Game theory game classes

Hedonic game

In cooperative game theory, a hedonic game (also known as a hedonic coalition formation game) is a game that models the formation of coalitions (groups) of players when players have preferences over which group they belong to. A hedonic game is specified by giving a finite set of players, and, for each player, a preference ranking over all coalitions (subsets) of players that the player belongs to. The outcome of a hedonic game consists of a partition of the players into disjoint coalitions, that is, each player is assigned a unique group. Such partitions are often referred to as coalition structures. Hedonic games are a type of . Their distinguishing feature (the "hedonic aspect") is that players only care about the identity of the players in their coalition, but do not care about how the remaining players are partitioned, and do not care about anything other than which players are in their coalition. Thus, in contrast to other cooperative games, a coalition does not choose how to allocate profit among its members, and it does not choose a particular action to play. Some well-known subclasses of hedonic games are given by matching problems, such as the stable marriage, stable roommates, and the hospital/residents problems. The players in hedonic games are typically understood to be self-interested, and thus hedonic games are usually analyzed in terms of the stability of coalition structures, where several notions of stability are used, including the core and Nash stability. Hedonic games are studied both in economics, where the focus lies on identifying sufficient conditions for the existence of stable outcomes, and in multi-agent systems, where the focus lies on identifying concise representations of hedonic games and on the computational complexity of finding stable outcomes. (Wikipedia).

Hedonic game
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Related pages

Stable marriage problem | Decision problem | Network topology | Disjoint sets | National Resident Matching Program | Cooperative game theory | Pareto efficiency | Polynomial | Potential game | Stable roommates problem | Core (game theory) | Connected relation | Propositional formula | Necessity and sufficiency | Transitive relation | Polynomial hierarchy | PLS (complexity) | Partition of a set | Network science | Subset | Nash equilibrium | Subadditivity | Algorithmic game theory | Computational complexity theory | Utility