Roguelike video games | Video games using procedural generation

Rad (video game)

Rad is a roguelike video game developed by Double Fine and published by Bandai Namco Entertainment. It was released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One on August 20, 2019. (Wikipedia).

Rad (video game)
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3D Game Maker (C++ and OpenGL)

This is something I have been working on as a hobby for several months. It's my game engine I have been programming from scratch. I have a lot more I would like to add but here is what I have so far.

From playlist 3D Programming

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Myself In a Gameboy Advanced Game

I've been teaching myself how to program my own game for the Game Boy Advance. Its been challenging but fun and I'm glad to see it running on the actual system. Thanks for watching. song by: 216V0 https://www.youtube.com/user/216V0/videos

From playlist 3D Programming

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Best Production Practices for Casual Games | Session 03 | #gamedev

Don’t forget to subscribe! This project series is about best production practices for casual games. Most game development projects fail. And, when they fail, hopes and dreams are squashed with them. But it doesn't have to be this way! We can learn a repeatable process for development su

From playlist Best Production Practices for Casual Games

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Stanford Seminar - Designing Assistive Technologies for Agency

Brian A. Smith Columbia University February 5, 2021 Accessibility alone has not been enough to allow visually impaired people (VIPs) to experience the world with the same level of independence and richness as others can. Audio-based assistive technologies such as navigation aids and audio

From playlist Stanford Seminars

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Best Production Practices for Casual Games | Session 02 | #gamedev

Don’t forget to subscribe! This project series is about best production practices for casual games. Most game development projects fail. And, when they fail, hopes and dreams are squashed with them. But it doesn't have to be this way! We can learn a repeatable process for development su

From playlist Best Production Practices for Casual Games

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Best Production Practices for Casual Games | Session 04 | #gamedev

Don’t forget to subscribe! This project series is about best production practices for casual games. Most game development projects fail. And, when they fail, hopes and dreams are squashed with them. But it doesn't have to be this way! We can learn a repeatable process for development su

From playlist Best Production Practices for Casual Games

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Best Production Practices for Casual Games | Introduction | #gamedev

Don’t forget to subscribe! This project series is about best production practices for casual games. Most game development projects fail. And, when they fail, hopes and dreams are squashed with them. But it doesn't have to be this way! We can learn a repeatable process for development su

From playlist Best Production Practices for Casual Games

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Best Production Practices for Casual Games | Session 05 | #gamedev

Don’t forget to subscribe! This project series is about best production practices for casual games. Most game development projects fail. And, when they fail, hopes and dreams are squashed with them. But it doesn't have to be this way! We can learn a repeatable process for development su

From playlist Best Production Practices for Casual Games

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Best Production Practices for Casual Games | Session 01 | #gamedev

Don’t forget to subscribe! This project series is about best production practices for casual games. Most game development projects fail. And, when they fail, hopes and dreams are squashed with them. But it doesn't have to be this way! We can learn a repeatable process for development su

From playlist Best Production Practices for Casual Games

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BIGGEST Game Collection Ever... and More! -- Mind Blow 5

Kevin's Channel - http://www.youtube.com/kevinlieber Santa Kick Game http://www.buzzfeed.com/sarahs28/super-santa-kicker-1yzj Beer filling from bottom. http://www.youtube.com/watch?v=wiu_IX14wLI Final Fight was originally Street Fighter '89 http://en.wikipedia.org/wiki/Final_Figh

From playlist MIND BLOW

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Neither Decapitation Nor Nukes Will Kill A Cockroach… At First.

Episode 3 of 3 Check us out on iTunes! http://apple.co/1TXDZAI Please Subscribe! http://bit.ly/28iQhYC Discovery GO – http://smart.link/57ae195b47796 Cockroaches can survive decapitation, nuclear explosions and they save our forests. Yes, they're gross, but they're actually kin

From playlist Do We Need Cockroaches?

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Nintendo Power Magazine Volume 23

Just looking through one of my old Nintendo Power magazines. Crazy stuff!!

From playlist Nintendo Power Magazines

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Modern Games on the Game Boy Advance Vol 1

Note: This is not images or video. It's 3D textured polygons being calculated in real time. Same thing as watching a real time cutscene in Zelda on N64 or Metal Gear Solid on the PS1. But you can download and spin the 3D models around. The next step will be a game! Download: https://github

From playlist 3D Programming

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Bode Plots of Complex Transfer Functions

In this video we discuss how to generate a bode plot of a complex transfer function by decomposing it into the individual components. We then show how one can sketch the bode plot for each individual component and then linearly add them together to obtain the transfer function of the comp

From playlist Control Theory

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The Last German WWII Attack - Operation Potsdam 1945

Play Call of War for FREE on PC or Mobile: 💥 https://callofwar.onelink.me/q5L6/510deaae Receive an Amazing New Player Pack, only available for the next 30 days! In late April 1945, the German 12th Army launched a daring attack at the Soviet forces encircling Berlin in an attempt to

From playlist Battle of Germany 1944-45

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DEFCON 13: Black Ops 2005

Speaker: Dan Kaminsky Another year, another batch of packet related stunts. A preview: A Temporal Attack against IP It is commonly said that IP is a stateless protocol. This is not entirely true. We will discuss a mechanism by which IP's limited stateful mechanisms can be exploited to f

From playlist DEFCON 13

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State of CSS in 2022

Styling on the web has been moving fast, bringing rich features for container-based styles and layouts, managing color contrast, leveraging device vibrant colors, gradients, and new color spaces for mixing, orchestrating stylesheets, subgrid, inert, :has() selector, and much more. With ea

From playlist Web Design: CSS / SVG

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Category Theory and Competition Projective Geometry | Cross Teaching

Patreon : https://patreon.com/user/Fematika

From playlist Cross Teaching

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!!Con 2019 - Keynote by Jenn Schiffer

!!Con 2019 - Keynote by Jenn Schiffer

From playlist !!Con 2019

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Best Production Practices for Casual Games | Session 09 | #gamedev

Don’t forget to subscribe! This project series is about best production practices for casual games. Most game development projects fail. And, when they fail, hopes and dreams are squashed with them. But it doesn't have to be this way! We can learn a repeatable process for development su

From playlist Best Production Practices for Casual Games

Related pages

Roguelike | Random number generation