Geometry

  1. Geometric Transformations
    1. Translation
      1. Definition and Properties
        1. Concept of moving every point of a shape uniformly in a specified direction
          1. Preservation of size, shape, and orientation
          2. Vector Representation
            1. Use of vectors to describe the direction and magnitude of a translation
              1. Notation and examples
              2. Transformation Matrices
                1. Matrix form of translation in a coordinate plane
                  1. Application in computer graphics
                2. Rotation
                  1. Definition and Properties
                    1. Circular movement around a central point or axis
                      1. Preservation of shape and size but changes in orientation
                      2. Center of Rotation
                        1. Identification of pivot point in various contexts
                          1. Effects of different rotation centers (e.g., origin versus another point)
                          2. Angle of Rotation
                            1. Understanding positive and negative angles
                              1. Importance of angle measurement (degrees vs. radians)
                              2. Transformation Matrices
                                1. Rotational matrix representation in the plane
                                  1. Application in developing gaming and simulation models
                                2. Reflection
                                  1. Definition and Properties
                                    1. Flipping a shape over a specific line or plane
                                      1. Concept of mirror images and symmetry
                                      2. Lines and Planes of Reflection
                                        1. Identification of lines of symmetry in 2D and 3D
                                          1. Plane reflection in three-dimensional spaces
                                          2. Symmetry
                                            1. Types of symmetry: bilateral and radial
                                              1. Applications in art and nature (e.g., butterfly wings, human face)
                                              2. Transformation Matrices
                                                1. Matrix representation of reflections
                                                  1. Integration into graphics and image processing
                                                2. Scaling (Dilation)
                                                  1. Definition and Properties
                                                    1. Enlarging or reducing shapes keeping the proportionality intact
                                                      1. Effects on dimensions, area, and volume
                                                      2. Center and Scale Factor
                                                        1. Selection of center point for dilation
                                                          1. Calculation and impact of scale factors greater or less than one
                                                          2. Similarity
                                                            1. Relationship between dilation and geometric similarity
                                                              1. Criteria for similar figures
                                                              2. Transformation Matrices
                                                                1. Application of scale factors in matrix form
                                                                  1. Use in resizing algorithms in digital imaging
                                                                  2. Practical Applications
                                                                    1. Map making and model building
                                                                      1. Architectural drawings and blueprints
                                                                    2. Composite Transformations
                                                                      1. Combination of Transformations
                                                                        1. Performing multiple transformations (e.g., translate then rotate)
                                                                          1. Order of operations and resultant effect
                                                                          2. Inverse Transformations
                                                                            1. Concept of reversing transformations to original state
                                                                              1. Mathematical strategies to find inverse in matrices
                                                                            2. Homogenous Coordinates
                                                                              1. Definition and Use
                                                                                1. Introduction to homogeneous coordinates for transformations
                                                                                  1. Simplification of transformations using a consistent coordinate system
                                                                                  2. Applications in 3D Graphics
                                                                                    1. Rendering and modeling in 3D environments
                                                                                      1. Role in perspective transformations and projective geometry
                                                                                    2. Impact on Real-World Applications
                                                                                      1. Computer Graphics and Animation
                                                                                        1. Key role in rendering, simulations, and animation
                                                                                          1. Examples from gaming and movie industries
                                                                                          2. Robotics and Automation
                                                                                            1. Movement and path algorithms
                                                                                              1. Visual recognition systems and machine vision
                                                                                              2. Architectural Modeling
                                                                                                1. Use in design and visualization software
                                                                                                  1. Impact on modern computational architecture tools and methods