Mathematical problems | Dynamical systems
Illumination problems are a class of mathematical problems that study the illumination of rooms with mirrored walls by point light sources. (Wikipedia).
Light and Optics 5_2 Refractive Surfaces
Problems involving refractive surfaces.
From playlist Physics - Light and Optics
Light and Optics 7_2 Interference
Out of phase waves lead to interference.
From playlist Physics - Light and Optics
Light and Optics 5_1 Refractive Surfaces
The bending of light rays at the interface of refracting surfaces.
From playlist Physics - Light and Optics
Light and Optics 7_4 Interference
Introduction to interference.
From playlist Physics - Light and Optics
Light and Optics 7_5 Interference
Introduction to interference.
From playlist Physics - Light and Optics
Light and Optics 7_3 Interference
Introduction to interference
From playlist Physics - Light and Optics
Light and Optics 4_5 More on Thin Lenses
More example problems involving thin lenses.
From playlist Physics - Light and Optics
Light and Optics 1_4 Introduction to Reflection
Examples of plane and spherical mirror problems.
From playlist Physics - Light and Optics
Light and Optics 7_10 Thin Film Interference
Interference caused by reflection from thin films.
From playlist Physics - Light and Optics
The Illumination Problem - Numberphile
Featuring Professor Howard Masur from the University of Chicago. Filmed at the Mathematical Sciences Research Institute (MSRI). Part 2 of this interview: https://youtu.be/AGX0cLbHaog Patreon: http://www.patreon.com/numberphile Numberphile is supported by the Mathematical Sciences Researc
From playlist Animations by Pete McPartlan
Laura Waller - 3D phase imaging with scattering samples - IPAM at UCLA
Recorded 12 October 2022. Laura Waller of the University of California, Berkeley, presents "3D phase imaging with scattering samples" at IPAM's Diffractive Imaging with Phase Retrieval Workshop. Abstract: This talk will describe new microscopy methods and computational algorithms that use
From playlist 2022 Diffractive Imaging with Phase Retrieval - - Computational Microscopy
Stefano Marchesini - Framewise discrepancies in Ptychographic phase retrieval - IPAM at UCLA
Recorded 13 October 2022. Stefano Marchesini of the SLAC National Accelerator Laboratory presents "Framewise discrepancies in Ptychographic phase retrieval" at IPAM's Diffractive Imaging with Phase Retrieval Workshop. Abstract: Most optimization methods popular in phase retrieval rely on g
From playlist 2022 Diffractive Imaging with Phase Retrieval - - Computational Microscopy
Light bulbs and Billiards | Nathan Dalaklis
Lights and Billiards actually have a lot more in common than you might expect. At least, mathematically that is the case. In this video, I briefly go over an illumination problem I was thinking about and its relationship with mathematical billiards too. _____________________ Last video: h
From playlist The New CHALKboard
TU Wien Rendering #14 - Global Illumination Benefits
Global illumination programs, unlike recursive ray tracers, are able to compute beautiful effects like indirect illumination and caustics. We take a closer look on how this is possible, and why the definition of shadows is fundamentally different in global illumination - this alternative d
From playlist TU Wien Rendering / Ray Tracing Course
Lec 18 | MIT 6.172 Performance Engineering of Software Systems, Fall 2010
Lecture 18: Primer on Ray Tracing Techniques Instructor: Joshua Slocum View the complete course: http://ocw.mit.edu/6-172F10 License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu
From playlist MIT 6.172 Performance Engineering of Software Systems
Niloy J. Mitra: Transferring Information across Image and Shape Collections
Abstract : Large image and 3D model repositories of everyday objects are now ubiquitous and are increasingly being used in computer graphics and computer vision, both for analysis and synthesis. However, images of objects in the real world have a richness of appearance that these repositor
From playlist Analysis and its Applications
0241 [ Game Dev ] Omnia Regna -- Lighting/Vision
This is #241 in my series of live (Twitch) coding streams. This stream I added static light sources to my game's rendering system. Notebook page: https://tinyurl.com/yyf3cgmx -- Watch live at https://www.twitch.tv/rhymu8354
From playlist Excalibur
I Made a Real-Life Unilluminable Room
I show you the illumination problem and how it was solved. Then I build my own unilluminable room to see if it really works. Here is the Ray simulator I used: https://ricktu288.github.io/ray-optics/simulator/?en Get Your Experiment Box Here: https://theactionlab.com/ Checkout my experi
From playlist Illumination problem
Physics - Optics: Single Slit Diffraction (6 of 15) What Causes Intensity Diffraction Patterns?
Visit http://ilectureonline.com for more math and science lectures! In this video I will conceptually explain the intensity cause by diffraction patterns. Next video in series: http://youtu.be/OuaPzAN67fw
From playlist PHYSICS 61 DIFFRACTION OF LIGHT
Penrose's solution to the illumination problem, starting behind a mushroom
This follow-up to the video https://youtu.be/1BfFf1dmPtY shows what happens when the light source in Penrose's solution to the illumination problem is placed near the boundary, behind one of the "mushrooms", instead of the center of the room. The illumination problem asks the following qu
From playlist Illumination problem