Mobile automaton (plural: mobile automata) within theoretical computer science, is a class of automata similar to cellular automata but which have a single "active" cell instead of updating all cells in parallel. In a mobile automaton, the evolution rules apply only to the active cell, and also specify how the active cell moves from one generation to the next. All cells that are not active remain the same from one generation to the next. Mobile automata can therefore be considered a hybrid between elementary cellular automata and Turing machines. (Wikipedia).
7.1: Cellular Automata - The Nature of Code
This video introduces the concepts and algorithms behind Cellular Automata. (If I reference a link or project and it's not included in this description, please let me know!) Read along: http://natureofcode.com/book/chapter-7-cellular-automata/ http://en.wikipedia.org/wiki/Cellular_autom
From playlist The Nature of Code: Simulating Natural Systems
Frank Buss' Hexagonal Cellular Automaton
Frank Buss' Hex Cellular Automaton, initialized with a glider gun and a rake. http://www.frank-buss.de/automaton/hexautomaton.html Generated with Ready: http://code.google.com/p/reaction-diffusion/
From playlist Ready
‘Octobot’ is the world’s first soft-bodied robot
Flexible machine goes where no robot has gone before. Learn more: http://www.sciencemag.org/news/2016/08/octobot-world-s-first-soft-bodied-robot
From playlist Robots, AI, and human-machine interfaces
A simple gears mechanism moving a frame structure. Used in robot toys. Free 3D model at https://skfb.ly/o6X7q.
From playlist Walking Machines
What We've Learned from NKS Chapter 11: The Notion of Computation
In this episode of "What We've Learned from NKS", Stephen Wolfram is counting down to the 20th anniversary of A New Kind of Science with [another] chapter retrospective. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or th
From playlist Science and Research Livestreams
What We've Learned from NKS Chapter 3: The World of Simple Programs
In this episode of "What We've Learned from NKS", Stephen Wolfram is counting down to the 20th anniversary of A New Kind of Science with [another] chapter retrospective. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or th
From playlist Science and Research Livestreams
I found the plans for this model on this site (http://scrollsawworkshop.blogspot.com.br/2008/10/marble-automation-machine.html). Free 3D model at https://skfb.ly/o6vRE.
From playlist Marble Machines
Mechanical Dragonfly Automata Kit Build and Review!
Time for a model kit build! This steampunk-inspired mechanical dragonfly is something we've seen advertised on social media, and Norm assembles it to show you how the kit comes together, its motorized kinetic movement, and what hiccups he encountered along the way. It's an aesthetically be
From playlist Toys, Models and Collectibles
Dan Guralnik (3/23/2023): Wanted: Topologists for Autonomous Robots Community
Topological Complexity (TC) addresses a foundational problem in Robotics from the 2nd half of the 20th century: Quantify the complexity of planning continuous paths through a topological space, regarded as the configuration/state space of a programmable synthetic system. Technological bre
From playlist Topological Complexity Seminar
(11/20/2018) Live Coding: A New Kind of Science
Stephen Wolfram live-codes using the Wolfram Language, walking through some of his book, "A New Kind of Science"
From playlist Stephen Wolfram Livestreams
What We've Learned from NKS Chapter 9: Fundamental Physics
In this episode of "What We've Learned from NKS", Stephen Wolfram is counting down to the 20th anniversary of A New Kind of Science with [another] chapter retrospective. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or th
From playlist Science and Research Livestreams
Emmanuel Filiot : Transductions - Partie 1
Résumé : Après une introduction générale présentant les principaux modèles et problèmes étudiés, nous étudierons plus précisément trois sujets qui permettront d’illustrer des propriétés algorithmiques, des aspects algébriques et logiques de cette théorie : - caractérisation, décision et mi
From playlist Logic and Foundations
Sabetta Matsumoto - Mobius Cellular Automata Scarves - G4G14 Apr 2022
In 2015, the third author launched a successful Kickstarter campaign to fund the purchase of an industrial knitting machine. The Kickstarter rewards were scarves, each procedurally knitted in a unique two-colour pattern: the output of a elementary cellular automaton. The scarves are double
From playlist G4G14 Videos
Coding Wireworld Cellular Automaton in C++/SFML
Hello everybody! This time, I will be creating Wire World, which is little bit different than some of the other cellular automatons i have made, but still quite cool none the less :) Hope you enjoy! ========= DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/ SOURCE CODE:
From playlist Creating Cellular Automaton
What We've Learned from NKS 20 Years Later: The Making and Current State of a New Kind of Science
In this episode of "What We've Learned from NKS", Stephen Wolfram is celebrating the 20th anniversary of A New Kind of Science with a look at the making of and current state of NKS. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube c
From playlist Science and Research Livestreams
Coding "Empire" Cellular Automaton in C++/SFML
This is a cellular automaton that I came up with. YouTube compression kinda ruins it, so I highly recommended you watch in highest quality you can, and also download the project to see it for yourself :) Source: https://github.com/Hopson97/Empire Download: https://drive.google.com/open?i
From playlist Creating Cellular Automaton
Live CEOing Ep 309: RLE Format in Wolfram Language
Watch Stephen Wolfram and teams of developers in a live, working, language design meeting. This episode is about RLE Format in the Wolfram Language.
From playlist Behind the Scenes in Real-Life Software Design
Cellular Automata are a fantastic demonstration of how a simple set of rules can elicit a complex emergent behaviour. In this video I show John Conway's Game Of Life implemented in quick and simple C++ at the command line. Github: https://github.com/OneLoneCoder/Javidx9/blob/master/Consol
From playlist Interesting Programming
Wim Martens: Graph data management – lecture 1
After giving a motivation of graph databases and an overview of the main data models, we will dive into foundational aspects of graph database query languages, with a strong focus on regular path queries (RPQs) and conjunctive regular path queries (CRPQs). We will consider the different se
From playlist Numerical Analysis and Scientific Computing
Coding "Predator And Prey" Cellular Automaton in C++/ SFML
Thanks "Nimmy" from my discord server for the idea! Wanted to try something a bit different for a change, and here it is: A cellular automaton. ========= DOWNLOAD: https://github.com/Hopson97/CellularAutomaton/releases/ SOURCE CODE: https://github.com/Hopson97/CellularAutomaton =======
From playlist Creating Cellular Automaton