Persistence

Marshalling (computer science)

In computer science, marshalling or marshaling (US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission. It is typically used when data must be moved between different parts of a computer program or from one program to another. Marshalling can be somewhat to serialization. Marshalling is describing an intent or process to transfer some object from a client to server, intent is to have the same object that is present in one running program, to be present in another running program, i.e. object on a client to be transferred to and present on the server. Serialization does not necessarily have this intent since it is only concerned about transforming data into a, for example, stream of bytes. One could say that marshalling might be done in some other way from serialization, but some form of serialization is usually used. It simplifies complex communications, because it uses composite objects in order to communicate instead of primitive objects. The inverse process of marshalling is called unmarshalling (or demarshalling, similar to deserialization). An unmarshalling interface takes a serialized object and transforms it into an internal data structure. The accurate definition of marshalling differs across programming languages such as Python, Java, and .NET, and in some contexts, is used interchangeably with serialization. (Wikipedia).

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Related pages

Serialization | Microsecond | Object (computer science) | Common Language Runtime