Tessellation

Anisohedral tiling

In geometry, a shape is said to be anisohedral if it admits a tiling, but no such tiling is isohedral (tile-transitive); that is, in any tiling by that shape there are two tiles that are not equivalent under any symmetry of the tiling. A tiling by an anisohedral tile is referred to as an anisohedral tiling. (Wikipedia).

Anisohedral tiling
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Introduction to Tiling Theory

In this mini-lecture, we explore tilings found in everyday life and give the mathematical definition of a tiling. In particular, we think about: (i) traditional Islamic tilings; (ii) floor, wallpaper, pavement, and architectural tilings; (iii) the three regular tilings using either equilat

From playlist Maths

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Regular polyhedra

This shows a 3d print of a mathematical sculpture I produced using shapeways.com. This model is available at http://shpws.me/q0PF.

From playlist 3D printing

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What is a perpendicular bisector

πŸ‘‰ Learn the essential definitions of triangles. A triangle is a polygon with three sides. Triangles are classified on the basis of their angles or on the basis of their side lengths. The classification of triangles on the bases of their angles are: acute, right and obtuse triangles. The cl

From playlist Types of Triangles and Their Properties

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What are the names of different types of polygons based on the number of sides

πŸ‘‰ Learn about polygons and how to classify them. A polygon is a plane shape bounded by a finite chain of straight lines. A polygon can be concave or convex and it can also be regular or irregular. A concave polygon is a polygon in which at least one of its interior angles is greater than 1

From playlist Classify Polygons

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Domino tilings of squares | MegaFavNumbers

This video is part of the #MegaFavNumbers project. Domino tiling is a tessellation of the region in the Euclidean plane by dominos (2x1 rectangles). In this video we consider square tilings. Sequence, where each element is equal to the number of tilings of an NxN square, is growing reall

From playlist MegaFavNumbers

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What is an isosceles triangle

πŸ‘‰ Learn the essential definitions of triangles. A triangle is a polygon with three sides. Triangles are classified on the basis of their angles or on the basis of their side lengths. The classification of triangles on the bases of their angles are: acute, right and obtuse triangles. The cl

From playlist Types of Triangles and Their Properties

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What is a line bisector

πŸ‘‰ Learn the essential definitions of triangles. A triangle is a polygon with three sides. Triangles are classified on the basis of their angles or on the basis of their side lengths. The classification of triangles on the bases of their angles are: acute, right and obtuse triangles. The cl

From playlist Types of Triangles and Their Properties

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What is a right triangle

πŸ‘‰ Learn the essential definitions of triangles. A triangle is a polygon with three sides. Triangles are classified on the basis of their angles or on the basis of their side lengths. The classification of triangles on the bases of their angles are: acute, right and obtuse triangles. The cl

From playlist Types of Triangles and Their Properties

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Nathalie Priebe Frank : Introduction to hierarchical tiling dynamical systems

Abstract: These lectures introduce the dynamical systems approach to tilings of Euclidean space, especially quasicrystalline tilings that have been constructed using a 'supertile method'. Because tiling dynamics parallels one-dimensional symbolic dynamics, we discuss this case as well, hig

From playlist Dynamical Systems and Ordinary Differential Equations

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Wolfram Physics Project: Working Session Tuesday, Aug. 3, 2021 [Tilings]

This is a Wolfram Physics Project working session about tiling in the Wolfram Model. Originally livestreamed at: https://twitch.tv/stephen_wolfram Stay up-to-date on this project by visiting our website: http://wolfr.am/physics Check out the announcement post: http://wolfr.am/physics-ann

From playlist Wolfram Physics Project Livestream Archive

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The ARCTIC CIRCLE THEOREM or Why do physicists play dominoes?

I only stumbled across the amazing arctic circle theorem a couple of months ago while preparing the video on Euler's pentagonal theorem. A perfect topic for a Christmas video. Before I forget, the winner of the lucky draw announced in my last video is Zachary Kaplan. He wins a copy of m

From playlist Recent videos

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2048 FROM SCRATCH, PART 2! - CS50 Live, EP. 61

Join CS50's Colton Ogden for a second part of implementing the famous web game, 2048, from scratch in LΓ–VE and Lua. In this episode, we'll look at refactoring our existing code, as well as getting number merging and coloring working properly, with eventually a score and loss condition bein

From playlist CS50 on Twitch

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Coding Challenge 171: Wave Function Collapse

Straight out of quantum mechanics, Wave Function Collapse is an algorithm for procedural generation of images. https://thecodingtrain.com/challenges/171-wave-function-collapse In this video (recorded over 3 live streams) I attempt the tiled model and explore a variety of solutions to the

From playlist Coding Challenges

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Unity Tutorial | How To Create A City Builder Game In Unity | Session 09 | #unity | #gamedev

Don’t forget to subscribe! In this Unity tutorial, you will learn to create a city builder game in Unity. City Builder games are one of the most popular games in the mobile market, so it is definitely an important Unity game to have in your portfolio. In this tutorial, we’ll be creating

From playlist Create A City Builder Game In Unity

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Tiling problems [2/2] | Dynamic Programming

A generalization of how to solve tiling problems using dynamic programming Previous video: https://youtu.be/gQszF5qdZ-0 Tiling problems: https://projecteuler.net/problem=114 https://projecteuler.net/problem=115 https://projecteuler.net/problem=116 https://projecteuler.net/problem=117 Al

From playlist Dynamic Programming

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Hexagonal Tiling Explained!

There is more than one way to tile the plane. In this video we'll explore hexagonal tiling. Hexagonal tiling can be used to make many cool effects. Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode PayPal Donation

From playlist Tools

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Lecture 13 - Basic Maneuvers

This is Lecture 13 of the CSE547 (Discrete Mathematics) taught by Professor Steven Skiena [http://www.cs.sunysb.edu/~skiena/] at Stony Brook University in 1999. The lecture slides are available at: http://www.cs.sunysb.edu/~algorith/math-video/slides/Lecture%2013.pdf More information may

From playlist CSE547 - Discrete Mathematics - 1999 SBU

Related pages

Hexagon | Pentagon | Euclidean group | Symmetry group | Hilbert's eighteenth problem | Geometry | Convex polygon | Tessellation