Logic mazes, sometimes called mazes with rules or multi-state mazes, are logic puzzles with all the aspects of a tour puzzle that fall outside of the scope of a typical maze. These mazes have special rules, sometimes including multiple states of the maze or navigator.A ruleset can be basic (such as "you cannot make left turns") or complex.Popular logic mazes include tilt mazes and other novel designs which usually increase the complexity of the maze, sometimes to the point that the maze has to be designed by a program to eliminate multiple paths. (Wikipedia).
One of my 3D Labyrinths. I love this architecture. It is completely randomly generated. I just choose the best ones. But as it turns out, I almost always keep them. They are all so good.
From playlist Labyrinth
One of my 3D Labyrinths. this one is different than all the others as the walls are removed, and only the blocks you can actually walk on are left over.
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The first one of my 3D Labyrinths. This one was with me all the time during development. I have walked through it a thousand times. I know it from times when there were only light/dark shadows without color, when the shadows had jagged edges, when there were no shaders, multisampling or f
From playlist Labyrinth
just for completeness. this used to be my test labyrinth. now i have a new one to celebrate the new stuff i have implemented like night mode and the level editor. now level 7 can go to its well earned retirement.
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Swift's New Resolver: Can It Resolve Conflicts In My Relationship?
There are lots of things around us that make our lives easier every day, but we never really think about how they work. How does a train make turns? How do fridges work? Why do we need specific adapters to charge our devices? How does sunscreen protect our skin? and so on. It’s a relief th
From playlist Mobile Development
mapping the presence of a laser beam inside a maze - HD render
00:00 : intro 01:00 : casual explanations 02:30 : the mapping 04:50 : the map 07:05 : bonus : ai interpolation
From playlist Mazes
Search - Lecture 0 - CS50's Introduction to Artificial Intelligence with Python 2020
00:00:00 - Introduction 00:00:15 - Artificial Intelligence 00:03:14 - Search 00:14:17 - Solving Search Problems 00:25:57 - Depth First Search 00:28:30 - Breadth First Search 00:54:29 - Greedy Best-First Search 01:05:15 - A* Search 01:12:01 - Adversarial Search 01:14:09 - Minimax 01:36:17 -
From playlist CS50's Introduction to Artificial Intelligence with Python 2020
Dreadhalls | Unity 3D Tutorial - CS50's Intro to Game Development
Learn game development and Unity by creating a Dreadhalls clone game. The principles you learn can apply to any programming language. This beginner's course teaches the foundations of game development. This video is lecture 9 of CS50's Intro to Game Development from Harvard University. C
From playlist CS50's Introduction to Game Development
Navigating the Idea Maze: Continuous discovery frameworks for (AI?) products | AISC
For slides and more information on the paper, visit https://ai.science/e/navigating-the-idea-maze-continuous-discovery-frameworks-for-ai-products--ynTuYvFO3AMlf97E4e2s Speaker: James Aufricht Motivation: One of the most impactful product development frameworks ever created is a barely-r
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How To Make A Super-Hydrophobic Labyrinth Game
In this video I show how to make a classic coffee table game with a hydrophobic twist. Check out my sponsor Brilliant and use my link to get 20% off membership: https://www.Brilliant.org/NightHawk I'm sure I'll be asked the question of why not just spray a store bought labyrinth game with
From playlist Science & Experiments
!!Con West 2020 - Wesley Aptekar-Cassels: Plotty Bird: Making Modern Games on Retro Pen Plotters!
Presented at !!Con West 2020: http://bangbangcon.com/west If you wanted to print a diagram on a piece of paper in the 60s, a pen plotter was the way to do it – a device that would take a pen and physically move it over a piece of paper to produce a diagram. While printers are clearly a be
From playlist !!Con West 2020
Lecture 11 - Breadth-First Search
This is Lecture 11 of the CSE373 (Analysis of Algorithms) course taught by Professor Steven Skiena [http://www3.cs.stonybrook.edu/~skiena/] at Stony Brook University in 2016. The lecture slides are available at: https://www.cs.stonybrook.edu/~skiena/373/newlectures/lecture11.pdf More inf
From playlist CSE373 - Analysis of Algorithms 2016 SBU
This video explains the new Neural Game Engine GameGAN from researchers at NVIDIA! This paper uses Deep Learning to store Pacman inside of a learned world model such that you can play the game by sending actions to the generative neural network. This video will describe the problem and how
From playlist Generative Adversarial Networks
Dreadhalls - Lecture 9 - CS50's Introduction to Game Development 2018
00:00:00 - Introduction 00:04:13 - Demo 00:14:36 - Texturing 00:20:54 - UV Unwrapping 00:28:27 - Materials 00:32:55 - Lighting 00:33:51 - Point Light 00:34:26 - Spot Light 00:35:07 - Directional Light 00:35:48 - Area Light 00:43:25 - Bump Mapping 00:48:42 - 3D Maze Generation 01:11:39 - Ch
From playlist CS50's Introduction to Game Development 2018
Solving the LEVEL 10 MAZE PUZZLE! (There’s a surprise inside!)
Today I'm going to attempt to solve this level 10 Maze puzzle by Jean Claude Constantin. This was sent to me by Art of Play and they put a mystery deck inside! MAZE PUZZLE: https://www.artofplay.com/products/maze-puzzle-box?rfsn=727406.8b95f 1000's of PUZZLES Available here: http://www.p
From playlist Puzzles!
One of my 3D Labyrinths. Every angle conveys certain feelings. Sometimes so strong, that I would make a screen shot and hang that picture on the wall. Isn't it crazy that a human can look at a flight of stairs, a doorway, an opening in a wall, lit in a certain way, and think "that's how I
From playlist Labyrinth