Organizational-dynamic games are Serious games that teach and reflect the dynamics of organizations at the following 3 levels: * individual behavior (specific attitudes towards collaboration or knowledge sharing, competencies, character traits, motivation, change readiness, etc.) * group and network dynamics (power and influence pattern, sub-group behavior, team dynamics as in Group-dynamic games, etc.) * cultural dynamics (specific values, dominant mental and behavioral models, etc.) Organizational-dynamic games are usually designed for the specific purpose of furthering personal development and character building, particularly in addressing complex organizational situations, such as managing change and innovation diffusion in a company, helping people in the organization to introduce productive collaboration patterns, managing difficult meeting situations, etc. They have a proven history in helping managers and decision makers in better understanding organizational dynamics, the diagnosis of organizational contexts, and the impact of organizational interventions (corresponding to the actions you can undertake in such a simulation to achieve a result (e.g. a change in attitude or behavior). See the example of the EIS simulation [1]. (Wikipedia).
How To Create Top-Down RPG For Game In Unity | Session 10 | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
From playlist Create Top-Down RPG For Game In Unity
Stanford Seminar: Expert Crowdsourcing with Flash Teams and Organizations
Daniela Retelny Stanford University Online crowdsourcing marketplaces provide access to millions of individuals with a range of expertise and experiences. To date, however, most research has focused on microtask platforms, such as Amazon Mechanical Turk. While microtask platforms have ena
From playlist Stanford Seminars
How To Create Top-Down RPG For Game In Unity | Session 06 | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
From playlist Create Top-Down RPG For Game In Unity
How To Create Top-Down RPG For Game In Unity | Session 05 | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
From playlist Create Top-Down RPG For Game In Unity
Stanford Webinar - Tech, Tools, and Team Design: How you can utilize new platforms to work smarter
Learn more at https://online.stanford.edu/programs/stanford-digital-transformation-certificate Assistant Professor Valentine teaches XDGT121 Rethinking Teams: Designing for the Modern Workforce https://online.stanford.edu/courses/xdgt121-rethinking-teams-designing-modern-workforce In or
From playlist Leadership & Management
Nash Equilibriums // How to use Game Theory to render your opponents indifferent
Check out Brilliant ► https://brilliant.org/TreforBazett/ Join for free and the first 200 subscribers get 20% off an annual premium subscription. Thank you to Brilliant for sponsoring this playlist on Game Theory. Game Theory Playlist ► https://www.youtube.com/playlist?list=PLHXZ9OQGMqx
From playlist Game Theory
How to maintain analytical complexity in the face of the experimental turn by Andreas Wimmer
Program Summer Research Program on Dynamics of Complex Systems ORGANIZERS: Amit Apte, Soumitro Banerjee, Pranay Goel, Partha Guha, Neelima Gupte, Govindan Rangarajan and Somdatta Sinha DATE : 15 May 2019 to 12 July 2019 VENUE : Madhava hall for Summer School & Ramanujan hall f
From playlist Summer Research Program On Dynamics Of Complex Systems 2019
System Leadership in the Face of Dynamic Change
From the October 6th, 2017 Workforce & Learning Pathways In A Period Of Dynamic Change Conference; Banny Banerjee, Director fo the Stanford Change Labs in the H-STAR Institute looks at... 1. We are entering an era marked by rapid changes and profound questions. 2. Our dominant models of l
From playlist Workforce & Learning Pathways In A Period Of Dynamic Change Conference
How To Create Top-Down RPG For Game In Unity | Session 04 | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
From playlist Create Top-Down RPG For Game In Unity
Class 6, Part 2: Public-Private Partnership & "The Valley of Death" Between Research and Devel...
MIT STS.081 Innovation Systems for Science, Technology, Energy, Manufacturing, and Health, Spring 2017 Instructor: William B. Bonvillian View the complete course: https://ocw.mit.edu/STS-081S17 YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61GOiMKYgTzHpf8x6iiblaV Clas
From playlist MIT STS.081J/17.395J Innovation Systems for Science, Tech, Energy, Manufacturing & Health, Spring 2017
Culture 2020 - This Organization's Got Soul!: Midday Mindfulness: Arizona State University (ASU)
Christine Whitney Sanchez is a social entrepreneur, consultant, coach, and architect of large-scale transformation. As the Chief Culture Officer for the University Technology Office at Arizona State University, she collaboratively designs and advances an integrated approach to the developm
From playlist Midday Mindfulness
How To Create Top-Down RPG For Game In Unity | Introduction | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
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DevOpsDays Rockies: The End of the Beginning by Andrew Clay Shafer
DevOpsDays Rockies: The End of the Beginning by Andrew Clay Shafer
From playlist DevOpsDays Rockies 2017
Fly the airplane - Kristopher Beevers (NS1)
During active operational incidents, we experience very human reactions that get in the way of resolution. Approaches like Incident Command provide solid foundations for incident response. Kristopher Beevers explains how to augment Incident Command with simple tools and processes that help
From playlist O'Reilly Velocity Conference 2017 - New York, New York
How To Create Top-Down RPG For Game In Unity | Session 09 | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
From playlist Create Top-Down RPG For Game In Unity
How To Create Top-Down RPG For Game In Unity | Session 11 | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
From playlist Create Top-Down RPG For Game In Unity
Highlight: Updating the instruction sidebar for the Get the Streamer game
Brooks updated the instructions for the game using Figma and then spent some time experimenting with GitHub Actions. --- Code - https://github.com/brooks-builds/get_the_streamer_game Twitter - https://www.twitter.com/brooks_patton Project Ideas - https://github.com/brooks-builds/backlog
From playlist programming before work live streams
How To Create Top-Down RPG For Game In Unity | Session 15 | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
From playlist Create Top-Down RPG For Game In Unity
How To Create Top-Down RPG For Game In Unity | Session 07 | #unity | #gamedev
Don’t forget to subscribe! In this project series, we will learn to create a Top-Down RPG in Unity for the enemy game. We will develop a great RPG enemy AI. In this series, we'll be analyzing and experimenting with different types of enemies, AI, behaviors, and also randomly generating t
From playlist Create Top-Down RPG For Game In Unity
Blockchain Technology Explained (2 Hour Course)
Blockchain Technology Course will cover: - Technology overview - Blockchain evolution - Decentralized web - Distributed organizations - Distributed ledger - Smart contracts - Distributed applications - Internet of value - Token economies **** INTERESTED IN THE STOCK MARKET? I developed a
From playlist Blockchain