Web Development

  1. Web Design and User Experience (UX)
    1. Wireframing and Prototyping
      1. Definition and Purpose of Wireframing
        1. Blueprint of the Site
          1. Focus on Structure and Layout
            1. Visual Hierarchy Planning
            2. Tools for Wireframing
              1. Software Options (e.g., Sketch, Figma, Adobe XD, Balsamiq)
                1. Paper and Pencil Wireframing
                2. Prototyping Methods
                  1. Low-Fidelity Prototypes
                    1. Simplified Interaction Models
                      1. Initial Usability Feedback
                      2. High-Fidelity Prototypes
                        1. Detailed Interactions
                          1. Near-to-final User Experience
                        2. Iterative Design Process
                          1. User Feedback Integration
                            1. Rapid Prototyping Techniques
                          2. User Interface (UI) Design
                            1. Principles of UI Design
                              1. Consistency and Standards
                                1. Alignment and Proximity
                                  1. Color Theory and Typography
                                    1. Visual Feedback and Interaction
                                    2. Tools for UI Design
                                      1. Design Software (e.g., Adobe XD, Sketch, Figma)
                                        1. Asset Creation Tools (e.g., Adobe Illustrator, Photoshop)
                                        2. Style Guides and Design Systems
                                          1. Creation of Reusable Components
                                            1. Maintaining Brand Consistency
                                              1. Accessibility Considerations
                                              2. Usability and Aesthetics
                                                1. Balancing Functionality and Visual Appeal
                                                  1. User-Centered Design Approach
                                                2. Accessibility (Web Content Accessibility Guidelines - WCAG)
                                                  1. Understanding WCAG Principles
                                                    1. Perceivable: Information and interface components must be presentable to users in ways they can perceive
                                                      1. Operable: Interface components and navigation must be operable
                                                        1. Understandable: Information and the operation of the interface must be understandable
                                                          1. Robust: Content must be robust enough to be interpreted by a wide variety of user agents, including assistive technologies
                                                          2. Implementing Accessibility Features
                                                            1. ARIA Landmarks and Roles
                                                              1. Keyboard Navigability
                                                                1. Text Alternatives for Non-text Content
                                                                  1. Color Contrast and Visual Indicators
                                                                  2. Accessibility Testing Methods
                                                                    1. Automated Checkers
                                                                      1. Manual Testing with Screen Readers
                                                                        1. User Testing with Diverse Needs
                                                                        2. Building an Inclusive Design Strategy
                                                                          1. Considering Diverse User Needs
                                                                            1. Incorporating Feedback from Users with Disabilities
                                                                          2. Usability Testing
                                                                            1. Purpose of Usability Testing
                                                                              1. Identifying User Interaction Problems
                                                                                1. Gaining Insight into User Behavior
                                                                                2. Methods of Usability Testing
                                                                                  1. In-Person Observation
                                                                                    1. Remote Usability Testing
                                                                                      1. A/B Testing for Preference Validation
                                                                                      2. Conducting Usability Sessions
                                                                                        1. Defining Test Objectives and Tasks
                                                                                          1. Selecting Participants and Preparing Questions
                                                                                            1. Gathering and Analyzing Data
                                                                                            2. Iterating Design Based on Test Results
                                                                                              1. Refining Interface Based on User Feedback
                                                                                                1. Prioritizing Changes for Development
                                                                                              2. Interaction Design
                                                                                                1. Core Principles of Interaction Design
                                                                                                  1. Affordance and Signifiers
                                                                                                    1. Feedback and Response Times
                                                                                                      1. Cognitive Load Management
                                                                                                      2. Designing Interactive Elements
                                                                                                        1. Responsive Buttons and Controls
                                                                                                          1. Gestural Interfaces and Motion Design
                                                                                                          2. Prototyping Interactive Experiences
                                                                                                            1. Storyboarding User Flows
                                                                                                              1. Implementing Microinteractions
                                                                                                              2. Evaluating Interaction Design
                                                                                                                1. User Flow Analysis
                                                                                                                  1. Interaction Metrics and User Satisfaction
                                                                                                                  2. Incorporating User Feedback in Interaction Design
                                                                                                                    1. Continuous Improvement through Feedback Loops
                                                                                                                      1. Adapting to Changing User Needs