The Computational Geometry Algorithms Library (CGAL) is an open source software library of computational geometry algorithms. While primarily written in C++, Scilab bindings and bindings generated with SWIG (supporting Python and Java for now) are also available. The software is available under dual licensing scheme. When used for other open source software, it is available under open source licenses (LGPL or GPL depending on the component). In other cases commercial license may be purchased, under different options for academic/research and industrial customers. (Wikipedia).
Introduction to the C programming language. Part of a larger series teaching programming. See http://codeschool.org
From playlist The C language
Introduction to the C programming language. Part of a larger series teaching programming. See http://codeschool.org
From playlist The C language
From playlist CG animations
C Programming Tutorial for Beginners | Edureka
Watch the sample class recording: http://www.edureka.co/c-programming-datastructure-course?utm_source=youtube&utm_medium=referral&utm_campaign=c-programming C programming is a general purpose programming language. C has facilities for structured programming and allows lexical variable sco
From playlist Learn C programming
Color Changing Ball : Switch Pitch (CG)
From playlist CG animations
3D Game Maker (C++ and OpenGL)
This is something I have been working on as a hobby for several months. It's my game engine I have been programming from scratch. I have a lot more I would like to add but here is what I have so far.
From playlist 3D Programming
How to Create a GeoGebra Class from an Activity
More info: https://www.geogebra.org/m/hncrgruu#material/mxc255j6 #GeoGebra
From playlist GeoGebra Classroom: Quick Tutorials
Introduction to C Programming - Algorithms | Edureka
Watch the sample class recording: http://www.edureka.co/c-programming-datastructure-course?utm_source=youtube&utm_medium=referral&utm_campaign=c-programming_algorithms C programming is a general purpose programming language. C has facilities for structured programming and allows lexical v
From playlist Learn C programming
How far is it from everywhere to somewhere?
Computing the Euclidean Distance Transform on a regular grid. A fundamental operation in image processing, used as part of separating objects, finding best matches, finding sizes of objects, and so on. The algorithm presented here is described in: J. Wang and Ying Tan, Efficient Euclide
From playlist Summer of Math Exposition Youtube Videos
Inspired by Vitelli Lab:https://www.youtube.com/watch?v=_wviP6Hmp2Q
From playlist CG animations