential Equations for En

From playlist Differential Equations

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Angry Birds - Lecture 6 - CS50's Introduction to Game Development 2018

00:00:00 - Introduction 00:02:28 - Lecture Demo 00:05:45 - Sprites 00:08:38 - The World 00:11:32 - Bodies 00:13:13 - Fixtures 00:16:18 - Body Types 00:17:46 - static 00:23:11 - dynamic 00:23:42 - ground 00:28:07 - kinematic 00:35:07 - ballpit 00:38:14 - Mouse Input 00:42:08 - StartState 00

From playlist CS50's Introduction to Game Development 2018

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Angry Birds Coding Tutorial - CS50's Intro to Game Development

Learn game development by creating an Angry Birds clone game using Lua and LÖVE2D. The principles you learn can apply to any programming language. This beginner's course teaches the foundations of game development. This video is lecture 6 of CS50's Intro to Game Development from Harvard U

From playlist CS50's Introduction to Game Development

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17 - How to write an Eulerian fluid simulator with 200 lines of code.

For the source html code, demo and all other tutorials see https://matthias-research.github.io/pages/tenMinutePhysics/index.html There is also a discord server to discuss all videos here: https://discord.gg/TvqBcyfHJN In this tutorial I explain the basics of Eulerian, grid-based fluid sim

From playlist Fluid Simulation

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Projectile motion in physics #Physics #Shorts

#Math #Science #Physics #NicholasGKK #Shorts

From playlist General Mechanics

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Von Kármán vortices behind an elliptical obstacle

Having obtained von Kármán vortices behind a circular obstacle in the simulation https://youtu.be/U-GBicPDWS8 , it is now time to start changing the shape of the obstacle. Here the circle has been deformed into a more general ellipse. The ultimate aim is to do the same for airfoils and air

From playlist Fluid dynamics (Euler and similar equations)

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