Rapid 3D Mapping is a stereophotogrammetry technology developed by the Swedish defence and security company Saab. The system generates three-dimensional maps by image captures of the terrain from a manned aircraft, helicopter and/or UAV. Rapid 3D Mapping makes it possible to generate a three-dimensional map within hours of the flight, the results depends on the existing sensors available on the aircraft. The typical coverage for an aeroplane is 100 square kilometers per hour with a resolution of 0.1m at ground level. In 2010 the system was selected by the Swedish Defence Materiel Administration to generate 3D-models for the Swedish Gripen fighter jet simulators. (Wikipedia).
The Journey of a 3D Printed Object
If you are interested in learning more about this topic, please visit https://www.gcflearnfree.org/thenow/what-is-3d-printing/1/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply
From playlist Technology Trends
How to Create a Surface of Revolution QUICKLY in GeoGebra 3D
#Math Teachers: Creating a 3D surface of revolution by spinning any segment or curve about a line is SUPER EASY to do in #GeoGebra 3D Calculator! Here's how to do it.
From playlist 3D: Dynamic Interactives!
Link: https://www.geogebra.org/m/FphGZ5Er
From playlist 3D: Dynamic Interactives!
If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.
From playlist 3D Printing
OpenGL - 3D rendering overview
Part of a series covering OpenGL. (revision of an earlier video: some restructuring and narration fixes)
From playlist OpenGL
Link: https://www.geogebra.org/m/D4hmNy9M
From playlist 3D: Dynamic Interactives!
Normal Vector to a Plane: Dynamic Illustration
Link: https://www.geogebra.org/m/bRKxY9Zu
From playlist 3D: Dynamic Interactives!
Creating Surfaces of Revolution: Introductory Exercises
Creating simple surfaces of revolution from linear cross sections. Scaffolded introductory exercises to get Ss building, exploring, & modeling in 3D: https://www.geogebra.org/m/ynquhhtd #MTBoS #ITeachMath #geometry #mathchat #geomchat #GeoGebra
From playlist 3D: Dynamic Interactives!
Adam Savage's Maker Tour: MIT's Center for Bits and Atoms (Part 3)
The next stage of machines making machines isn't rapid prototyping, it's rapid prototyping of rapid prototyping. In this third part of his tour of MIT's Center for Bits and Atoms, Adam delves into some mind-bending meso technologies. This series and tour is made possible by The Fab Founda
From playlist Adam Savage's Maker Tour
Engineering 165/265: Advanced Manufacturing Choices. 3D Printing Practicum
UCI EngrMAE 165/265 Advanced Manufacturing Chocies (Spring 2014) Practicum. Advanced Manufacturing Choices -- 3D Printing Practicum -- View the complete course: http://ocw.uci.edu/courses/mechanical_and_aerospace_engineering_165_advanced_manufacturing_choices.html Instructor: Marc J. Madou
From playlist Engineering 165/265:Advanced Manufacturing Choices
Reflection About a Plane: Dynamic & Modifiable Illustration
Link: https://www.geogebra.org/m/HUASZtnZ
From playlist 3D: Dynamic Interactives!
Engineering 165/265: Advanced Manufacturing Choices. Lecture 3: Manufacturing Types, Part II
Marc J. Madou, Ph.D. Recorded April 4, 2013. Manufacturing Types, Part II. License: Creative Commons CC-BY-SA For more information and to access the complete course, please visit http://ocw.uci.edu
From playlist Engineering MAE 165/265: Advanced Manufacturing Choices
AI Weekly Update #12 - November 18th, 2019
https://arxiv.org/abs/1911.04252 https://blog.floydhub.com/knowledge-distillation/ https://arxiv.org/pdf/1911.05289.pdf https://ai.googleblog.com/2019/11/introducing-next-generation-on-device.html https://lilianweng.github.io/lil-log/2019/11/10/self-supervised-learning.html https://medium.
From playlist AI Research Weekly Updates
Hydrographic Printing | Two Minute Papers #7
3D printing is a technique to create digital objects in real life. This technology is mostly focused on reproducing the digital geometry itself - colored patterns (textures) still remains a challenge, and we only have very rudimentary technology to do that. Hydrographic printing on 3D sur
From playlist 3D Printing / 3D Fabrication
MountainWest RubyConf 2015 - Twisty Little Passages
by Jamis Buck A live coding session. Real maze algorithms. 3D surfaces. Animations, first-person fly-throughs of spherical and toroidal mazes. Hexagons, octagons, and regular tilings. Mazes in shapes you never even dreamed of. Coloring techniques. Rendering techniques. Visualization. HOLY
From playlist MWRC 2015
Anthony Mezzacappa - Computational Challenges with Modeling Core Collapse Supernovae - IPAM at UCLA
Recorded 4 October 2021. Anthony Mezzacappa of the University of Tennessee presents "The Computational Challenges associated with Modeling Core Collapse Supernovae and their Gravitational Wave Emission" at IPAM's Workshop I: Computational Challenges in Multi-Messenger Astrophysics. Abstrac
From playlist Workshop: Computational Challenges in Multi-Messenger Astrophysics
AI Weekly Update #9 October 20th, 2019
3:24 OpenAI Robotic Hand Rubik’s Cube Solver https://openai.com/blog/solving-rubiks-cube/ 11:10 GoogleAI Massively Multilingual, Massive Neural Machine Translation https://ai.googleblog.com/2019/10/exploring-massively-multilingual.html 12:45 GoogleAI Video Architecture Search https://ai.go
From playlist AI Research Weekly Updates
Combining medicine and design - with Bon Ku and Ellen Lupton
By combining medicine and design thinking, we can solve problems faced by both patients and clinicians. Watch the Q&A for this talk here: https://www.youtube.com/watch?v=7CSW9j8lMJU Bon and Ellen's book 'Health Design Thinking: Creating Products and Services for Better Health' is out now
From playlist Livestreams
Illumination Tutorial for Software 3D Rendering (1/2+) [c++20]
In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. Also simple effects such as depth shading and fog. We use nothing but standard C++20 (and libSDL for 2D graphics). Become a member: https://youtube.com/Bisqwit/join My links: Twitter: http
From playlist 3D Rendering Tutorial
Enlightened Trial and Error: Gaining Insight Through New Tools
(February 6, 2009) Bjoern Hartmann, of the Stanford HCI Group, gives an overview of different prototyping tools he has built with collaborators to address two research questions. First, how can tools enable a wider range of designers to create functional prototypes of ubiquitous computing
From playlist Course | Human-Computer Interaction Seminar (2008-2009)