Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of Tron 2.0 in 2004. (Wikipedia).
Astronomy - Ch. 9.1: Earth's Atmosphere (25 of 46) What is the Greenhouse Effect?
Visit http://ilectureonline.com for more math and science lectures! In this video I will explain what is the greenhouse effect by relating our troposphere to an actual greenhouse, and a person sleeping in a sleeping bag. Next video in this series can be seen at: https://youtu.be/3dnpLIqQ
From playlist THE GREENHOUSE EFFECT
Fixing The Graphics Of FINAL FANTASY XIV
I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory
From playlist Render Repair
In an attempt to create something pretty to look at that people are familiar with, I applied techniques I've learned to the Minecraft rendering pipeline. Code: https://github.com/GarrettGunnell/Minecraft-Shaders Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola
From playlist Main Series
How To Integrate Official Unity Plugins Into Your Game | Session 11 | #unity | #gamedev
Don’t forget to subscribe! This project series will guide you on how to integrate official Unity plugins into your game. This tutorial will help everyone deal with a ton of new tools that Unity provides us with in the Editor, but we don't seem to read or see them anywhere, so in this se
From playlist Integrate Official Unity Plugins Into Your Game
Present in every game cinematic you've ever seen and now making its way to real time rendering, depth of field is one of the most, if not the most important effect for taking your graphics to the next level. Topics covered: How cameras work, circle of confusion generation, proper near and
From playlist Post Processing
Astronomy - Ch. 9.1: Earth's Atmosphere (6 of 61) Atmospheric Temperature Gradient
Visit http://ilectureonline.com for more math and science lectures! In this video I will explain the various “layers” of Earth's atmosphere and it's various temperature gradient. I will explain why Earth's temperature decreases, stays constant, increases, stays constant, decreases, stays
From playlist THE GREENHOUSE EFFECT
OpenGL - gamma correction, HDR tone mapping, bloom
https://www.youtube.com/playlist?list=PLIbUZ3URbL0ESKHrvzXuHjrcLi7gxhBby Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as pub
From playlist OpenGL
Astronomy - Ch. 9.1: Earth's Atmosphere (4 of 61) What is the Greenhouse Effect?
Visit http://ilectureonline.com for more math and science lectures! In this video I will explain what is the greenhouse effect on Earth. It is the warming of the atmosphere accomplished by the absorption of the Sun's energy by H2O, CO2, CH4, N2O, O3 (aka, greenhouse gases) and transferrin
From playlist THE GREENHOUSE EFFECT
O'Reilly Webcast: Harnessing Shaders for Astounding UX
Ten years ago shader algorithms revolutionized the gaming industry by providing a way to write custom code that runs on the massive parallel processer available in the GPU. Now these shaders are available for .NET developers too. Pixel shaders can take existing UI elements and perform impr
From playlist O'Reilly Webcasts 2
A sample photoelectric effect / work function question with a solution
This video shows you how to use Einsteins equation for the photoelectric effect See www.physicshigh.com for all my videos and other resources. If you like this video, please press the LIKE and SHARE with your peers. And please add a COMMENT to let me know I have helped you. Follow me fac
From playlist Nature of Light
Stabilizer in abstract algebra
In the previous video we looked at the orbit of a set. To work towards the orbit stabilizer theorem, we take a look at what a stabilizer is in this video.
From playlist Abstract algebra
Watch more videos on http://www.brightstorm.com/science/physics SUBSCRIBE FOR All OUR VIDEOS! https://www.youtube.com/subscription_center?add_user=brightstorm2 VISIT BRIGHTSTORM.com FOR TONS OF VIDEO TUTORIALS AND OTHER FEATURES! http://www.brightstorm.com/ LET'S CONNECT! Facebook ► ht
From playlist Physics
Pixel sorting has been a niche data moshing technique in the generative art community for many years, but an efficient real time pixel sorting shader for games has never been made for a few reasons. Can I solve the puzzle and invent one? Topics covered include: GPU sorting algorithms (the
From playlist Main Series
Code examples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your
From playlist OpenGL
Awesome Turn on lighter (slow motion)!!!
Amazing Turn on lighter in slow motion!!!
From playlist THERMODYNAMICS
Blender Tutorial | How To Create Modular Game Assets In Blender | Session 12 | #blender | #gamedev
Don’t forget to subscribe! In this Blender tutorial, you will learn to create Modular game assets in Blender. In this tutorial series, we will be covering how to create game-ready assets using modularity. Modularity is about creating bigger environments with smaller, interchangeable piec
From playlist Create Modular Game Assets In Blender
Show Me Some Science! The Greenhouse Effect
What makes a gas a "Greenhouse Gas"? Little Shop of Physics investigates different gasses with a thermal camera to see if they radiate thermal radiation. Water, carbon dioxide and diflouroethane are greenhouse gasses. Air (mostly nitrogen and oxygen) are not.
From playlist Show Me Some Science!
High Dynamic Range (HDR) and Tone Mapping
In this second installment of the post processing series we learn the proper order of post processing effects as well as how games handle rgb values that exceed one, also known as high dynamic range (HDR). Support me on Patreon! https://www.patreon.com/acerola_t Twitter: https://twitter.
From playlist Post Processing
Here is a demonstration of the doppler effect.
From playlist All Demonstrations