Video games using procedural generation

Reassembly (video game)

Reassembly is a 2D open world space shooter PC game, created by video game developer Anisoptera Games. The game is available on Steam or from the developer's website via Humble Widget. Native versions are available for Microsoft Windows, Mac OS, and Linux. It was released on February 19, 2015. (Wikipedia).

Reassembly (video game)
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A Generation of Remasters - Welcome Updates or Troubling Omens? - Extra Credits

Remasters can make old games more accessible, but recently they've been focused on simply updating last gen games that many people could still easily play. But truly old titles have become so out-of-date that any remaster would require the game to be built from the ground up, as we're seei

From playlist Extra Credits (ALL EPISODES)

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How To Retopologize High Poly Game Assets | Session 03 | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to retopologize high poly game assets. ​​This project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopo

From playlist Retopologize High Poly Game Assets

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How To Retopologize High Poly Game Assets | Session 05 | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to retopologize high poly game assets. ​​This project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopo

From playlist Retopologize High Poly Game Assets

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How To Retopologize High Poly Game Assets | Session 01 | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to retopologize high poly game assets. ​​This project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopo

From playlist Retopologize High Poly Game Assets

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How To Retopologize High Poly Game Assets | Session 04 | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to retopologize high poly game assets. ​​This project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopo

From playlist Retopologize High Poly Game Assets

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How To Retopologize High Poly Game Assets | Session 02 | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to retopologize high poly game assets. ​​This project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopo

From playlist Retopologize High Poly Game Assets

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How To Retopologize High Poly Game Assets | Session 06 | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to retopologize high poly game assets. ​​This project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopo

From playlist Retopologize High Poly Game Assets

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How To Retopologize High Poly Game Assets | Introduction | #gamedev

Don’t forget to subscribe! In this project series, you will learn how to retopologize high poly game assets. ​​This project tutorial will go over all the steps on how to retopologize high-fidelity assets and bring them down to lower-resolution assets. I will be showing you how to retopo

From playlist Retopologize High Poly Game Assets

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Rearrange a series

In this video, I define what it means to rearrange (or reshuffle) a series and show that if a series converges absolutely, then any rearrangement of the series converges to the same limit. Interesting Consequence: https://youtu.be/Mw7ocynGVmw Series Playlist: https://www.youtube.com/play

From playlist Series

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[SPACE GAMES] Reassembly REVIEW - March 2016

Hello and welcome to What Da Math?! Check out the new Patreon page and help the channel grow: https://www.patreon.com/user?u=2318196&ty=h This interesting and simple looking game had a mixed selection of reviews on Steam and I wanted to take a look at it and see if it actually is worth p

From playlist Space Games REVIEW

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DeepSec 2011: Reassemble or GTFO! - IDS Evasion Strategies

Speaker: Arron Finnon Intrusion Detection Systems or IDS for short have been sold for many years as a solution to stop attackers from both the "inside" of a network, and the "outside". There is little doubt that the capabilities of these devices have been over sold, and at their very hear

From playlist DeepSec 2011

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DEFCON 13: Black Ops 2005

Speaker: Dan Kaminsky Another year, another batch of packet related stunts. A preview: A Temporal Attack against IP It is commonly said that IP is a stateless protocol. This is not entirely true. We will discuss a mechanism by which IP's limited stateful mechanisms can be exploited to f

From playlist DEFCON 13

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0051 - C++ Programming: HTTP Chunked Transfer Encoding

This is #51 in my series of live (Twitch) coding streams, working on writing my own web server and service framework in C++. This stream I wrote ChunkedBody, a decoder for Chunked Transfer Coding (RFC 7230 4.1), which I need for my web client (and server) to properly handle receiving the

From playlist Excalibur

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Ping of death (made by patchy)

Credit go out to http://infinityexists.com/ For more information go to http://infinityexists.com/2009/03/06/ping-of-death/ March 6th, 2009 by Patchy I decided to do a video on the Ping of Death because a lot of people just starting out in hacking have heard of it, but dont know exac

From playlist hacking (general)

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22C3: Black Ops Of TCP/IP 2005.5

Speaker: Dan Kaminsky New Explorations: Large Graphs, Larger Threats I will discuss new experiences and potential directions involving scanning massive networks, such as the entire world's DNS infrastructure. For more information visit: http://bit.ly/22c3_information To download the vi

From playlist 22C3: Private Investigations

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Marie Morgane Brochard - Le Deep learning appliqué aux sciences du patrimoine

---------------------------------- Vous pouvez nous rejoindre sur les réseaux sociaux pour suivre nos actualités. Facebook : https://www.facebook.com/InstitutHenriPoincare/ Twitter : https://twitter.com/InHenriPoincare Instagram : https://www.instagram.com/instituthenripoincare/

From playlist Conférence IA / 16 et 17 novembre 2021 à l'IHP

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Computer Networks. Part Six: The TCP/IP Protocol Stack and Routers

This is the sixth in a series about computer networks. This video describes the role of a network protocol, and specifically details the TCP/IP suite of protocols. The need for a layered approach to networking software is discussed including the four layer TCP/IP stack and the relevance

From playlist Computer Networks

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ShmooCon 2013: Chopshop: Busting The Gh0St

For more information and to download the video visit: http://bit.ly/shmoocon2013 Playlist ShmooCon 2013: http://bit.ly/Shmoo13 Speakers: Wesley Shields and Murad Khan In incident response or intelligence gathering the question "what happened on the network" is commonplace. As adversaries

From playlist ShmooCon 2013

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Large Hadron Collider (and Small Hotrod Collider) - Sixty Symbols

What is the Large Hadron Collider and what is it looking for? This video also features sixtysymbols' very own "Small Hotrod Collider". Extra interview footage from this video at http://www.youtube.com/watch?v=TT2Q4kBhmXk

From playlist James Clewett Videos

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Peace Games - Gaming for a Better Future - Extra Credits

Since the founding of the Olympics, games have been a tool to bring people together, allowing us to compete but also to recognize the humanity in our opponents. Although online games have become a breeding ground for toxicity, they still have the potential to teach us about each other and

From playlist Extra Credits (ALL EPISODES)

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