Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. This function can encode volumetric data for volume ray casting, distance fields for accelerated intersection finding of surfaces, among other information. (Wikipedia).
This is a brief introduction to how ray marching works and how it is used to generate amazing real-time 3D fractals. I uploaded the source code so you can give it a try yourself! Source code: https://github.com/HackerPoet/PySpace Ray marching tutorial: http://blog.hvidtfeldts.net/index.
From playlist Fractals & Math
Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode PayPal Donation: https://paypal.me/theartofcode Live version: https://www.shadertoy.com/view/XlGBW3 Most 3d shaders you see out there make use of this technique.
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Live Stream #177: 2D Ray Casting and Ray Marching
Today we will explore 2D Ray Casting and Ray Marching 💻 https://thecodingtrain.com/CodingChallenges/ 💻 https://editor.p5js.org/codingtrain/sketches/ 🚂 Website: http://thecodingtrain.com/ 💖 Patreon: https://patreon.com/codingtrain 🛒 Store: https://www.designbyhumans.com/shop/codingtrain/
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Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode PayPal Donation: https://paypal.me/theartofcode Live version: https://www.shadertoy.com/view/3ssGWj In this video we'll go over some basic operators for distance
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Writing a ray marcher in Unity
In this video we'll code a ray marcher inside of a shader in Unity that allows you to render 3d objects on the surface of other 3d objects, like a hologram! Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode Shader
From playlist Unity Tutorials
Shader Coding: Ray Marching Tips & Tricks
Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode Shader starting point: https://www.shadertoy.com/view/wdGGz3 Sh
From playlist Shader Coding
Tchaikovsky - Slavonic March, for orchestra, Op. 31
Tchaikovsky Festival Adrian Leaper
From playlist Brilliant Music
In this video we'll look at refraction: the bending of light as it moves from one medium to another. ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https:/
From playlist Shader Coding
Non-euclidean virtual reality using ray marching
Non-euclidean virtual reality using ray marching Try out the simulation at http://michaelwoodard.net/hypVR-Ray The code is available at https://github.com/mtwoodard/hypVR-Ray Joint work with Roice Nelson and Michael Woodard. This video demonstrates a virtual reality simulation of a non
From playlist GPU shaders
In this video we'll go over how to do proper raymarched reflections. Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/thearto
From playlist Shader Coding
Raytracing and raymarching simulations of non-euclidean geometries - Henry Segerman
Workshop on Topology: Identifying Order in Complex Systems Topic: Raytracing and raymarching simulations of non-euclidean geometries Speaker: Henry Segerman Affiliation: Oklahoma State University Date: December 4, 2020 For more video please visit http://video.ias.edu
From playlist Mathematics
The satellite launched in February, but in March, it malfunctioned, spun out of control, and broke into pieces. The mission was declared a failure. But! Before it failed, Hitomi managed a couple days’ worth of observations. Hosted by: Hank Green ---------- Support SciShow by becoming a p
From playlist SciShow Space
Euler-Mascheroni V: The Meissel-Mertens Constant
Channel social media: Instagram: @whatthehectogon https://www.instagram.com/whatthehectogon/ Twitter: @whatthehectogon https://twitter.com/whatthehectogon Check out my friend Bill's DnD channel: Marching West https://www.youtube.com/channel/UCFNd... Associated social media: Twitter: @Wes
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