Computer graphics algorithms | Mesh generation
Image-based meshing is the automated process of creating computer models for computational fluid dynamics (CFD) and finite element analysis (FEA) from 3D image data (such as magnetic resonance imaging (MRI), computed tomography (CT) or microtomography). Although a wide range of mesh generation techniques are currently available, these were usually developed to generate models from computer-aided design (CAD), and therefore have difficulties meshing from 3D imaging data. (Wikipedia).
Image Recognition and Python Part 3
This is the third video to my image recognition basics series. Image recognition can be used for all sorts of things like facial recognition, identifying what is in pictures, character recognition, and more. Sentdex.com Facebook.com/sentdex Twitter.com/sentdex
From playlist Image Recognition
Beginning Graphic Design: Images
In this video, you’ll learn the basics of using images in graphic design. Visit https://www.gcflearnfree.org/beginning-graphic-design/images/1/ for our text-based lesson. This video includes information on: • Finding quality stock images • Editing images using cropping, resizing, and othe
From playlist Graphic Design
Photoshop: Understanding Layers
In this video, you’ll learn more about layers in Photoshop. Visit https://www.gcflearnfree.org/photoshopbasics/understanding-layers/1/ for our text-based lesson. This video includes information on: • Creating, duplicating, and deleting layers • Showing and hiding layers • Reordering and e
From playlist Photoshop
Sometimes a closeup works best, but other times you may want a wider-angle shot. You can experiment by moving closer and farther away from your subject, or by using your camera's zoom. We hope you enjoy! To learn more, check out our written lesson here: https://edu.gcfglobal.org/en/digita
From playlist Digital Photography
Image Recognition and Python Part 4
This is the fourth video to my image recognition basics series. Image recognition can be used for all sorts of things like facial recognition, identifying what is in pictures, character recognition, and more. Sentdex.com Facebook.com/sentdex Twitter.com/sentdex
From playlist Image Recognition
If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.
From playlist Photoshop
Color Filtering - OpenCV with Python for Image and Video Analysis 7
In this OpenCV with Python tutorial, we're going to cover how to create a sort of filter, revisiting the bitwise operations, where we will filter for specifically a certain color, attempting to just show it. Alternatively, you could also specifically filter out a specific color, and then r
From playlist OpenCV with Python for Image and Video Analysis
If you are interested in learning more about this topic, please visit http://www.gcflearnfree.org/ to view the entire tutorial on our website. It includes instructional text, informational graphics, examples, and even interactives for you to practice and apply what you've learned.
From playlist 3D Printing
Imaging with Unstructured Adaptive Meshes
37th Imaging & Inverse Problems (IMAGINE) OneWorld SIAM-IS Virtual Seminar Series Talk Date: February 2, 10:00am Eastern Time Zone (US & Canada) / 2:00pm GMT Speaker: Erkki Somersalo, Case Western Reserve University Abstract: In many applications, imaging problems involve a numerical solu
From playlist Imaging & Inverse Problems (IMAGINE) OneWorld SIAM-IS Virtual Seminar Series
Stanford Seminar - Opening the Doors of (Robot) Perception - Luca Carlone
Opening the Doors of (Robot) Perception: Towards Certifiable Spatial Perception Algorithms and Systems Luca Carlone MIT February 11, 2022 Spatial perception —the robot’s ability to sense and understand the surrounding environment— is a key enabler for autonomous systems operating in co
From playlist Stanford AA289 - Robotics and Autonomous Systems Seminar
Game Development Tutorial | Refine An Old Poly Game Character | Session 01 | #gamedev
Don’t forget to subscribe! In this game development tutorial, you will learn to refine an old Poly Game Character. Through this series, you will enhance your skills and learn to develop your own Poly game character and refine an old one. Game development is a skill that you need to polish
From playlist Refine An Old Poly Game Character
Twitch Talks - Geometric Computation
Presenter: Charles Pooh Wolfram Research developers demonstrate the new features of Version 12 of the Wolfram Language that they were responsible for creating. Previously broadcast live on May 7, 2019 at twitch.tv/wolfram. For more information, visit: https://www.wolfram.com/language/12/c
From playlist Twitch Talks
Platform with Level Editor (Rust+GGEZ) 13: Drawing images for the game entities
I'm making a platformer and level editor to go with it! The game itself is going to be pretty simple, since we are focusing on the level editing part. I'm thinking something like Mario Bros. but without the powers part Code: [https://github.com/brooks-builds/platformer_with_leve
From playlist Platform with Level Editor (Rust+GGEZ)
How To Create Barbarian Model From Clash Of Clans | Session 01 | #gamedev
Don’t forget to subscribe! This project series is about how to create a Barbarian Model from Clash of Clasns. we are going to be recreating a Clash Royale and Clash of Clans Barbarian character from A to Z. We will be making all the models and sculpts within Blender. We will start off wi
From playlist Create Barbarian Model From Clash Of Clans
Lars Ruthotto: "Deep Neural Networks Motivated By Differential Equations (Part 2/2)"
Watch part 1/2 here: https://youtu.be/G2n2nJnh5kc Machine Learning for Physics and the Physics of Learning Tutorials 2019 "Deep Neural Networks Motivated By Differential Equations (Part 2/2)" Lars Ruthotto, Emory University Abstract: In this short course, we establish the connection bet
From playlist Machine Learning for Physics and the Physics of Learning 2019
Best Practices For Working With Substance Painter | Session 02 | #design
Don’t forget to subscribe! In this project series, you will learn the best practices for working with Substance Painter. Throughout this project, you will learn about the most used tools and techniques that are used in Substance Painter. We will go through easy projects and create real
From playlist Best Practices For Working With Substance Painter
Mirrorless Cameras are pocket-sized alternatives to DSLRs that feature interchangeable lenses. These cameras use a digital screen or an electronic viewfinder to display what the camera sees. One of the best advantages is that you will be able to see how settings such as shutter speed, ape
From playlist Digital Photography
Live CEOing Ep 506: Design Review for Graphs, Geometry & Graphics
In this episode of Live CEOing, Stephen Wolfram discusses upcoming improvements and features to the Wolfram Language. If you'd like to contribute to the discussion in future episodes, you can participate through this YouTube channel or through the official Twitch channel of Stephen Wolfram
From playlist Behind the Scenes in Real-Life Software Design