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Consequences (game)

Consequences is an old parlour game in a similar vein to the Surrealist game exquisite corpse and Mad Libs. Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story. Each player then folds the paper over to hide the most recent line, and hands it to the next person. At the end of the game, the stories are read out. (Wikipedia).

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Choices vs Consequences - What Player Decisions Mean in Games - Extra Credits

Games give players the agency to make decisions, but whether they highlight choices in advance or deliver consequences after the fact changes the experience and the game design itself. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _______ Get your Extra

From playlist Extra Credits (ALL EPISODES)

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The Bystander Effect - Standing Up From the Crowd - Extra Credits

Wanna watch without ads and see exclusive content? Go to https://go.nebula.tv/extracredits Thank you to Lane Stanely for writing this episode ( www.lanemichaelstanley.com ). The Bystander Effect is a fairly well-documented phenomenon that states when people are in a crowd, they are less

From playlist Extra Credits: Game Design

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Outtakes

Yes. I make mistakes ... rarely. http://www.flippingphysics.com

From playlist Miscellaneous

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Humane Design - Games Must Be Good to Their Players - Extra Credits

Games do not dictate our behavior, but they do affect us. They can affect us in positive ways, by letting us share experiences with other people or giving us a refuge from the troubles of our daily lives. They can also affect us in negative ways, however, by building Skinner Box traps that

From playlist Extra Credits (ALL EPISODES)

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The Joy of Losing - Learning to Have Fun Playing Games - Extra Credits

The design of multiplayer games means that, in most cases, half the playerbase is losing games at any given time. However, that shouldn't mean that half the playerbase is miserable or is unable to have fun. You can still have fun learning how to be a better team leader and practicing mecha

From playlist Extra Credits (ALL EPISODES)

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Peace Games - Gaming for a Better Future - Extra Credits

Since the founding of the Olympics, games have been a tool to bring people together, allowing us to compete but also to recognize the humanity in our opponents. Although online games have become a breeding ground for toxicity, they still have the potential to teach us about each other and

From playlist Extra Credits (ALL EPISODES)

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The Disappointing Final Level - Making Better Endings For Better Games - Extra Credits

By keeping a consistent tone with the gameplay, tying up all loose plot and character threads, and balancing the emotional payoff with the emotional buildup, games can have amazingly powerful endings that leave us wanting more. We look at some well-done examples like Super Mario Odyssey, P

From playlist Extra Credits: Game Design

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Game Addiction - I: Myths About Gaming's Impact on Health - Extra Credits

While "game addiction" is not a real diagnosis, games can still have negative effects on minds and bodies if they aren't handled responsibly. That doesn't make games a bad thing, but it does mean we need to be aware of the cultural and behavioral problems associated with them. Subscribe fo

From playlist Extra Credits (ALL EPISODES)

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Understanding Your Player: Play Sessions - How Will People Play Your Game? - Extra Credits

How much time will players spend with your game in one sitting? The answer affects many aspects of your game's design. Test the game in different environments, and learn how they affect the amount of time players are willing or able to put into your game. Then you can choose to design towa

From playlist Extra Credits (ALL EPISODES)

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IMT4102 Serious Games Lecture 8

2014 IMT4102, Serious Games, Lecture 8

From playlist Archive - Serious Games

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Morality and Video Games - Philosophy Tube

Moral choice systems in video games and how they vary between consequentialism, deontology and virtue ethics. TV, Books, and Film Playlist: https://www.youtube.com/playlist?list=PLvoAL-KSZ32ckBZpvJkGLXMwzbtTznejK The background music is Smooth McGroove singing the Super Mario Overworld th

From playlist ETHICS

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IMT4888 Game Ethics

Ethics discussion about technology and games

From playlist IMT4888 Specialization in Game Technology

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The Illusion of Choice - How Games Balance Freedom and Scope - Extra Credits

It's extremely hard to create truly limitless choices in games--so designers have to find a workaround that doesn't feel fake or unrealistic. How do you create the *feeling* of choice when you can't provide infinite options? Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC

From playlist Extra Credits (ALL EPISODES)

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11 - Psychological Effects of Serious Games

Student Lecture on Psychological Effects of Serious Games

From playlist 2021 - IMT4307 - Serious Games

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PrepTest 90 Game 2: Complex Consequence Questions // Logic Games [#28] [LSAT Analytical Reasoning]

On to the second game of LSAT PrepTest 90, a beautiful little two-dimensional order game. This is a wonderful example of a game where the setup does not determine difficulty or pacing. Rather the final question throws us for a loop and almost doubles the amount of time we have to spend in

From playlist LSAT Games

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IMT1362 - Experience Design - Introduction to Games, Part 2 (2018)

Experience Design - Introduction to Games part 2

From playlist IMT1362 Experience Design

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Why Snitches Get Stitches

Download Fishing Clash on your iOS/Android device for free: https://fishingclash.link/Vsauce2 Use my gift code VSAUCE2 to get an awesome reward for a total value of $20, and share your biggest catch in the pinned comment! Support Vsauce2: https://www.patreon.com/Vsauce2 From career mafi

From playlist Data Science

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Loading Screens - The Waiting Game - Extra Credits

Nothing is more frustrating than a game crashing behind a loading screen, or the game grinding to a halt as you have to travel in-between areas. Even as tech gets stronger, our games get bigger, so it doesn't look like loading screens are disappearing anytime soon. But do they have to kill

From playlist Extra Credits: Game Design

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The Power of Choice | Nat Geo Live

Nobel Laureate Daniel McFadden and Nat Geo explorer Jared Diamond discuss why humans make decisions the way they do and the impact of those choices on the survival of our species. ➡ Subscribe: http://bit.ly/NatGeoSubscribe ➡ Get More Nat Geo Live: http://bit.ly/MoreNatGeoLive About Nat Ge

From playlist National Geographic Live!: Season 2

Related pages

Mad Libs | Exquisite corpse