Geometric data structures

Lightmap

A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a relatively low computational cost. (Wikipedia).

Lightmap
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What is light?

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From playlist Science Unplugged: Physics

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From playlist Show Me Some Science!

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From playlist Misc. productions

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From playlist Guide to Space

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Watch more videos on http://www.brightstorm.com/science/physics SUBSCRIBE FOR All OUR VIDEOS! https://www.youtube.com/subscription_center?add_user=brightstorm2 VISIT BRIGHTSTORM.com FOR TONS OF VIDEO TUTORIALS AND OTHER FEATURES! http://www.brightstorm.com/ LET'S CONNECT! Facebook ► htt

From playlist Physics

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From playlist Programming

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From playlist Programming

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Watch more videos on http://www.brightstorm.com/science/physics SUBSCRIBE FOR All OUR VIDEOS! https://www.youtube.com/subscription_center?add_user=brightstorm2 VISIT BRIGHTSTORM.com FOR TONS OF VIDEO TUTORIALS AND OTHER FEATURES! http://www.brightstorm.com/ LET'S CONNECT! Facebook ► htt

From playlist Physics

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From playlist Black Mesa - Blind Longplay

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From playlist Create A Clone Of Overwatch Game

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From playlist Optics and Light

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Related pages

Scanline rendering | Clipping (computer graphics) | Photon mapping | Screen space ambient occlusion | Ray tracing (graphics) | Global illumination | Gouraud shading | Ambient occlusion | Radiosity (computer graphics)