Roguelike video games

Rogue (video game)

Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely distributed executable. It was later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code. In Rogue, players control a character as they explore several levels of a dungeon seeking the Amulet of Yendor located in the dungeon's lowest level. The player-character must fend off an array of monsters that roam the dungeons. Along the way, players can collect treasures that can help them offensively or defensively, such as weapons, armor, potions, scrolls, and other magical items. Rogue is turn-based, taking place on a square grid represented in ASCII or other fixed character set, allowing players to have time to determine the best move to survive. Rogue implements permadeath as a design choice to make each action by the player meaningful — should one's player-character lose all his health via combat or other means, that player-character is simply dead. The player must then restart with a fresh character as the dead character cannot respawn, or be brought back by reloading from a saved state. Moreover, no game is the same as any previous one, as the dungeon levels, monster encounters, and treasures are procedurally generated for each playthrough. Rogue was inspired by text-based computer games such as the 1971 Star Trek game and Colossal Cave Adventure released in 1976, along with the high fantasy setting from Dungeons & Dragons. Toy and Wichman, both students at University of California, Santa Cruz, worked together to create their own text-based game but looked to incorporate elements of procedural generation to create a new experience each time the user played the game. Toy later worked at University of California, Berkeley where he met Arnold, the lead developer of the curses programming library that Rogue was dependent on to mimic a graphical display. Arnold helped Toy to optimize the code and incorporate additional features to the game. The commercial ports were inspired when Toy met Lane while working for the Olivetti company, and Toy engaged with Wichman again to help with designing graphics and various ports. Rogue became popular in the 1980s among college students and other computer-savvy users in part due to its inclusion in 4.2BSD. It inspired programmers to develop a number of similar titles such as Hack (1982/1984) and Moria (1983), though as Toy, Wichman, and Arnold had not released the source code at this time, these new games introduced different variations atop Rogue. A long lineage of games grew out from these titles. While Rogue was not the first dungeon-crawling game with procedural generation features, it introduced the subgenre of roguelike RPG procedurally generated dungeon crawlers with Dungeons-and-Dragons-like items (armor, weapons, potions, and magic scrolls) that also had permadeath (permanent death) and an overhead graphical view — albeit via ASCII drawings, as opposed to text descriptions in natural language such as in Adventure/Colossal Cave and the original Zork games. (Wikipedia).

Rogue (video game)
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How To Make Roguelike Game In Unreal Engine | Session 03 | #gamedev

Don’t forget to subscribe! In this project series, you will learn to make a Roguelike game in Unreal Engine. This project series will teach you about Unreal Engine and its functionalities. You will learn to use Unreal Engine and make games with it. In this series, we will make a Roguelik

From playlist Make Roguelike Game In Unreal Engine

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How To Make Roguelike Game In Unreal Engine | Session 04 | #gamedev

Don’t forget to subscribe! In this project series, you will learn to make a Roguelike game in Unreal Engine. This project series will teach you about Unreal Engine and its functionalities. You will learn to use Unreal Engine and make games with it. In this series, we will make a Roguelik

From playlist Make Roguelike Game In Unreal Engine

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How To Make Roguelike Game In Unreal Engine | Session 01 | #gamedev

Don’t forget to subscribe! In this project series, you will learn to make a Roguelike game in Unreal Engine. This project series will teach you about Unreal Engine and its functionalities. You will learn to use Unreal Engine and make games with it. In this series, we will make a Roguelik

From playlist Make Roguelike Game In Unreal Engine

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How To Make Roguelike Game In Unreal Engine | Session 02 | #gamedev

Don’t forget to subscribe! In this project series, you will learn to make a Roguelike game in Unreal Engine. This project series will teach you about Unreal Engine and its functionalities. You will learn to use Unreal Engine and make games with it. In this series, we will make a Roguelik

From playlist Make Roguelike Game In Unreal Engine

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How To Make Roguelike Game In Unreal Engine | Introduction | #gamedev

Don’t forget to subscribe! In this project series, you will learn to make a Roguelike game in Unreal Engine. This project series will teach you about Unreal Engine and its functionalities. You will learn to use Unreal Engine and make games with it. In this series, we will make a Roguelik

From playlist Make Roguelike Game In Unreal Engine

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[RANT] Starward Rogue - Critical Thinking and Video Game Reviews

Hello and welcome to What Da Math This was meant to be a video game review of Starward Rogue by Arcen Games but turned into a critical analysis of the video game review scene where I wanted to explore the idea of critical thinking when watching various video games review videos. Find the

From playlist Space Games REVIEW

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How to Play Dungeons & Dragons

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From playlist How to Play Dungeons & Dragons

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How To Create Classic Roguelike Game In Unreal Engine - Part 1 | Introduction | #gamedev

