Interpolation

Motion interpolation (computer graphics)

Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that are time-consuming to alter.Motion interpolation provides a much faster alternative to creating new motions through the same means. (Wikipedia).

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Accelerated motion and oscillation!

In this video i demonstrate accelerated motion with interface. I show the graphs of simple accelerating motion and simple harmonic motion with force and motion sensor!

From playlist MECHANICS

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A06 The equations of motion

A mathematics bonus. In this lecture I remind you of a way to calculate the cross product of two vector using the determinant of a matrix along the first row of unit vectors.

From playlist Physics ONE

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Basketball Shuffle

Animation created in After Effects for use on a basketball score board.

From playlist Motion Design Portfolio

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Adding Vectors Geometrically: Dynamic Illustration

Link: https://www.geogebra.org/m/tsBer5An

From playlist Trigonometry: Dynamic Interactives!

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Helicopter Flight

An animation I put together of a helicopter flying through a mountain range. I did not create the mountain background animation.

From playlist Motion Design Portfolio

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Motion Graphs (8 of 8) Distance and Displacement in One Dimension

Describes the difference between distance and displacement in one dimensional motion. Also shows how to calculate displacement. You can see a listing of all my videos at my website, http://www.stepbystepscience.com Link for sharing this video: https://youtu.be/i264R8mw1us Support my cha

From playlist Motion Graphs; Position and Velocity vs. Time

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Lecture 20: Introduction to Animation (CMU 15-462/662)

Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/

From playlist Computer Graphics (CMU 15-462/662)

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4 Motion part 2

In this second part on Motion, we take a look at calculating the velocity and position vectors when given the acceleration vector and initial values for velocity and position. It involves as you might imagine some integration. Just remember that when calculating the indefinite integral o

From playlist Life Science Math: Vectors

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DDPS | Data-driven methods for fluid simulations in computer graphics

Fluid phenomena are ubiquitous to our world experience: winds swooshing through trembling leaves, turbulent water streams running down a river, and cellular patterns generated from wrinkled flames are some few examples. These complex phenomena capture our attention and awe due to the beaut

From playlist Data-driven Physical Simulations (DDPS) Seminar Series

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Motion Graphs (6 of 8) Displacement from the Velocity vs. Time Graph

Shows how to calculate the displacement of an object from its velocity vs. time graph. You can see a listing of all my videos at my website, http://www.stepbystepscience.com The object's displacement is the area under its velocity vs time graph. Motion graphs are an excellent way to get a

From playlist Motion Graphs; Position and Velocity vs. Time

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Solving PDEs Over Regions with Symbolics and Numerics

Speaker: D. Kapadia & O. Ruebenkoenig Solving partial differential equations both symbolically and numerically in the Wolfram Language. Learn about specification of PDEs, boundary conditions, regions, and new functionality like eigensystem computation. Download notebook: http://wac.36f4.

From playlist Wolfram Virtual Conference 2015

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Lecture 05: Spatial Transformations (CMU 15-462/662)

Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/

From playlist Computer Graphics (CMU 15-462/662)

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Lecture 23: Physically Based Animation and PDEs (CMU 15-462/662)

Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/

From playlist Computer Graphics (CMU 15-462/662)

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Calculus 3: Vector Calculus: Motion in a Plane (1 of 15) General Concept

Visit http://ilectureonline.com for more math and science lectures! In this video I will explain the general concept of motion in a plane (2-D) in vector calculus in relationship to position vector (r(t)), velocity vector (v(t)), and, later, acceleration vector (a(t)). Next video in the

From playlist CALCULUS 3 CH 3.1 VECTOR CALCULUS: MOTION IN A PLANE

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Lecture 07: Perspective Projection and Texture Mapping (CMU 15-462/662)

Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/

From playlist Computer Graphics (CMU 15-462/662)

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Lecture 06: 3D Rotations and Complex Representations (CMU 15-462/662)

Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: http://15462.courses.cs.cmu.edu/

From playlist Computer Graphics (CMU 15-462/662)

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Deep and Multi-fidelity learning with Gaussian processes: Andreas Damianou, Amazon

Uncertainty quantification (UQ) employs theoretical, numerical and computational tools to characterise uncertainty. It is increasingly becoming a relevant tool to gain better understanding of physical systems and to make better decisions under uncertainty. Realistic physical systems are us

From playlist Effective and efficient gaussian processes

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ION GNSS+ 2022, 1st Place Winner of the Smartphone Decimeter Challenge

Suzuki, Taro, "1st Place Winner of the Smartphone Decimeter Challenge: Two-Step Optimization of Velocity and Position Using Smartphone’s Carrier Phase Observations," Proceedings of the 35th International Technical Meeting of the Satellite Division of The Institute of Navigation (ION GNSS+

From playlist Google Smartphone Decimeter Challenge '22 Winner's Solutions | Kaggle Competitions

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Projection of One Vector onto Another Vector

Link: https://www.geogebra.org/m/wjG2RjjZ

From playlist Trigonometry: Dynamic Interactives!

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Live CEOing Ep 696: Language Design in Wolfram Language [Video, Image, & Audio]

In this episode of Live CEOing, Stephen Wolfram discusses upcoming improvements and features to the Wolfram Language. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or through the official Twitch channel of Stephen Wolfram

From playlist Behind the Scenes in Real-Life Software Design

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