Noise (electronics)

Noise floor

In signal theory, the noise floor is the measure of the signal created from the sum of all the noise sources and unwanted signals within a measurement system, where noise is defined as any signal other than the one being monitored. In radio communication and electronics, this may include thermal noise, black body, cosmic noise as well as atmospheric noise from distant thunderstorms and similar and any other unwanted man-made signals, sometimes referred to as incidental noise. If the dominant noise is generated within the measuring equipment (for example by a receiver with a poor noise figure) then this is an example of an instrumentation noise floor, as opposed to a physical noise floor. These terms are not always clearly defined, and are sometimes confused. Avoiding interference between electrical systems is the distinct subject of electromagnetic compatibility (EMC). In a measurement system such as a seismograph, the physical noise floor may be set by the incidental noise, and may include nearby foot traffic or a nearby road. The noise floor limits the smallest measurement that can be taken with certainty since any measured amplitude can on average be no less than the noise floor. A common way to lower the noise floor in electronics systems is to cool the system to reduce thermal noise, when this is the major noise source. In special circumstances, the noise floor can also be artificially lowered with digital signal processing techniques. Signals that are below the noise floor can be detected by using different techniques of spread spectrum communications, where signal of a particular information bandwidth is deliberately spread in the frequency domain resulting in a signal with a wider occupied bandwidth. Every additional 6.02 dB of noise floor corresponds to a 1-bit reduction of the effective number of bits of an analog-to-digital converter or digital-to-analog converter. (Wikipedia).

Noise floor
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Sound waves interference!

In this video i demonstrate sound waves interference and standing waves from loudspeaker used sound sensor. The frequency on loudspeaker is about 5500Hz. Enjoy!!!

From playlist WAVES

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Show Me Some Science! Speed Of Sound

Sound is a wave which travels through the air at about 330 m/s. The Little Shop of Physics Crew dances to the music together. When spread out along the track, it takes about a third of a second for the sound to travel from the first person to the last. The crew is blindfolded, so there are

From playlist Show Me Some Science!

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Sound vs. Noise: What’s the Actual Difference? (Part 1 of 3)

Noise and sound are not the same thing… really, they aren’t! What exactly is noise? Part 2 of 3 - https://youtu.be/XhFhK97hrdY Part 3 of 3 - https://youtu.be/yTyYZFcxGGQ Read More: Signal-to-Noise Ratio and Why It Matters https://www.lifewire.com/signal-to-noise-ratio-3134701 “You

From playlist Seeker Plus

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What is Sound? - Quickly Discover What Sound Really Is

What is Sound? This simple demonstration visually shows how sound waves are produced from a vibrating surface. A frequency generator is hooked up to a power amplifier, and the resultant signal is used to drive a loudspeaker. The signal is also sent to an oscilloscope. After listen

From playlist Physics Demonstrations

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Amazing science experiment-Demonstrating beat frequency

A beat is an interference pattern between two sounds of slightly different in frequencies You can download this app or a similar app on two devices and TRY it at home Enjoy!!!

From playlist Beats

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Amazing science experiment-Demonstrating beat frequency

A beat is an interference pattern between two sounds of slightly different in frequencies You can download this app or a similar app on two devices and TRY it at home Enjoy!!!

From playlist Beats

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Best LRAD System!... For Your Money

We test our DIY LRAD outside with a "volunteer" and then move inside to go over the details and build of the LRAD system. You'll see what speakers, enclosure, amplifier, electronics, etc. we use for this very affordable LRAD. Video/site mentioned at 4:10 https://www.soundlazer.com/how-doe

From playlist Sound

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Waves 3_4 Interference

Intensity and sound levels.

From playlist Physics - Waves

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Waves 3_7 Intensity and Sound Level

Intensity and sound levels.

From playlist Physics - Waves

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EEVblog #1118 - Why Are Studio Monitors Noisy?

Why do many powered studio monitor speakers have a low level audible background noise? This is an issue with many big and popular brand monitors like KRK, Yamaha, JBL, Alesis and many others, even top end brands like Focal. Time for some investigation on the KRK Rokit 6 studio monitor spe

From playlist Audio & Speakers

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EEVblog #528 - Opamp Input Noise Voltage Tutorial

Dave explains one of the most confusing parameters in an opamp datasheet, Input Noise Voltage Density, that mysterious nV/RootHz figure. Along with different types of opamp noise, corner noise frequency, and how to calculate output noise spectral density. And how to use a Dynamic Signal An

From playlist Opamps - Tutorials & Practicals

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[Rust Programming] Learning to make a Roguelike - Day 36

[Recorded on 23 November, 2021] I've been playing Roguelikes for many years, and I've always thought about making one! Combine that with a desire to learn Rust, and we've got a match made in heaven. This session was recorded live from twitch on 23 November. I'm using the Roguelike Tutori

From playlist [Rust Programming] Writing Roguelike using RLTK

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EEVblog #1328 - uCurrent OPA189 Measurements

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From playlist Electronics Tutorials

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SVD and Optimal Truncation

This video describes how to truncate the singular value decomposition (SVD) for matrix approximation. See paper by Gavish and Donoho "The Optimal Hard Threshold for Singular Values is 4/\sqrt{3}" https://arxiv.org/abs/1305.5870 https://ieeexplore.ieee.org/document/6846297  These le

From playlist Data-Driven Science and Engineering

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EEVblog #891 - Siglent SSA3021X vs Rigol DSA815 Spectrum Analyser

Dave compares the new Siglent SSA3021A 2.1GHz spectrum analyser with similar priced Rigol DSA815. Noise floor, clock and PLL phase noise and other performance aspects are measured and compared between the two models. Bugs?, yup, got those too! Forum: http://www.eevblog.com/forum/blog/eevbl

From playlist Spectrum Analyser

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SVD: Optimal Truncation [Python]

This video describes how to optimally truncate the singular value decomposition (SVD) for noisy data (Python code). See paper by Gavish and Donoho "The Optimal Hard Threshold for Singular Values is 4/\sqrt{3}" https://arxiv.org/abs/1305.5870 https://ieeexplore.ieee.org/document/684629

From playlist Data-Driven Science and Engineering

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Wanna Get Sh*t Done? There’s a Perfect Noise Level for That (Part 3 of 3)

Too much noise can kill you, but silence can drive you mad. How much noise is too much? Special thanks to Mike Rugnetta for his help with this episode! Check out his podcast, Reasonably Sound, at ReasonablySound.com or on Apple Podcasts https://itunes.apple.com/us/podcast/reasonably-soun

From playlist Seeker Plus

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[Rust Programming] Learning to make a Roguelike - Day 35

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From playlist [Rust Programming] Writing Roguelike using RLTK

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Waves 3_5 Interference

Intensity and sound levels.

From playlist Physics - Waves

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[Rust Programming] Learning to make a Roguelike - Day 50

[Recorded on 31 December, 2021] I've been playing Roguelikes for many years, and I've always thought about making one! Combine that with a desire to learn Rust, and we've got a match made in heaven. This session was recorded live from twitch on 31 December. I'm using the Roguelike Tutori

From playlist [Rust Programming] Writing Roguelike using RLTK

Related pages

Digital signal processing | Atmospheric noise | Johnson–Nyquist noise | Noise (electronics) | Signal-to-noise ratio | Noise figure | Bit | Effective number of bits