Geometric algorithms

CGAL

The Computational Geometry Algorithms Library (CGAL) is an open source software library of computational geometry algorithms. While primarily written in C++, Scilab bindings and bindings generated with SWIG (supporting Python and Java for now) are also available. The software is available under dual licensing scheme. When used for other open source software, it is available under open source licenses (LGPL or GPL depending on the component). In other cases commercial license may be purchased, under different options for academic/research and industrial customers. (Wikipedia).

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the C language (part 2 of 5)

Introduction to the C programming language. Part of a larger series teaching programming. See http://codeschool.org

From playlist The C language

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the C language (part 5 of 5)

Introduction to the C programming language. Part of a larger series teaching programming. See http://codeschool.org

From playlist The C language

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C Programming Tutorial for Beginners | Edureka

Watch the sample class recording: http://www.edureka.co/c-programming-datastructure-course?utm_source=youtube&utm_medium=referral&utm_campaign=c-programming C programming is a general purpose programming language. C has facilities for structured programming and allows lexical variable sco

From playlist Learn C programming

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3D Game Maker (C++ and OpenGL)

This is something I have been working on as a hobby for several months. It's my game engine I have been programming from scratch. I have a lot more I would like to add but here is what I have so far.

From playlist 3D Programming

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How to Create a GeoGebra Class from an Activity

More info: https://www.geogebra.org/m/hncrgruu#material/mxc255j6 #GeoGebra

From playlist GeoGebra Classroom: Quick Tutorials

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Introduction to C Programming - Algorithms | Edureka

Watch the sample class recording: http://www.edureka.co/c-programming-datastructure-course?utm_source=youtube&utm_medium=referral&utm_campaign=c-programming_algorithms C programming is a general purpose programming language. C has facilities for structured programming and allows lexical v

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How far is it from everywhere to somewhere?

Computing the Euclidean Distance Transform on a regular grid. A fundamental operation in image processing, used as part of separating objects, finding best matches, finding sizes of objects, and so on. The algorithm presented here is described in: J. Wang and Ying Tan, Efficient Euclide

From playlist Summer of Math Exposition Youtube Videos

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Topological Flipper (CG)

Inspired by Vitelli Lab:https://www.youtube.com/watch?v=_wviP6Hmp2Q

From playlist CG animations

Related pages

Interpolation | Mesh generation | Eigen (C++ library) | K-d tree | Geometric primitive | Computational geometry | Convex hull | Scilab | Polygon | Arrangement of hyperplanes | Algebra | Voronoi diagram | Arithmetic | Algorithm | Clang | Delaunay triangulation | Geometry processing