Dice

Long dice

Long dice (sometimes oblong or stick dice) are dice, often roughly right prisms or (in the case of barrel dice) antiprisms, designed to land on any of several marked lateral faces, but neither end. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing. Many long dice provide further insurance against landing on end by giving the ends a rounded or peaked shape, rendering such an outcome physically impossible (at least on a flat solid surface). Design advantages of long dice include being relatively easy to create fair dice with an odd number of faces, and (for four-faced dice) being easier to roll than tetrahedral d4 dice (as found in many role-playing games). (Wikipedia).

Long dice
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How do I make a round dice set?

Today I will make some unusual dice. They will not be square but round and we will make them completely out of metal, with a wooden stand. Enjoy! #dice#W&M#lathe

From playlist Random problems

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Roll a card, any card

Playing card dice, by the Dice Lab. http://mathartfun.com/thedicelab.com/RollACard.html

From playlist Dice

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Impossible, Unbelievable, Intransitive Dice #thegameyoucannotwin

If you'd like to see more on the craziness that are intransitive dice, check out this video: https://youtu.be/jmuJuw9anQw. Let's say I tell you I've got two dice, and when I roll one of them, we'll call it die A, it beats the other one, we'll call that die B, 58% of the time. First of all

From playlist polymathematic #shorts

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Skew d4

Available at http://mathartfun.com/DiceLabDice.html

From playlist Dice

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d14

Available at http://mathartfun.com/DiceLabDice.html

From playlist Dice

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4 Calculating some interesting limits

Now that we have got the ball rolling, let's do some examples.

From playlist Life Science Math: Limits in calculus

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Numerically-balanced d20 dice

For more details, see http://thedicelab.com/BalancedStdPoly.html These dice are available from http://www.mathartfun.com/DiceLabDice.html

From playlist Dice

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My Powtoons Just Because I wanted to PLAY.

Quick and easy - you could get good at this quite quickly. There is very little for free though.

From playlist Mathematical Play

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Recast 2d6 and d3

These dice, which come as a d3/d12 pair, are a funkier alternative to Sicherman dice: they give the same result as adding two ordinary six-sided dice. The d3, which has the standard numbering for a d3, is also available by itself. http://thedicelab.com/Recast2d6d3.html

From playlist Dice

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Natural Language Passwords

A superior method of generating high-entropy memorized secrets Passwords are often at the core of our security. Learn how to make strong passwords you can remember. Password managers and MFA are highly recommended, but sometimes you're going to need to memorize a password. Be confident th

From playlist Software Development

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Basic stochastic simulation b: Stochastic simulation algorithm

(C) 2012-2013 David Liao (lookatphysics.com) CC-BY-SA Specify system Determine duration until next event Exponentially distributed waiting times Determine what kind of reaction next event will be For more information, please search the internet for "stochastic simulation algorithm" or "kin

From playlist Probability, statistics, and stochastic processes

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Dice Games - Probability - GCSE Mathematics

Some classical probability questions with an interesting history. References: https://www.jstor.org/stable/2309286?read-now=1&refreqid=excelsior%3A78c56d8a01f7b57c1fe13915a91c3a20&seq=1 http://www.columbia.edu/~pg2113/index_files/Gorroochurn-Some%20Laws.pdf How many rolls to notice? https

From playlist Problem Solving

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Joe M. Turner - Dice Dice Baby! - CoM Oct 2020

Joe M. Turner, usually found with a pack of cards in his hand, veers into somewhat less-traveled territory with this collection of interesting magic tricks and puzzles using dice. Some material is drawn from Gardner; some routines come from other sources. While some of it is mathematical,

From playlist Celebration of Mind

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Discrete Structures: combinations and permutations

In this session we'll introduce the ideas behind combinations, permutations, inclusion-exclusion, and the pigeonhole principle.

From playlist Discrete Structures, Spring 2022

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NOTACON 9: Building a Game for the Ages (well, the young ages anyway) (EN)

Speaker: Bill Sempf I like games. Do you like games? Got kids in your life that like games? So do I. In order to keep peace, I needed to water down the incredibly complex game of Warhammer for a 6 year old gamer. I did it successfully, and I'd love to share the rules, and what I learned a

From playlist Notacon 9

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Fair Dice (Part 1) - Numberphile

Probability expert Professor Persi Diaconis (Stanford University) talking about dice. More links & stuff in full description below ↓↓↓ Part 2: https://youtu.be/8UUPlImm0dM Tadashi and Dice: https://youtu.be/zzKGnuvX6IQ More dice videos: http://bit.ly/Dice_Videos More Persi Diaconi videos:

From playlist Persi Diaconis on Numberphile

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Game Design: Crash Course Games #19

Good game design is essential for a positive player experience whether it’s a board games, video game, or even dice game. So today, we’re going to take some time to give you an introductory overview of the process of creating a game, and talk about some of the popular design strategies gam

From playlist Games

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We designed special dice using math, but there’s a catch

How would you order the players randomly? Tell us in the comments. :) Some proposals that already appeared in the comments section: - Put cards with player names in a sack, shuffle, then take them out one by one to get the order. - Simulate the above process using dice (see the comments

From playlist Prob and Stats

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Advanced Knowledge Problem of the Week 9-22-16

Ben uses generating functions to show how to renumber a pair of dice such that their sum functions like regular dice. Solution Transcript: http://bit.ly/2d2CGA4

From playlist Center of Math: Problems of the Week

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7 Versus 11 Sided Dice Game - Can You Solve It?

This is a fun probability riddle. A 7 sided dice has integer sides from -3 to 3, and an 11 sided dice has integer sides from -5 to 5. You pick a dice, and I get the other one. The larger number wins (ties are re-rolls). Which dice should you pick for the best chance of winning? Sources ht

From playlist Statistics And Probability

Related pages

Oval | Dice | Teetotum | Prism (geometry) | Dreidel | Four-sided die | Antiprism