Category: Computer graphics data structures

Scene graph
A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphi
Quad-edge
A quad-edge data structure is a computer representation of the topology of a two-dimensional or three-dimensional map, that is, a graph drawn on a (closed) surface. It was first described by Jorge Sto
Summed-area table
A summed-area table is a data structure and algorithm for quickly and efficiently generating the sum of values in a rectangular subset of a grid. In the image processing domain, it is also known as an
Min/max kd-tree
A min/max kd-tree is a k-d tree with two scalar values - a minimum and a maximum - assigned to its nodes. The minimum/maximum of an inner node is equal to the minimum/maximum of its children's minima/
Winged edge
In computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes both the geometry and topology of a
Segment tree
In computer science, a segment tree, also known as a statistic tree, is a tree data structure used for storing information about intervals, or segments. It allows querying which of the stored segments
Procedural surface
In computer graphics, a procedural surface is a representation of a surface as a mathematical implicit equation, rather than an explicit representation. An explicit representation, for example, descri
K-d tree
In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. k-d trees are a useful data structure for several
Polygon soup
A polygon soup is a set of unorganized polygons, typically triangles, before the application of any structuring operation, such as e.g. octree grouping. The term must not to be confused with the "Poly
Level set (data structures)
In computer science a level set data structure is designed to represent discretely sampled dynamic level sets functions. A common use of this form of data structure is in efficient image rendering. Th
Smoothing group
In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface. Smoothing groups are useful for describing shapes where some polygons
Implicit k-d tree
An implicit k-d tree is a k-d tree defined implicitly above a rectilinear grid. Its split planes' positions and orientations are not given explicitly but implicitly by some recursive splitting-functio
Viewport
A viewport is a polygon viewing region in computer graphics. In computer graphics theory, there are two region-like notions of relevance when rendering some objects to an image. In textbook terminolog
Wire-frame model
A wire-frame model, also wireframe model, is a visual representation of a three-dimensional (3D) physical object used in 3D computer graphics. It is created by specifying each edge of the physical obj
K-D-B-tree
In computer science, a K-D-B-tree (k-dimensional B-tree) is a tree data structure for subdividing a k-dimensional search space. The aim of the K-D-B-tree is to provide the search efficiency of a balan
Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in an all points addressable display de
Volume mesh
In 3D computer graphics and modeling, volumetric meshes are a polygonal representation of the interior volume of an object. Unlike polygon meshes, which represent only the surface as polygons, volumet
Indexed color
In computing, indexed color is a technique to manage digital images' colors in a limited fashion, in order to save computer memory and file storage, while speeding up display refresh and file transfer
Triangle mesh
In computer graphics, a triangle mesh is a type of polygon mesh. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or vertices. Many graphics sof
Palette (computing)
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically imp
Polygon mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle
Octree
An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight o
Raster graphics
In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of square pixels, viewable via a computer display, paper, or other d
Generalized map
In mathematics, a generalized map is a topological model which allows one to represent and to handle subdivided objects. This model was defined starting from combinatorial maps in order to represent n
Least squares conformal map
A Least squares conformal map (LSCM) is a 2-D representation of a 3-D shape created using the Least Squares Conformal Mapping Method. By using the map as a guide when creating a new 2-D image, the col
Heightmap
In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for di
Nonobtuse mesh
In computer graphics, a nonobtuse triangle mesh is a polygon mesh composed of a set of triangles in which no angle is obtuse, i.e. greater than 90°. If each (triangle) face angle is strictly less than
Combinatorial map
A combinatorial map is a combinatorial representation of a graph on an orientable surface. A combinatorial map may also be called a combinatorial embedding, a rotation system, an orientable ribbon gra
Pixel aspect ratio
Pixel aspect ratio (often abbreviated PAR) is a mathematical ratio that describes how the width of a pixel in a digital image compares to the height of that pixel. Most digital imaging systems display
Mipmap
In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The heigh
Semigraphics
Text-based semigraphics or pseudographics is a primitive method used in early text mode video hardware to emulate raster graphics without having to implement the logic for such a display mode. There a