Picross (video game series) | Nonograms
Mario's Super Picross is a Super Famicom sequel to Mario's Picross. The game is compatible with the Super Famicom Mouse. Developed by Jupiter and Ape and published by Nintendo. After the failure of Mario's Picross in North America, Nintendo decided not to release this game in that region. The game was made available for download on the Wii's Virtual Console service on December 19, 2006, in Japan and later in PAL regions on September 14, 2007, the 12th anniversary of the game's original Japanese release - marking the first Western release of the game, which has been left nontranslated with original Japanese text intact. This game was re-released for download on the Wii U's Virtual Console service in both Japan and the PAL regions on April 27, 2013. It was made available worldwide on Nintendo Switch Online in September 2020. (Wikipedia).
Super Mario Brothers Is The World's Greatest Piece Of Surrealist Art | Idea Channel | PBS
We all know who the Mario Brothers are but have you ever stepped back and tried looking at those games from a fresh perspective? Like you've never seen or heard of them before? They're bananas! There are armored turtles who stand on their hind legs and steal princesses! There are bullets w
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NES Super Mario Bros TAS in 05:15.6 by Bisqwit
For more details, see http://tasvideos.org/664M.html This movie is the 2nd of Bisqwit's movies published (his 3rd attempt). It is a mere 3 frames faster than the previous version. This versions takes a number of detours such as playing with a koopa shell, getting a random coin, and takin
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Is Super Mario Brothers A Surrealist Masterpiece?
Viewers like you help make PBS (Thank you đ) . Support your local PBS Member Station here: https://to.pbs.org/donateidea Itâsa me⊠the unexpected combination of visual elements We can look at Mario, and his 30+ year series of ultra-beloved games and then also look at surrealist visual a
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Comment Responses: Is Super Mario Brothers A Surrealist Masterpiece?
Viewers like you help make PBS (Thank you đ) . Support your local PBS Member Station here: https://to.pbs.org/donateidea Comment Responses! Tweet us! http://bit.ly/pbsideachanneltwitter Idea Channel Facebook! http://bit.ly/pbsideachannelfacebook Talk about this episode on reddit! http://
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Down BAD in my Endless Run. (S2+E38)
We're at our lowest point ever... Super Mario Maker 2 is a side-scrolling platform game and game creation system developed and published by Nintendo for the Nintendo Switch. Mario Maker 2 introduces new features and course assets, including a new course style and assets based on Super Mar
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FDS Super Mario Bros. 2 TAS in 08:30.95 by Bisqwit
For more details, see http://tasvideos.org/684M.html This was the first publication of the FDS version of Super Mario Bros. 2 (aka, Lost Levels) on TASVideos. It uses the same warp route as modern movies but does not use modern time-saving glitches (they were not known at the time). Power
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[TAS] [Obsoleted] FDS Super Mario Bros. 2 by Bisqwit in 08:20.57
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/261M.html This movie has been obsoleted by http://tasvideos.org/346M.html. TAS originally published on 2004-12-12. The total completion time of a warp-using Super Mario Bros 2 run from poweron to hitting th
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NES Super Mario Bros in 05:13.05 by Joel Yliluoma (aka. Bisqwit)
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004. It was inserted to the database in a history revival project by Bisqwit in autumn 2006.
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[TAS] FDS Super Mario Bros. 2 (JPN) in 08:24.37 by Bisqwit
Re-records: 7575 (date: 2004-06-09) http://tasvideos.org/11M.html - encoder: Dacicus "It's been a long time since the movies for this game were last improved. This improvement is not big, but not that there was much to improve. This movie is 47 frames (0.7 seconds) faster than Michael Frie
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What Planet Is Super Mario World?
Tweet at us! @pbsspacetime Facebook: facebook.com/pbsspacetime Email us! pbsspacetime [at] gmail [dot] com Support us on Patreon! http://www.patreon.com/pbsspacetime Help translate our videos! http://www.youtube.com/timedtext_cs_panel?tab=2&c=UC7_gcs09iThXybpVgjHZ_7g We've run, jumped, a
From playlist Teach physics with fun! (video games, sci-fi, etc...)
Super Mario Maker | This Does Not Commute Podcast #35
Super Mario Maker ended up becoming a very successful title for the Wii U. But is there more to it than just building levels? ----------------------------------------Â------------------------------------- Please consider supporting my work on Patreon: https://www.patreon.com/thisdoesnotc
From playlist Tech Podcasts | This Does Not Commute
#MegaFavNumbers : 1331952 - How walking in place for hours popularized a community
ok this turned out worse than I thought but whatever. A few hundred subtitles and a good description and it should work. Today I learned that recording a 15 minute scripted video in one go, without preparing visuals, and without having a good microphone, is not only stressful but also seve
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Digital Seriality: Code & Community in the Super Mario Modding Scene
From the Interactive Media & Games Seminar Series; Shane Denson, Assistant Professor in Department of Art & Art History at Stanford University, considers how tools and methods of digital humanities â including âdistant readingâ and visualization techniques â can shed light on serialization
From playlist Interactive Media & Games Seminars Fall 2016
Playing with Videogames. Superplayers, Glitch-Hunters and Codeminers
From the Interactive Media & Games Seminar Series; James Newman from Bath Spa Univeristy, explores some of the challenges of studying and documenting gameplay. By looking at the hidden levels and sequences designed into games that are revealed only through multiple playthroughs as well as
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Video Game Remakes | This Does Not Compute Podcast #60
We've been seeing more remasters, remakes and reboots of video game franchises lately. But are they any good? Sonic Mania trailer: https://www.youtube.com/watch?v=B8Tka60EWWU Studiopolis Zone, Act 1 soundtrack: https://www.youtube.com/watch?v=NIWyZmFSep0 Dimension Heist (special stage) so
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12 Ruediger - Stochastic Integration & SDEs
PROGRAM NAME :WINTER SCHOOL ON STOCHASTIC ANALYSIS AND CONTROL OF FLUID FLOW DATES Monday 03 Dec, 2012 - Thursday 20 Dec, 2012 VENUE School of Mathematics, Indian Institute of Science Education and Research, Thiruvananthapuram Stochastic analysis and control of fluid flow problems have
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!!Con 2021 - Enter the Minus World! Nintendo Cartridges Share Secrets! by Paul Pollack
Enter the Minus World! Nintendo Cartridges Share Secrets! by Paul Pollack Secrets in video games are a funny thing. Sometimes theyâre gifts from the developers that make you feel like you got somewhere you werenât supposed to go. Other times⊠a game winds up in a state it wasnât built to
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NES Super Mario Bros. 2 TAS in 11:15.75 by Bisqwit
For more details, see http://tasvideos.org/678M.html This is Bisqwit's second TAS of this game, about 15 seconds faster than his previous one. This movie uses a variety of characters, not just Luigi. Like the previous one, this uses the warp in world 5 instead of world 4, and fails
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OLC Video Blog #1 - Nintendo Nostalgia
Nintendo have just announced the Switch, their latest console. I thought I was a life-long supporter of Nintendo, but is it really just feelings of nostalgia towards their most significant franchises? Having some spare time on my commute to work, I reminisce about my relationship with Nin
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