Mathematical education video games
Keisan Game Sansū Series (Calculation Game: Arithmetic series) is a video game series focusing on elementary arithmetic calculation of basic math, featuring addition, subtraction, multiplication, division, decimals, and fractions. The series is only available in Japanese. (Wikipedia).
2016年7月29日(金)全国東宝系超拡大ロードショー 公式サイト:http://shin-godzilla.jp/ ©2016 TOHO CO., LTD.
From playlist The Best of Video Games and Movies
JAPAN WORLD CUP 3 トロヤンホース ジャパンワールドカップ(直線)
Cinema Keiba Winner:Trojan Horse シネマ競馬 カオスな競馬 JAPAN WORLD CUP [DVD] http://www.amazon.co.jp/exec/obidos/ASIN/B008MTJG2E/gbsduiv-22/ref=nosim/
From playlist The Weirdest Videos on YouTube
An introduction to Shinto, one of Japan's earliest belief systems.
From playlist Art of Asia | Art History | Khan Academy
The Story of Chinese Character :丼
丼 depicts a well which is surrounded by railings with an object inside it. Both 丼 and 井 came from the same origin and shared the same meaning in the past. However, now we seldom use 丼 to describe a well, 丼 is used as a onomatopoeia which imitates the sound of something drops in the water (
From playlist The Story of HanZi (Chinese Characters)
Queerness and Video Games: Identity, Community & Design
From the Interactive Media & Games Seminar Series; Bonnie Ruberg, Provost's Postdoctoral Scholar in the Interactive Media and Games Division at the University of Southern California addresses how for decades LGBTQ people have been underrepresented in mainstream video games. Queerness in vi
From playlist Interactive Media & Games Seminars WINTER 2016
Unity Tutorial | How To Create Zombie Mobile VR Game In Unity3D | Session 06 | #unity3d | #gamedev
Don’t forget to subscribe! In this Unity tutorial, you will learn to create a zombie mobile VR game in Unity3D. This project is for any beginner, intermediate or expert developer in ( VR )Virtual Reality. The project will cover everything that is required to build and test a complete Zom
From playlist Create Zombie Mobile VR Game In Unity3D
Casual Gaming: Crash Course Games #11
Today, we’re moving on from game consoles to talk about a bigger shift that was happening in the gaming industry. In the mid 2000s, we saw a proliferation of Internet accessible devices and with them gaming would expand to a new audience. We’re going to talk about two types of games that a
From playlist Games
Stanford Seminar - How to Design Addictive Games
EE380: Computer Systems Colloquium Seminar How to Design Addictive Games Speaker: Chuck Clanton, Aratar A great game seduces its player into flow state. Since we know a lot about what flow state is and what it requires, you might imagine that game's design to be a lot of work, but not mys
From playlist Stanford EE380-Colloquium on Computer Systems - Seminar Series
O'Reilly Webcast: Mobile Gaming - Are We Casual Enough Yet?
Designing for the casual gaming market With the rise of mobile gaming we are seeing a shift from Triple-A companies back to small groups or single developers making games. Designing for the casual market is harder than you may think. In this webcast talk by Jesse Freeman, author of Buildi
From playlist O'Reilly Webcasts 2
Analog Minds: Learning Through Designing Tabletop Games
From the Interactive Media & Games Seminar Series; Chris Bennett with the Stanford Peace Innovation Lab, discusses when educators think of using games in learning environments, they typically assume digital games. But tabletop games have been used to teach all sorts of concepts including s
From playlist Interactive Media & Games Seminars FALL 2015
Artificial Intelligence for General Game Playing
From the Interactive Media & Games Seminar Series; Michael Genesereth, Associate Professor of Computer Science at Stanford University, examines the challenges of general game playing and techniques for meeting those challenges. He also describes the annual GGP competition; and talks about
From playlist Interactive Media & Games Seminars FALL 2015
O'Reilly Webcast: Game Jamming with HTML5
Game Jams are a lot of fun and are an important tool for creating new and unique game ideas. In this webcast talk Jesse Freeman author of Introducing HTML5 Game Development will cover some techniques to help you succeed in game jams with HTML5. We'll cover building project templates, reusa
From playlist O'Reilly Webcasts 2
Mod-05 Lec-37 Backward Induction
Game Theory and Economics by Dr. Debarshi Das, Department of Humanities and Social Sciences, IIT Guwahati. For more details on NPTEL visit http://nptel.iitm.ac.in
From playlist IIT Guwahati: Game Theory and Economics | CosmoLearning.org Economics
Making Small-Scale 2D Games with LÖVE 2D and Lua - CS50 Seminars 2021
Have you ever wanted to know how to create 2D games for profit or pleasure? In this one-hour session, you will learn (a) how to design a small-scope game that can be created within fourteen days, (b) how to get started using the LÖVE 2D framework to create your 2D game, and (c) how to avoi
From playlist CS50 Seminars 2021