Don’t forget to subscribe! In this project series, you will learn to create a classic Roguelike Game in Unreal Engine. This series will teach you how to create a Roguelike game using Unreal Engine's Blueprints, a visual scripting system. We will start from scratch and create a basic Rog

From playlist Create Classic Roguelike Game In Unreal Engine - Part 1

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Rogue System REVIEW - Mar 2017 [SPACE GAMES]

Hello and welcome to What Da Math! In this video, we will talk about an unusually difficult space simulator known as Rogue System available on Steam: http://store.steampowered.com/app/366000/ Patreon page: https://www.patreon.com/user?u=2318196&ty=h Enjoy and please subscribe. Other vid

From playlist Space Games REVIEW

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How To Create Classic Roguelike Game In Unreal Engine - Part 3 | Introduction | #gamedev

Don’t forget to subscribe! In this project series, you will learn to create a Roguelike game using Unreal Engine's Blueprints, a visual scripting system. We will start from scratch and create a basic Roguelike in UE4. This tutorial will cover all the details (resources, tools, system,

From playlist Create Classic Roguelike Game In Unreal Engine - Part 3

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James Recommends - Risk of Rain - Roguelike Sci-Fi Action Platformer

James Recommends Risk of Rain, a roguelike action platformer with dynamic difficulty levels in a surprisingly beautiful 8-bit-like style science fiction world. Buy Risk of Rain: http://bit.ly/1rM9jyx Platform: PC (Windows) Coming Soon: PlayStation Vita ***Subscribe for new episodes ever

From playlist James Recommends: All Episodes

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[Rust | nvim] My Own Roguelike - Loading a Custom Font

This is an experiment - instead of uploading the entire twitch session (come see me at https://www.twitch.tv/unclescientist !), I'm breaking it up into smaller sections, and editing out the "fumbling around" bits. In this video, fool around a bit showing a Roguelike game from 1979, and th

From playlist ProgRog

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Creating a DnD 5e character (Thief)

I'm going to be running a private DnD 5e game soon for some new players and I wanted to create a video showing how to roll a new character. -- Watch live at https://www.twitch.tv/brookzerker

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How To Create Classic Roguelike Game In Unreal Engine - Part 1 | Session 02 | #gamedev

Don’t forget to subscribe! In this project series, you will learn to create a classic Roguelike Game in Unreal Engine. This series will teach you how to create a Roguelike game using Unreal Engine's Blueprints, a visual scripting system. We will start from scratch and create a basic Rog

From playlist Create Classic Roguelike Game In Unreal Engine - Part 1

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Roguelike Returns - How to Revive a Genre - Extra Credits

Games like Spelunky and FTL led a revival of the roguelike genre. Techniques adopted from other genres simplify the learning curve and make these games accessible again for modern players. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _______ Get your E

From playlist Extra Credits (ALL EPISODES)

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How To Create Classic Roguelike Game In Unreal Engine - Part 3 | Session 02 | #gamedev

Don’t forget to subscribe! In this project series, you will learn to create a Roguelike game using Unreal Engine's Blueprints, a visual scripting system. We will start from scratch and create a basic Roguelike in UE4. This tutorial will cover all the details (resources, tools, system,

From playlist Create Classic Roguelike Game In Unreal Engine - Part 3

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What If The Biggest Blackhole Shot Through Our Galaxy?

You can buy Universe Sandbox 2 game here: http://amzn.to/2yJqwU6 Hello and welcome to What Da Math! In this video, we will talk about a huge blackhole flying through the Milky Way. Support this channel on Patreon to help me make this a full time job: https://www.patreon.com/whatdamath S

From playlist Universe Sandbox 2

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ROGUE PLANETS - New 2017 Discovery

Hello and welcome to What Da Math! In this video, we will talk about rogue planets. Patreon page: https://www.patreon.com/user?u=2318196&ty=h Enjoy and please subscribe. Other videos here: https://www.youtube.com/playlist?list=PL9hNFus3sjE7jgrGJYkZeTpR7lnyVAk-x Twitter: https://twitter

From playlist Universe Sandbox 2

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How To Create Classic Roguelike Game In Unreal Engine - Part 3 | Session 05 | #gamedev

Don’t forget to subscribe! In this project series, you will learn to create a Roguelike game using Unreal Engine's Blueprints, a visual scripting system. We will start from scratch and create a basic Roguelike in UE4. This tutorial will cover all the details (resources, tools, system,

From playlist Create Classic Roguelike Game In Unreal Engine - Part 3

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Creating a Rogue-like game [C++11 programming]

Yay! I managed to upload a programming video this year.¹ In this tool-assisted education video I create a rogue-like game with C++11. You see me type every line.* Read on what is a rogue-like game: http://en.wikipedia.org/wiki/Rogue-like Twitter: https://twitter.com/RealBisqwit Patreon:

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