Demo effects

Stars (shader effect)

Stars is a computer graphics effect used by computer games. The effect takes the bright parts of a rendered image of the scene, and then smears them outward in a number of directions. The result is that bright areas have streaks emanating from them. Stars can be used to enhance blooming. The effect is also sometimes known as light streaks or just as the star effect. (Wikipedia).

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Teach Astronomy - Samples of Stars

http://www.teachastronomy.com/ Astronomers are interested in the true population of stars in the sky. However the visibility of stars is affected by their luminosity. The more luminous stars can be seen to larger distances than the less luminous stars, and this causes them to be overrepr

From playlist 15. Stars 2

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Studying Other Worlds with the Help of a Starshade

This animation shows the prototype starshade, a giant structure designed to block the glare of stars so that future space telescopes can take pictures of planets. More info here: http://planetquest.jpl.nasa.gov/video/15

From playlist Astrophysics

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Astronomy - Ch. 17: The Nature of Stars (12 of 37) Brightness Explained (2 Ways)

Visit http://ilectureonline.com for more math and science lectures! In this video I will explain the brightness in 2 ways: The amount of visible light an objects puts out per unit time and how bright it appears when it reaches the Earth (lumens). Next video can be seen at: http://youtu.b

From playlist ASTRONOMY 17 STARS AND THE H-R DIAGRAM

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Measuring LIGHT in Astronomy ✷ How BRIGHT are stars, really?

Our Socratica Astronomy series is back! Bookmark the playlist here: ✷ https://socratica.link/Astro_Playlist Join our ASTRO email list so we can notify you when new videos go live: ✷ https://snu.socratica.com/astronomy Meet our STELLAR intern Alivia Brown! ✷ https://www.youtube.co

From playlist Astronomy

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Unity Game Development | Build Beginner Level Games In Unity | Session 07 | #gamedev

Don’t forget to subscribe! In this unity game development project series, you will learn how to build beginner level games in Unity. This tutorial will show you how to do basic things in Unity to create your very own games. It will cover installation & setup, using Unity with GitHub, s

From playlist Beginner Level Games In Unity

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Corona - Making a Star: The Sun

The first idea was to use procedural volumetrics for the sun to avoid a hard surface look. Ultimately however, I found myself spending a lot of time on trying out different approaches to get as close as possible to real photos and videos of the sun corona. I can say now that the sun is pro

From playlist All Blender Videos

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Shader Coding: Making a starfield - Part 1

Star fields were some of the first effect I ever coded, back in the late 80's. I decided to revisit this effect and make a 2020 shader version of it. In this video we'll be making this effect in SHaderToy, from scratch! Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/the

From playlist Shader Coding

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Why are there no Purple Stars? or Green Stars?

There are red, orange, yellow, blue, and even white stars, but no green or purple stars. The reason comes down to chromaticity and the optics of black body sources. Brilliant for 20% off: http://brilliant.org/ScienceAsylum ________________________________ VIDEO ANNOTATIONS/CARDS How Do We

From playlist Astronomy

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O'Reilly Webcast: WebGL Up and Running

WebGL is the new standard for 3D rendering on the web. With WebGL, developers can create games, animations, data visualizations, product displays and more using only Javascript, a web browser and a standard web technology stack. This webcast with Web3D pioneer and 3D expert Tony Parisi wil

From playlist O'Reilly Webcasts 2

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Rust 3D Graphics in the Browser: 3D Graphics

This is the third of three videos introducing you to 3D graphics in the browser with Rust. This video will focus on creating a 3D sine wave that you can move with your mouse, and provide some lighting effects to enhance the 3D feel. Below are some links to resources I mention in the vide

From playlist Rust Tutorial

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Simulating Depth Of Field

Present in every game cinematic you've ever seen and now making its way to real time rendering, depth of field is one of the most, if not the most important effect for taking your graphics to the next level. Topics covered: How cameras work, circle of confusion generation, proper near and

From playlist Post Processing

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OpenGL - introduction

Code examples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your

From playlist OpenGL

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Shader Coding: Making a starfield - Part 2

This is part 2 of this tutorial. Be sure to watch part 1 first: https://youtu.be/rvDo9LvfoVE Star fields were some of the first effect I ever coded, back in the late 80's. I decided to revisit this effect and make a 2020 shader version of it. In this video we'll be making this effect in

From playlist Shader Coding

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Rust 3D Graphics in the Browser: 2D Graphics

This is the second of three videos introducing you to 3D graphics in the browser with Rust. This video focuses on 2D graphics and WebGL introduction. The end result will be a gradient rectangle. Below are some links to resources I mention in the video. https://github.com/dmilford/ru

From playlist Rust Tutorial

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Crazy Engineering: Starshade/Coronagraph

Sometimes light just gets in the way. A look at two technologies that block starlight to give telescopes a better view of distant Earth-like planets. For more information on exoplanet research: exoplanets.jpl.nasa.gov

From playlist Exoplanets

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Blender 2.79 Tutorial 4 : Blender Materials

Cheat Sheet / Files : https://goo.gl/rqArwb Best Blender Book : http://amzn.to/2n0HDg6 https://www.patreon.com/derekbanas I continue my Blender Tutorial series this time by talking a great deal about Materials. I also cover lighting, textures, show how to simulate glass, how to get lights

From playlist Blender Tutorial

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Astronomy - Ch. 17: The Nature of Stars (13 of 37) Luminosity and Brightness (Luminosity Defined)

Visit http://ilectureonline.com for more math and science lectures! In this video I will define luminosity as all radiation emitted and brightness as % of energy radiate from visible light. Next video can be seen at: http://youtu.be/zuMrgm1EIpU

From playlist ASTRONOMY 17 STARS AND THE H-R DIAGRAM

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Spectroscopy - Splitting the Starlight

How do we know what stars are made of? Starlight contains millions of fingerprints - spectral lines, which are produced by chemical compounds in the form of molecules, atoms, which are present in the atmospheres of stars and planets. The films shows how scientists decode stellar light and

From playlist Most popular videos

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Physically Based Rendering in 3D Graphics

Learn how to achieve more realistic graphics with physically based rendering (PBR) in the Wolfram Language. PBR is an approach to rendering that attempts to model the behavior of light in the real world. In this talk, you will discover how to render objects with predefined materials such a

From playlist Wolfram Technology Conference 2021

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