Roguelike video games | Video games using procedural generation

Noita (video game)

Noita is an platform roguelite game developed by Nolla Games. Players control a sorcerer that can create and cast spells in order to defeat enemies named after Finnish mythological creatures. The game takes place in a 2D world with procedurally generated areas where every pixel is physically simulated. It was released in early access for Microsoft Windows on 24 September 2019. Noita left early access as the 1.0 version was released on 15 October 2020. (Wikipedia).

Noita (video game)
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Is There Science Behind Video Games? Play Noggin Returns!

Exploring the science behind your favorite video games! Check out Play Noggin: https://youtu.be/M6FDw5gzRC4 Follow Us! https://twitter.com/LifeNoggin https://facebook.com/LifeNoggin Click here to see more videos: https://www.youtube.com/user/lifenoggin Life Noggin is a weekly animated

From playlist Popular Uploads | Life Noggin

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Behind the Mask of the World's Oldest Surviving Dramatic Art | Short Film Showcase

Noh theater, or Nohgaku (能楽), is one of the world’s most ancient stage traditions still being actively performed today. Known for its use of elaborate masks known as nohmen, Noh performances weave together supernatural elements and Buddhist philosophies along with music and dance. ➡ Subscr

From playlist Newest Clips | National Geographic

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What Is Life Noggin?

Welcome to Life Noggin! A channel educating you on science and the world around you. We're going to explore it all and have a ton of fun doing it! FOLLOW US: http://twitter.com/lifenoggin LIKE US: http://www.facebook.com/lifenoggin We'll have new entertaining videos for you every Monday

From playlist Latest Uploads | Life Noggin

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What's The Science Behind Video Games?

Introducing our new show...PLAY NOGGIN We explore the science behind your favorite video games. Subscribe: Subscribe To Play Noggin ►►►► http://bit.ly/24xTP4B FOLLOW US: http://twitter.com/lifenoggin

From playlist Popular Uploads | Life Noggin

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Becoming a fractal [Research] Day 6

Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/leioslabs

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Help Life Noggin Make More Videos!

Support us at: https://www.patreon.com/LifeNogginStudios Life Noggin is a weekly animated educational series. Whether it's science, pop culture, history or art, we explore it all and have a ton of fun doing it. Follow Us! https://twitter.com/LifeNoggin https://facebook.com/LifeNoggin C

From playlist Latest Uploads | Life Noggin

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Linux Noob Installs Gentoo for the First Time

Long requested. Long denied. It's finally happening. I'm going to install Gentoo. In a VM. It's going to be a complete and utter failure. A train wreck, If you will.

From playlist Live Streams

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[LIVE] Code-It-Yourself! Sliding Block Puzzle Games

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From playlist Code-It-Yourself!

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The Physics Of Minecraft

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Ontiganta Short Film | Nakama Planet Green Studios | Hussain Sha Kiran

Ontiganta, a short film revolving around the chance meeting of two strangers at an odd hour. One in the wait of someone and the other in the want of a lighter. Watch what happens when the conversation proceeds and the strangers get to know each other. (If you like the video please add it

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Beppo's BoRhap

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From playlist My Other Videos

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Play Ethics: Values, Virtues, and Videogames

From the Interactive Media & Games Seminar Series; Miguel Sicart, Computer Games & Research, IT University of Copenhagen asks what roles do playthings, from games to other forms of interactive entertainment, play in shaping our culture? Are games, and play, in realms beyond morality, or is

From playlist Interactive Media & Games Seminars FALL 2015

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Queerness and Video Games: Identity, Community & Design

From the Interactive Media & Games Seminar Series; Bonnie Ruberg, Provost's Postdoctoral Scholar in the Interactive Media and Games Division at the University of Southern California addresses how for decades LGBTQ people have been underrepresented in mainstream video games. Queerness in vi

From playlist Interactive Media & Games Seminars WINTER 2016

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The Artification of Games

From the Interactive Media & Games Seminar Series; Kellee Santiago, Partner Manager for Indie Developers at Google Play Games explores the ways in which video games have both grown in their complexity and receded further into their roots as a commodity sold behind closed curtains in the ba

From playlist Interactive Media & Games Seminars WINTER 2016

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[RANT] Starward Rogue - Critical Thinking and Video Game Reviews

Hello and welcome to What Da Math This was meant to be a video game review of Starward Rogue by Arcen Games but turned into a critical analysis of the video game review scene where I wanted to explore the idea of critical thinking when watching various video games review videos. Find the

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Behind the Bezel: Coin-Op Arcade Video Game Cabinets as Design History

From the Interactive Media & Games Seminar Series; Raiford Guins, Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University, argues for an expanded view of ‘game design’ to account for the industrial and graphic design of

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A Tale of Two Jousts: Multimedia, Game Feel, and Imagination

From the Interactive Media & Games Seminar Series; Douglas Wilson an Assistant Professor of Game Design at RMIT University and Co-Owner Die Gute Fabrik argues that the term "game feel" is so useful precisely because it speaks to the messy amalgamation of computation, multimedia, and cultur

From playlist Interactive Media & Games Seminars Fall 2016

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The Politicization of Video Games and the Games Media

From the Interactive Media & games Seminar Series; Colin Campbell, a Senior reporter at Polygon, addresses how Video games are now part of the culture wars. Their content is used by critics and consumers to stake claim to political positions, some of which are extreme. Designers use games

From playlist Interactive Media & Games Seminars WINTER 2016

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The Video Game Crash of 1983: Crash Course Games #6

So the 1980s was the golden age of arcade games. Games like Donkey Kong, Pac- Man, Space Invaders, and Centipede had become a cultural phenomenon. These games had expanded the gamer demographic and even encouraged the rise of competitive gaming. There were also many innovations in the home

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Nujabes - Another Reflection

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Related pages

Procedural generation | Pixel | Roguelike