Mesh generation

Tessellation (computer graphics)

In computer graphics, tessellation refers to the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. (Wikipedia).

Tessellation (computer graphics)
Video thumbnail

Robert Fathauer - Tessellations: Mathematics, Art, and Recreation - CoM Apr 2021

A tessellation, also known as a tiling, is a collection of shapes (tiles) that fit together without gaps or overlaps. Tessellations are a topic of mathematics research as well as having many practical applications, the most obvious being the tiling of floors and other surfaces. There are n

From playlist Celebration of Mind 2021

Video thumbnail

ʕ•ᴥ•ʔ How to Tessellate a Shape using Translation and Reflections

Quickly master how to tessellate using translations and reflections. Watch more lessons like this and try our practice at https://www.studypug.com/math-6/tessellations/tessellations-using-translations-and-reflections Translations and reflections are two of the few ways of tessellations a

From playlist Geometry

Video thumbnail

Tessellation pattern fill collection

How to use my pre-written Inkscape file of tessellations to apply a tessellation to any object as a pattern fill. Link to Tessellations file: https://drive.google.com/open?id=1CqeiXIsLu6XYBdgigR8L-H75mSSdEzxU

From playlist Inkscape for teachers

Video thumbnail

Graphic Design

If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.

From playlist Graphic Design

Video thumbnail

(ML 13.4) Directed graphical models - formalism (part 2)

Definition of a directed graphical model, or more precisely, what it means for a distribution to respect a directed acyclic graph.

From playlist Machine Learning

Video thumbnail

Lecture 28 | Programming Methodology (Stanford)

Help us caption and translate this video on Amara.org: http://www.amara.org/en/v/BGvw/ Lecture by Professor Mehran Sahami for the Stanford Computer Science Department (CS106A). Professor Sahami's last lecture of the quarter, he shows the winners of the graphics contest. CS106A is an Intr

From playlist Course | Programming Methodology

Video thumbnail

Live CEOing Ep 281: Geometry & Graphics Features for WL 12.1

Watch Stephen Wolfram and teams of developers in a live, working, language design meeting. This episode is about Geometry & Graphics Features for WL 12.1.

From playlist Behind the Scenes in Real-Life Software Design

Video thumbnail

3D Printing Objects With Caustics | Two Minute Papers #38

What are caustics? A caustic is a beautiful phenomenon in nature where curved surfaces reflect or refract light, thereby concentrating it to a relatively small area. This technique makes it possible to essentially imagine any kind of caustic pattern, for instance, this brain pattern, and i

From playlist 3D Printing / 3D Fabrication

Video thumbnail

(ML 13.3) Directed graphical models - formalism (part 1)

Definition of a directed graphical model, or more precisely, what it means for a distribution to respect a directed acyclic graph.

From playlist Machine Learning

Video thumbnail

Craig Kaplan - Parquet Deformations: the tiles, they are a-changin - CoM Apr 2021

A Parquet Deformation is a tessellation that evolves gradually in space, a kind of animation expressed in a single drawing. William Huff developed Parquet Deformations and used them as an exercise for architecture and design students for decades. For a computer scientist, they also represe

From playlist Celebration of Mind 2021

Video thumbnail

Dynamic Detail In Games

An overview of dynamic model detail (level of detail) in video games and how it improves performance. Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Discord: https://discord.gg/FxGQvbfm6Y References: https://catlikecoding.com/unity/tutorials/advanced-rende

From playlist Paltry Programming

Video thumbnail

Tesseract and 16-Cell

This shows two 3d prints of mathematical sculptures I produced using shapeways.com. These models are available at http://shpws.me/1jPw and http://shpws.me/3aqS

From playlist 3D printing

Video thumbnail

Jean Écalle - Resurgence’s two Main Types and Their Signature Complications...

Resurgence’s two Main Types and Their Signature Complications: Tessellation, Isography, Autarchy Quite specific challenges attend the move from equational resurgence (i.e. resurgence in a singular variable –the main type in frequency and importance) to coequational re

From playlist Resurgence in Mathematics and Physics

Video thumbnail

Mathemalchemy

For more details on the Mathemalchemy project, see mathemalchemy.org

From playlist 3D printing

Video thumbnail

Graham ELLIS - Computational group theory, cohomology of groups and topological methods 1

The lecture series will give an introduction to the computer algebra system GAP, focussing on calculations involving cohomology. We will describe the mathematics underlying the algorithms, and how to use them within GAP. Alexander Hulpke's lectures will being with some general computation

From playlist École d'Été 2022 - Cohomology Geometry and Explicit Number Theory

Video thumbnail

Homological Algebra(Homo Alg) 2 by Graham Ellis

DATE & TIME 05 November 2016 to 14 November 2016 VENUE Ramanujan Lecture Hall, ICTS Bangalore Computational techniques are of great help in dealing with substantial, otherwise intractable examples, possibly leading to further structural insights and the detection of patterns in many abstra

From playlist Group Theory and Computational Methods

Video thumbnail

3D Printing

If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.

From playlist 3D Printing

Related pages

Polygon mesh | Hexahedron | Polygonal chain | Mesh generation | Tetrahedron | Subdivision surface | Bump mapping | Bézier curve | Adaptive mesh refinement | Tessellation | Polygon triangulation | Phong shading